UltimateZoneBuilder/Build/Configurations/Includes/Strife_things.cfg
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00

800 lines
12 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 18;
sort = 1;
1 = "Player 1 Tan start";
2 = "Player 2 Red start";
3 = "Player 3 Rust start";
4 = "Player 4 Gray start";
5 = "Player 5 DGreen start";
6 = "Player 6 Gold start";
7 = "Player 7 BGreen start";
8 = "Player 8 Blue start";
11 = "Player Deathmatch start";
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 18;
sort = 1;
14 = "Teleport Destination";
23
{
title = "Teleport Swirl";
width = 20;
}
118 = "Teleport New Map Spot 1";
119 = "Teleport New Map Spot 2";
120 = "Teleport New Map Spot 3";
121 = "Teleport New Map Spot 4";
122 = "Teleport New Map Spot 5";
123 = "Teleport New Map Spot 6";
124 = "Teleport New Map Spot 7";
125 = "Teleport New Map Spot 8";
126 = "Teleport New Map Spot 9";
127 = "Teleport New Map Spot 10";
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 24;
sort = 1;
3002 = "Acolyte 1 Tan";
142 = "Acolyte 2 Red";
143 = "Acolyte 3 Rust";
146 = "Acolyte 4 Gray";
147 = "Acolyte 5 Dark Green";
148 = "Acolyte 6 Gold";
232 = "Acolyte 7 Bright Green";
231 = "Acolyte 8 Blue";
58 = "Shadow Acolyte";
3006
{
title = "Sentinel";
width = 23;
}
186
{
title = "Stalker";
width = 31;
}
27
{
title = "Ceiling Turret";
width = 20;
}
3001
{
title = "Reaver";
width = 20;
}
3005
{
title = "Crusader";
width = 40;
}
3003
{
title = "Templar";
width = 20;
}
16
{
title = "Inquisitor";
width = 40;
}
71
{
title = "Programmer";
width = 45;
}
187
{
title = "Bishop";
width = 40;
}
12
{
title = "Loremaster";
width = 15;
}
129
{
title = "Specter A";
width = 64;
}
75 = "Specter B";
76 = "Specter C - put with Oracle";
167 = "Specter D";
168 = "Specter E";
26
{
title = "Entity Nest";
width = 84;
}
198
{
title = "Entity Pod";
width = 25;
}
128
{
title = "Entity";
width = 130;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
10
{
title = "Teleport Beacon";
width = 16;
}
2001 = "Crossbow";
2002 = "Assault Gun";
2006 = "Assault Gun standing";
2003 = "Mini-Missile Launcher";
154 = "Grenade Launcher";
2005 = "Flame Thrower";
2004 = "Mauler";
77 = "Sigil A lightning strike";
78 = "Sigil B rail lightning shot";
79 = "Sigil C spread shot";
80 = "Sigil D column shot";
81 = "Sigil E big blast";
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
183 = "Ammo Satchel";
114 = "Electric Bolts";
115 = "Poison Arrows";
2007 = "Bullet Clip";
2048 = "Box of Bullets";
2010 = "Missiles";
2046 = "Crate of Missiles";
152 = "HE Grenades";
153 = "Phosphorous Grenades";
84 = "Gas Grenade (demo exe only)";
2047 = "Energy Pod";
17 = "Energy Pack";
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
2011 = "Med patch";
2012 = "Medikit";
2018 = "Leather Armor";
2019 = "Leather Armor";
83 = "Surgery Kit";
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
sort = 1;
2024 = "Shadow Armor";
2025 = "Environmental Suit";
207 = "Targeter";
2026 = "Map";
2027 = "Scanner/Map-Radar";
}
quests
{
color = 13; // Light Magenta
arrow = 0;
title = "Quest things";
width = 20;
sort = 1;
45 = "Gates (Piston)";
182
{
title = "Computer";
width = 26;
}
220
{
title = "Power Coupling (Only 1)";
width = 17;
}
226
{
title = "Broken Power Coupling (Only 1)";
width = 16;
}
205
{
title = "Offering Chalice";
width = 10;
}
90 = "Guard Uniform-gives token";
