UltimateZoneBuilder/Build/Configurations/Includes/Hexen_linedefs.cfg
MaxED cd75b4e30e Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
Linedefs mode: event arrows were not redrawn after updating vertex insert indicator.
Configurations: some titles were too long to be displayed properly in the interface.
2014-01-27 11:18:24 +00:00

1844 lines
18 KiB
INI

misc
{
0
{
title = "None";
}
}
polyobj
{
title = "Polyobj";
1
{
title = "Polyobj Start Line";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Mirror Polyobj Number";
}
arg2
{
title = "Sound Number";
}
}
2
{
title = "Polyobj Rotate Left";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
3
{
title = "Polyobj Rotate Right";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
4
{
title = "Polyobj Move";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
}
5
{
title = "Polyobj Explicit Line";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Rendering order";
}
arg2
{
title = "Mirror Polyobj Number";
}
arg3
{
title = "Sound Number";
}
}
6
{
title = "Polyobj Move (* 8)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Distance * 8";
}
}
7
{
title = "Polyobj Door Swing";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Delay";
}
}
8
{
title = "Polyobj Door Slide";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
arg4
{
title = "Delay";
}
}
90
{
title = "Polyobj Rotate Left (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
91
{
title = "Polyobj Rotate Right (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Angle";
}
}
92
{
title = "Polyobj Move (override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Length";
}
}
93
{
title = "Polyobj Move (8mu, override)";
arg0
{
title = "Polyobj Number";
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Movement Distance * 8";
}
}
}
line
{
title = "Line";
121
{
title = "Line Identification";
arg0
{
title = "Line ID";
}
}
}
door
{
title = "Door";
10
{
title = "Door Close";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Light Tag";
type = 13;
}
}
11
{
title = "Door Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Light Tag";
type = 13;
}
}
12
{
title = "Door Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Close Delay";
}
arg3
{
title = "Light Tag";
type = 13;
}
}
13
{
title = "Door Locked Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Close Delay";
}
arg3
{
title = "Key Number";
type = 11;
enum = "keys";
}
arg4
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
title = "Floor";
20
{
title = "Floor Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
21
{
title = "Floor Lower to Lowest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
22
{
title = "Floor Lower to Nearest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
23
{
title = "Floor Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
24
{
title = "Floor Raise to Highest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
25
{
title = "Floor Raise to Nearest Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
}
28
{
title = "Floor Crusher Start";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
35
{
title = "Floor Raise by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount * 8";
}
}
36
{
title = "Floor Lower by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount * 8";
}
}
46
{
title = "Floor Crusher Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
66
{
title = "Floor Lower Instantly by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
}
67
{
title = "Floor Raise Instantly by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
}
68
{
title = "Floor Move to Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
95
{
title = "Floor and Ceiling Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
96
{
title = "Floor and Ceiling Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
}
stairs
{
title = "Stairs";
26
{
title = "Stairs Build Down";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Build Step Delay";
}
arg4
{
title = "Reset Delay";
}
}
27
{
title = "Stairs Build Up";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Build Step Delay";
}
arg4
{
title = "Reset Delay";
}
}
31
{
title = "Stairs Build Down (sync)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Reset Delay";
}
}
32
{
title = "Stairs Build Up (sync)";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Step Amount";
}
arg3
{
title = "Reset Delay";
}
}
}
pillar
{
title = "Pillar";
29
{
title = "Pillar Build";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
30
{
title = "Pillar Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Floor Movement Amount";
}
arg3
{
title = "Ceiling Movement Amount";
}
}
94
{
title = "Pillar Build and Crush";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
}
ceiling
{
title = "Ceiling";
40
{
title = "Ceiling Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
41
{
title = "Ceiling Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Movement Amount";
}
}
42
{
