UltimateZoneBuilder/Source/Core/Controls/Scripting
2020-10-02 01:35:44 +02:00
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ScriptDocumentTab.cs Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
ScriptEditorControl.cs Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
ScriptEditorControl.Designer.cs Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
ScriptEditorControl.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptEditorPanel.cs Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ScriptEditorPanel.Designer.cs TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!) 2020-10-02 01:09:06 +02:00
ScriptEditorPanel.resx Removed the capability to open any file from the script editor 2019-12-31 13:18:39 +02:00
ScriptEditorPreviewControl.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ScriptEditorPreviewControl.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptEditorPreviewControl.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptFileDocumentTab.cs Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
ScriptIconsManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptLumpDocumentTab.cs Added: script editor will now automatically trim trailing whitespace on save. 2017-02-20 07:07:44 +02:00
ScriptResourceDocumentTab.cs Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
TextEditorControl.cs Fix null pointer that builds in Windows apparently didn't care about 2020-10-02 01:35:44 +02:00