A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-04-23 15:05:22 +00:00
Build Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
Documents @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
Help @ working on the reference manual 2009-04-23 15:05:22 +00:00
Resources Some reference manual implementation 2009-04-05 19:29:27 +00:00
Setup Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
Source Fixed crash when clicking the Script Editor button when the editor is already opened 2009-04-23 05:57:28 +00:00
Tests - Fixed //$Sprite bug in DECORATE actor parser 2009-04-18 23:22:36 +00:00
Builder.sln Added source code for Map Statistics plugin. Most simple plugin ever, see this source code to learn the very basics of making a Doom Builder 2 plugin. Lot of comments in the source code to explain why things are needed. 2009-04-19 21:45:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.