52 = "Officer Uniform-no alarm";
206 = "Communicator";
93 = "Gold Coin";
138 = "10 Gold";
139 = "25 Gold";
140 = "50 Gold";
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 20;
sort = 1;
13 = "Gold ID Badge";
184 = "Blue ID Card";
185 = "Travel Passcard";
39 = "Brass Key";
38 = "Silver Key";
40 = "Gold Key";
195 = "Chapel Key";
230 = "Base Key (Front)";
233 = "Mauler Key";
234 = "Factory Key";
236 = "Core Key";
235 = "Mine Key";
86 = "Order Key";
166 = "Warehouse Key";
91 = "Severed Hand";
61 = "Oracle Key";
192 = "Red Crystal Key";
193 = "Blue Crystal Key";
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
sort = 1;
24 = "Claxon warning light";
70
{
title = "Burning Barrel";
width = 16;
}
28 = "Cage Light";
34 = "Candle";
35
{
title = "Candelabra";
width = 16;
}
43
{
title = "Outside Lamp";
width = 3;
}
46
{
title = "Pole Lantern";
width = 3;
}
107
{
title = "Small Burning Torch";
width = 0;
}
108
{
title = "Small Unlit Torch";
width = 0;
}
111
{
title = "Medium Torch";
width = 4;
}
47
{
title = "Large Torch";
width = 10;
}
50
{
title = "Huge Torch";
width = 10;
}
95
{
title = "Silver Flourescent Light";
width = 4;
}
96
{
title = "Brass Flourescent Light";
width = 4;
}
97
{
title = "Gold Flourescent Light";
width = 4;
}
105
{
title = "Burning Bowl";
width = 16;
}
106
{
title = "Burning Brazier";
width = 10;
}
196
{
title = "Silver Tech Lamp";
width = 11;
}
197
{
title = "Brass Tech Lamp";
width = 8;
}
2028
{
title = "Globe Light";
width = 16;
}
225
{
title = "Alien Spider Light";
width = 32;
}
}
decoration
{
color = 11; // light cyan
arrow = 0;
title = "Decorations";
width = 20;
sort = 1;
216
{
title = "Sigil Banner";
width = 24;
}
85
{
title = "Rat";
width = 10;
}
82
{
title = "Wooden Barrel";
width = 10;
}
117 = "Surgery Crab";
68
{
title = "Tray";
width = 24;
}
217 = "Rebel Boots";
218 = "Rebel Helmet";
219 = "Rebel Shirt";
208
{
title = "Practice Target";
width = 10;
}
194
{
title = "Anvil";
width = 16;
}
228
{
title = "Ammo Filler";
width = 12;
}
109 = "Ceiling Chain";
112 = "Fountain";
53 = "Ceiling Water Drip";
103 = "Floor Water Drip";
104 = "Waterfall Splash";
164 = "Mug";
2014 = "Water Bottle";
165
{
title = "Pot";
width = 12;
}
190 = "Metal Pot";
188
{
title = "Pitcher";
width = 12;
}
189
{
title = "Stool";
width = 6;
}
191 = "Tub";
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Trees and Rocks";
width = 16;
sort = 1;
33
{
title = "Tree Stub";
width = 15;
}
51
{
title = "Palm Tree";
width = 15;
}
202
{
title = "Big Tree";
width = 15;
}
203
{
title = "Potted Tree";
width = 15;
}
60
{
title = "Short Bush";
width = 15;
}
62
{
title = "Tall Bush";
width = 20;
}
215
{
title = "Stick in Water";
width = 20;
}
98 = "Stalactite";
161 = "Small Stalactite";
160 = "Stalacmite";
163 = "Stalacmite Small";
159 = "Cave Pillar Top";
162 = "Cave Pillar Bottom";
99
{
title = "Rock 1";
width = 20;
}
100
{
title = "Rock 2";
width = 20;
}
101
{
title = "Rock 3";
width = 20;
}
102
{
title = "Rock 4";
width = 20;
}
29
{
title = "Rubble 1";
width = 20;
}
30
{
title = "Rubble 2";
width = 20;
}
31
{
title = "Rubble 3";
width = 20;
}
32
{
title = "Rubble 4";
width = 20;
}
36
{
title = "Rubble 5";
width = 20;
}
37
{
title = "Rubble 6";
width = 20;
}
41
{
title = "Rubble 7";
width = 20;
}
42
{
title = "Rubble 8";
width = 20;
}
}
pillars
{
color = 3; // Cyan
arrow = 0;
title = "Pillars";
width = 20;
