mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
7fbd07e586
Added classic rendering mode to closer emulate software renderer visuals in visual mode
112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
public enum TextureFormat : int
|
|
{
|
|
Rgba8,
|
|
Bgra8,
|
|
Rg16f,
|
|
Rgba16f,
|
|
R32f,
|
|
Rg32f,
|
|
Rgb32f,
|
|
Rgba32f,
|
|
D32f_S8,
|
|
D24_S8
|
|
}
|
|
|
|
public class BaseTexture : IDisposable
|
|
{
|
|
public BaseTexture()
|
|
{
|
|
Handle = Texture_New();
|
|
if (Handle == IntPtr.Zero)
|
|
throw new Exception("Texture_New failed");
|
|
}
|
|
|
|
~BaseTexture()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
public bool Disposed { get { return Handle == IntPtr.Zero; } }
|
|
|
|
public void Dispose()
|
|
{
|
|
if (!Disposed)
|
|
{
|
|
Texture_Delete(Handle);
|
|
Handle = IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
internal IntPtr Handle;
|
|
|
|
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
|
protected static extern IntPtr Texture_New();
|
|
|
|
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
|
protected static extern void Texture_Delete(IntPtr handle);
|
|
|
|
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
|
protected static extern void Texture_Set2DImage(IntPtr handle, int width, int height, TextureFormat format);
|
|
|
|
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
|
protected static extern void Texture_SetCubeImage(IntPtr handle, int size, TextureFormat format);
|
|
}
|
|
|
|
public class Texture : BaseTexture
|
|
{
|
|
public Texture(int width, int height, TextureFormat format)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
Format = format;
|
|
Texture_Set2DImage(Handle, Width, Height, Format);
|
|
}
|
|
|
|
public Texture(RenderDevice device, System.Drawing.Bitmap bitmap)
|
|
{
|
|
Width = bitmap.Width;
|
|
Height = bitmap.Height;
|
|
Format = TextureFormat.Bgra8;
|
|
Texture_Set2DImage(Handle, Width, Height, Format);
|
|
device.SetPixels(this, bitmap);
|
|
}
|
|
|
|
public Texture(RenderDevice device, System.Drawing.Image image)
|
|
{
|
|
using (var bitmap = new System.Drawing.Bitmap(image))
|
|
{
|
|
Width = bitmap.Width;
|
|
Height = bitmap.Height;
|
|
Format = TextureFormat.Bgra8;
|
|
Texture_Set2DImage(Handle, Width, Height, Format);
|
|
device.SetPixels(this, bitmap);
|
|
}
|
|
}
|
|
|
|
public int Width { get; private set; }
|
|
public int Height { get; private set; }
|
|
public TextureFormat Format { get; private set; }
|
|
|
|
public object Tag { get; set; }
|
|
public int UserData { get; set; }
|
|
}
|
|
|
|
public class CubeTexture : BaseTexture
|
|
{
|
|
public CubeTexture(RenderDevice device, int size)
|
|
{
|
|
Texture_SetCubeImage(Handle, size, TextureFormat.Bgra8);
|
|
}
|
|
}
|
|
|
|
public enum CubeMapFace : int { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
|
|
}
|