UltimateZoneBuilder/Source/Windows/ScriptEditorForm.Designer.cs
codeimp b56e7d1926 - fixed script editor for scripts that use the map header lump
- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00

68 lines
No EOL
2.3 KiB
C#

namespace CodeImp.DoomBuilder.Windows
{
partial class ScriptEditorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScriptEditorForm));
this.editor = new CodeImp.DoomBuilder.Controls.ScriptEditorPanel();
this.SuspendLayout();
//
// editor
//
this.editor.BackColor = System.Drawing.SystemColors.Control;
this.editor.Dock = System.Windows.Forms.DockStyle.Fill;
this.editor.Location = new System.Drawing.Point(0, 0);
this.editor.Name = "editor";
this.editor.Size = new System.Drawing.Size(729, 578);
this.editor.TabIndex = 0;
//
// ScriptEditorForm
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.ClientSize = new System.Drawing.Size(729, 578);
this.Controls.Add(this.editor);
this.DoubleBuffered = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.KeyPreview = true;
this.Name = "ScriptEditorForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Doom Builder Script Editor";
this.Load += new System.EventHandler(this.ScriptEditorForm_Load);
this.Shown += new System.EventHandler(this.ScriptEditorForm_Shown);
this.Move += new System.EventHandler(this.ScriptEditorForm_Move);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScriptEditorForm_FormClosing);
this.ResizeEnd += new System.EventHandler(this.ScriptEditorForm_ResizeEnd);
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.ScriptEditorPanel editor;
}
}