mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
fc30082dc7
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter. Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter. Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks). Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
88 lines
No EOL
2 KiB
C#
88 lines
No EOL
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class ThingBrowserForm : DelayedForm
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{
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// Variables
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private int selectedtype;
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// Properties
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public int SelectedType { get { return selectedtype; } }
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// Constructor
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public ThingBrowserForm(int type)
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{
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InitializeComponent();
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// Setup list
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thingslist.Setup();
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// Select given type
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thingslist.SelectType(type);
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}
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// This browses for a thing type
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// Returns the new thing type or the same thing type when cancelled
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public static int BrowseThing(IWin32Window owner, int type)
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{
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ThingBrowserForm f = new ThingBrowserForm(type);
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if(f.ShowDialog(owner) == DialogResult.OK) type = f.SelectedType;
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f.Dispose();
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return type;
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Get the result
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selectedtype = thingslist.GetResult(selectedtype);
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// Done
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Leave
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Double-clicked an item
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private void thingslist_OnTypeDoubleClicked()
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{
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// OK
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apply_Click(this, EventArgs.Empty);
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}
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//mxd
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private void ThingBrowserForm_Shown(object sender, EventArgs e)
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{
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thingslist.FocusTextbox();
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}
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}
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} |