..
Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
More code sanity changes (constructors of abstract classes should not be public or internal).
2015-05-27 12:38:03 +00:00
Config
Added auto-updater (Updater.exe), updated Inno Setup config file.
2015-07-01 15:06:25 +00:00
Controls
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
2015-07-14 09:02:48 +00:00
Data
Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones.
2015-06-08 14:37:20 +00:00
Editing
Cosmetic: renamed Drawing mode to Draw Lines mode.
2015-07-09 22:32:12 +00:00
General
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
2015-07-13 11:20:02 +00:00
Geometry
Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
2015-05-26 20:10:09 +00:00
GZBuilder
Classic modes: added "Show models for current things filter only" model rendering mode.
2015-06-27 09:10:24 +00:00
IO
Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
2015-07-13 11:20:02 +00:00
Map
Cosmetic: renamed Drawing mode to Draw Lines mode.
2015-07-09 22:32:12 +00:00
Plugins
Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
2015-05-28 10:04:42 +00:00
Properties
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
2015-07-14 09:02:48 +00:00
Rendering
Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
2015-07-05 23:20:18 +00:00
Resources
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
2015-07-14 09:02:48 +00:00
Types
Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
2015-05-30 10:26:16 +00:00
VisualModes
Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen.
2015-06-22 19:52:23 +00:00
Windows
Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
2015-07-14 09:02:48 +00:00
ZDoom
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
General: added update checking/updater launching logic and interface.
2015-07-01 23:09:34 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00