title = "Ceiling Crusher Start";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
43
{
title = "Ceiling Crush Once";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
44
{
title = "Ceiling Crusher Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
45
{
title = "Ceiling Crush Once and Open";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Crush Damage";
}
}
69
{
title = "Ceiling Move to Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Target Height * 8";
}
arg3
{
title = "Negative Height";
type = 11;
enum = "noyes";
}
}
}
platform
{
title = "Platform";
60
{
title = "Platform Perpetual Move";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
61
{
title = "Platform Stop";
arg0
{
title = "Sector Tag";
type = 13;
}
}
62
{
title = "Platform Lower Wait Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
63
{
title = "Platform Lower by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
arg3
{
title = "Movement Amount * 8";
}
}
64
{
title = "Platform Raise Wait Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
}
65
{
title = "Platform Raise by Value * 8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
}
arg2
{
title = "Reverse Delay";
}
arg3
{
title = "Movement Amount * 8";
}
}
}
teleport
{
title = "Teleport";
70
{
title = "Teleport";
arg0
{
title = "Target MapSpot Tag";
type = 14;
}
arg1
{
title = "Target Sector Tag";
type = 13;
}
}
71
{
title = "Teleport (silent)";
arg0
{
title = "Target MapSpot Tag";
type = 14;
}
arg1
{
title = "Keep orientation";
type = 11;
enum = "noyes";
}
arg2
{
title = "Target Sector Tag";
type = 13;
}
}
74
{
title = "Teleport To Map";
arg0
{
title = "Map Number";
}
arg1
{
title = "Position";
}
}
}
thing
{
title = "Thing";
72
{
title = "Thing Thrust";
arg0
{
title = "Thrust Angle";
}
arg1
{
title = "Thrust Distance";
}
}
73
{
title = "Thing Damage";
arg0
{
title = "Damage Amount";
}
}
130
{
title = "Thing Activate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
131
{
title = "Thing Deactivate";
arg0
{
title = "Thing Tag";
type = 14;
}
}
132
{
title = "Thing Remove";
arg0
{
title = "Thing Tag";
type = 14;
}
}
133
{
title = "Thing Destroy";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Extreme";
enum
{
0 = "No";
1 = "Yes";
}
}
arg2
{
title = "Sector Tag";
type = 13;
}
}
134
{
title = "Thing Projectile";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
135
{
title = "Thing Spawn";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Thing Angle";
}
}
136
{
title = "Thing Projectile with Gravity";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Movement Angle";
}
arg3
{
title = "Horizontal Speed";
}
arg4
{
title = "Vertical Speed";
}
}
137
{
title = "Thing Spawn (silent)";
arg0
{
title = "MapSpot Tag";
type = 14;
}
arg1
{
title = "Spawn Thing";
}
arg2
{
title = "Thing Angle";
}
}
}
end
{
title = "End";
75
{
title = "End Game";
}
}
script
{
title = "Script";
80
{
title = "Script Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
81
{
title = "Script Suspend";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
82
{
title = "Script Terminate";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
}
83
{
title = "Script Locked Execute";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Key Number";
}
}
}
scroll
{
title = "Scroll";
100
{
title = "Scroll Texture Left";
arg0
{
title = "Scroll Speed";
}
}
101
{
title = "Scroll Texture Right";
arg0
{
title = "Scroll Speed";
}
}
102
{
title = "Scroll Texture Up";
arg0
{
title = "Scroll Speed";
}
}
103
{
title = "Scroll Texture Down";
arg0
{
title = "Scroll Speed";
}
}
}
light
{
title = "Light";
110
{
title = "Light Raise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lighting Amount";
}
}
111
{
title = "Light Lower";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lighting Amount";
}
}
112
{
title = "Light Change";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightness Level";
}
}
113
{
title = "Light Fade";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightness Level";
}
arg2
{
title = "Fade Duration";
}
}
114
{
title = "Light Flow";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
arg3
{
title = "Fade Duration";
}
}
115
{
title = "Light Flicker";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
}
116
{
title = "Light Strobe";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Level";
}
arg2
{
title = "Darkest Level";
}
arg3
{
title = "Brightest Duration";
}
arg4
{
title = "Darkest Duration";
}
}
}
earthquake
{
title = "Earthquake";
120
{
title = "Earthquake";
arg0
{
title = "Intensity";
}
arg1
{
title = "Duration";
}
arg2
{
title = "Damage Radius";
}
arg3
{
title = "Tremor Radius";
}
arg4
{
title = "Thing Tag";
type = 14;
}
}
}
use
{
title = "Use";
129
{
title = "Use Puzzle Item";
arg0
{
title = "Item Number";
}
arg1
{
title = "Script Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
sector
{
title = "Sector";
140
{
title = "Sector Change Sound";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Sound Number";
}
}
}