mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 12:51:20 +00:00
5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
56 lines
2.4 KiB
HTML
56 lines
2.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #0066FF}
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.style2 {color: #006600}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Enhanced scripting workflow</h1></div>
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<div id="contents">
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<table width="100%" border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td valign="top"><p><b>GZDoom Builder</b> includes several features to help you edit and assign scripts easier.</br>
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</br>
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Script editor now has "Script names" drop down, which allows you to view and select individual scripts faster.</br>
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</p>
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<h3>Pseudo-named scripts</h3>
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If you add a comment after script's opening brace like so:</br>...
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<p><span class="style1">script 1 (void) {</span> <span class="style2">//My Pseudo-named script</span></br>
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...</br>
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</p>
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<p class="style1">}</p>
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...it will be used as script name in "Script names" drop down and in Thing and Linedef Edit forms drop downs (example script will be named as "<strong>[1] My Pseudo-named script</strong>").</br>
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</br>
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<p><b>Notice:</b> "Script names" drop down items are updated when the script is compiled successfully.</p></td>
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<td><img src="acs_scripteditor.jpg"/></td>
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</tr>
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<tr>
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<td valign="top"><p>Thing and Linedef scripts can now be set much easier.</br>
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</br>
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<b>Notice:</b> to remove named or regular script, clear script selector text box</p>
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</td>
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<td><img src="acs_thing2.jpg"/><br /><img src="acs_thing1.jpg"/></td>
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</tr>
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<tr>
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<td valign="top">If a Thing or Linedef has named script, it will be shown in info panel.</td>
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<td><img src="acs_infoex.jpg"/></td>
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</tr>
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</table>
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</div>
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</body>
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