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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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183 lines
No EOL
4.7 KiB
C#
183 lines
No EOL
4.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class EffectBrowserForm : DelayedForm
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{
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// Constants
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private const int MAX_OPTIONS = 8;
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// Variables
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private int selectedeffect;
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private ComboBox[] options;
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private Label[] optionlbls;
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// Properties
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public int SelectedEffect { get { return selectedeffect; } }
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// Constructor
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public EffectBrowserForm(int effect)
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{
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GeneralizedOption o;
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ListViewItem n;
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bool selected = false;
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// Initialize
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InitializeComponent();
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// Make array references for controls
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options = new ComboBox[] { option0, option1, option2, option3, option4, option5, option6, option7 };
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optionlbls = new Label[] { option0label, option1label, option2label, option3label, option4label,
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option5label, option6label, option7label };
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// Go for all predefined effects
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foreach(SectorEffectInfo si in General.Map.Config.SortedSectorEffects)
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{
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// Create effect
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n = effects.Items.Add(si.Index.ToString());
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n.SubItems.Add(si.Title);
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n.Tag = si;
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if(si.Index == effect)
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{
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selected = true;
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n.Selected = true;
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}
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}
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// Using generalized effects?
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if(General.Map.Config.GeneralizedEffects)
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{
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// Go for all options
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used in selected category?
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if(i < General.Map.Config.GenEffectOptions.Count)
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{
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o = General.Map.Config.GenEffectOptions[i];
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// Setup controls
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optionlbls[i].Text = o.Name + ":";
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options[i].Items.Clear();
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options[i].Items.AddRange(o.Bits.ToArray());
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// Show option
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options[i].Visible = true;
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optionlbls[i].Visible = true;
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if(effects.SelectedItems.Count == 0)
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{
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// Go for all bits
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foreach(GeneralizedBit ab in o.Bits)
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{
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// Select this setting if matches
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if((effect & ab.Index) == ab.Index) options[i].SelectedItem = ab;
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}
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}
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}
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else
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{
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// Hide option
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options[i].Visible = false;
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optionlbls[i].Visible = false;
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}
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}
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// Open the generalized tab when given effect is generalized
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if(!selected) tabs.SelectedTab = tabgeneralized;
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}
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else
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{
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// Remove generalized tab
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tabs.TabPages.Remove(tabgeneralized);
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}
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}
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// This browses for an effect
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// Returns the new effect or the same effect when cancelled
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public static int BrowseEffect(IWin32Window owner, int effect)
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{
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EffectBrowserForm f = new EffectBrowserForm(effect);
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if(f.ShowDialog(owner) == DialogResult.OK) effect = f.SelectedEffect;
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f.Dispose();
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return effect;
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Presume no result
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selectedeffect = 0;
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// Predefined action?
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if(tabs.SelectedTab == tabeffects)
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{
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// Effect selected?
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if((effects.SelectedItems.Count > 0) && (effects.SelectedItems[0].Tag is SectorEffectInfo))
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{
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// Our result
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selectedeffect = (effects.SelectedItems[0].Tag as SectorEffectInfo).Index;
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}
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}
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// Generalized action
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else
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{
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// Go for all options
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used?
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if(i < General.Map.Config.GenEffectOptions.Count)
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{
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// Add selected bits
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if(options[i].SelectedIndex > -1)
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selectedeffect += (options[i].SelectedItem as GeneralizedBit).Index;
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}
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}
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}
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// Done
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Leave
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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}
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} |