mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
54 lines
1.3 KiB
C#
Executable file
54 lines
1.3 KiB
C#
Executable file
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class VertexData
|
|
{
|
|
#region ================== Variables
|
|
|
|
// VisualMode
|
|
private BaseVisualMode mode;
|
|
|
|
// Vertex for which this data is
|
|
private Vertex vertex;
|
|
|
|
// Sectors that must be updated when this vertex is changed
|
|
// The boolean value is the 'includeneighbours' of the UpdateSectorGeometry function which
|
|
// indicates if the sidedefs of neighbouring sectors should also be rebuilt.
|
|
private Dictionary<Sector, bool> updatesectors;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Vertex Vertex { get { return vertex; } }
|
|
public BaseVisualMode Mode { get { return mode; } }
|
|
public Dictionary<Sector, bool> UpdateAlso { get { return updatesectors; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public VertexData(BaseVisualMode mode, Vertex v)
|
|
{
|
|
// Initialize
|
|
this.mode = mode;
|
|
this.vertex = v;
|
|
this.updatesectors = new Dictionary<Sector, bool>(2);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Public Methods
|
|
|
|
// This adds a sector for updating
|
|
public void AddUpdateSector(Sector s, bool includeneighbours)
|
|
{
|
|
updatesectors[s] = includeneighbours;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|