UltimateZoneBuilder/Help/gzdb/features/general/acs.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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<title>GZDoom Builder features</title>
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<div id="gz_title"><h1>Enhanced scripting workflow</h1></div>
<div id="contents">
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<td valign="top"><p><b>GZDoom Builder</b> includes several features to help you edit and assign scripts easier.</br>
</br>
Script editor now has &quot;Script names&quot; drop down, which allows you to view and select individual scripts faster.</br>
</p>
<h3>Pseudo-named scripts</h3>
If you add a comment after script's opening brace like so:</br>...
<p><span class="style1">script 1 (void) {</span> <span class="style2">//My Pseudo-named script</span></br>
...</br>
</p>
<p class="style1">}</p>
...it will be used as script name in &quot;Script names&quot; drop down and in Thing and Linedef Edit forms drop downs (example script will be named as &quot;<strong>[1] My Pseudo-named script</strong>&quot;).</br>
</br>
<p><b>Notice:</b> &quot;Script names&quot; drop down items are updated when the script is compiled successfully.</p></td>
<td><img src="acs_scripteditor.jpg"/></td>
</tr>
<tr>
<td valign="top"><p>Thing and Linedef scripts can now be set much easier.</br>
</br>
<b>Notice:</b> to remove named or regular script, clear script selector text box</p>
</td>
<td><img src="acs_thing2.jpg"/><br /><img src="acs_thing1.jpg"/></td>
</tr>
<tr>
<td valign="top">If a Thing or Linedef has named script, it will be shown in info panel.</td>
<td><img src="acs_infoex.jpg"/></td>
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