sort = 1;
69
{
title = "Barricade Column";
width = 16;
}
63 = "Chimneystack";
48 = "Techno Pillar";
54
{
title = "Aztec Pillar";
width = 16;
}
55
{
title = "Damaged Aztec Pillar";
width = 16;
}
56
{
title = "Ruined Aztec Pillar";
width = 16;
}
57
{
title = "Huge Tech Pillar";
width = 24;
}
227
{
title = "Huge Alien Pillar";
width = 24;
}
110 = "Statue";
44 = "Ruined Statue";
221
{
title = "Alien Bubble Column";
width = 16;
}
222
{
title = "Alien Floor Bubble";
width = 16;
}
223
{
title = "Alien Ceiling Bubble";
width = 16;
}
224
{
title = "Alien Asp Climber";
width = 16;
}
}
corpses
{
color = 4; // Red
arrow = 0;
title = "Corpses";
width = 16;
sort = 1;
15
{
title = "Dead Player, disappears";
width = 20;
}
18
{
title = "Dead Peasant, disappears";
width = 20;
}
19
{
title = "Dead Rebel";
width = 20;
}
20
{
title = "Dead Reaver";
width = 20;
}
21
{
title = "Dead Acolyte, disappears";
width = 20;
}
22
{
title = "Dead Crusader";
width = 20;
}
212
{
title = "Sacrificed Guy";
width = 20;
}
113 = "Hearts in Tank";
209 = "Huge Tank 1 has skeleton";
210 = "Huge Tank 2";
211 = "Huge Tank 3";
213 = "Tank 4 spine with organs";
214 = "Tank 5 Stumpy the Acolyte";
229 = "Tank 6 Specter";
}
rebels
{
color = 4; // Red
arrow = 0;
title = "Rebels";
width = 20;
sort = 1;
9 = "Rebel 1 (summoned by beacon)";
144 = "Rebel 2";
145 = "Rebel 3";
149 = "Rebel 4";
150 = "Rebel 5";
151 = "Rebel 6";
64 = "Macil 1 Invincible (Map03,34)";
200 = "Macil 2 S (Map10)";
}
peasants
{
color = 4; // Red
arrow = 0;
title = "Peasants";
width = 20;
sort = 1;
3004 = "Peasant Tan 1";
130 = "Peasant Tan 2";
131 = "Peasant Tan 3";
65 = "Peasant Red 1 (2,33 Harris/23 Tevick)";
132 = "Peasant Red 2 (4 Derwin/33 Harris)";
133 = "Peasant Red 3 (4 Worner)";
67 = "Peasant Rust 1 (2 Rowan)";
136 = "Peasant Rust 2 (2 Geoff)";
137 = "Peasant Rust 3 (4 Technician)";
66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)";
134 = "Peasant Gray 2 (4 Sammis/5 Judge)";
135 = "Peasant Gray 3 (1 Beldin)";
172 = "Peasant DGreen 1 (2 Irale/23 Richter)";
173 = "Peasant DGreen 2 (6 Weran the Rat King)";
174 = "Peasant DGreen 3 (4 Computer Tech)";
178 = "Peasant Gold 1 (11 Key Master/31 False Prg)";
179 = "Peasant Gold 2";
180 = "Peasant Gold 3";
175 = "Peasant BGreen 1 (7 False Programmer)";
176 = "Peasant BGreen 2";
177 = "Peasant BGreen 3";
181 = "Peasant Blue (2,33 Governor/8 False Prgr)";
}
npcs
{
color = 4; // Red
arrow = 0;
title = "Other NPCs";
width = 20;
sort = 1;
141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)";
155 = "Beggar 2";
156 = "Beggar 3";
157 = "Beggar 4";
158 = "Beggar 5";
204
{
title = "Kneeling Guy";
width = 6;
}
169 = "Zombie";
170 = "Zombie Spawner";
201 = "Becoming Acolyte";
72 = "Bar Keep 1 Gold (Map02,23,33)";
73 = "Armorer 2 Bright Green (Map02,23,33/10)";
74 = "Medic 3 Blue (Map02,23,33/03,10/17)";
116 = "Weapon Smith 4 Tan (Map02,23,33/03,10)";
199
{
title = "Oracle (Map12)";
width = 15;
}
}
hints
{
color = 13; // Light Magenta
arrow = 0;
title = "Explosives and Hints";
width = 20;
sort = 1;
94
{
title = "Explosive Barrel";
width = 10;
}
92 = "PowerCrystal-LowSect128Lt0";
59
{
title = "Degnin Ore - for FFG";
width = 16;
}
25
{
title = "Force Field Guard - use ore";
width = 2;
}
9001 = "Label Hint 1";
9002 = "Label Hint 2";
9003 = "Label Hint 3";
9004 = "Label Hint 4";
9005 = "Label Hint 5";
9006 = "Label Hint 6";
}