UltimateZoneBuilder/Source/Core/ZDoom/SndSeqParser.cs
MaxED b9eba267db Added ANIMDEFS CAMERATEXTURE support.
Some internal changes in text parsers logic.
2015-12-18 10:16:53 +00:00

96 lines
No EOL
2.1 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class SndSeqParser : ZDTextParser
{
#region ================== Variables
private readonly List<string> sequences;
private readonly List<string> sequencegroups;
private readonly HashSet<string> seqencenames;
#endregion
#region ================== Constructor
public SndSeqParser()
{
specialtokens = "";
sequences = new List<string>();
sequencegroups = new List<string>();
seqencenames = new HashSet<string>();
}
#endregion
#region ================== Parsing
public override bool Parse(Stream stream, string sourcefilename, bool clearerrors)
{
if(!base.Parse(stream, sourcefilename, clearerrors)) return false;
char[] dots = new[] { ':' };
char[] brace = new[] { '[' };
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
string token = ReadToken();
if(!string.IsNullOrEmpty(token))
{
// Sound sequence definition
if(token.StartsWith(":"))
{
string val = token.TrimStart(dots);
if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
{
sequences.Add(val);
seqencenames.Add(val.ToUpper());
}
}
// Group definition
else if(token.StartsWith("["))
{
string val = token.TrimStart(brace);
if(!string.IsNullOrEmpty(val) && !seqencenames.Contains(val.ToUpper()))
{
sequencegroups.Add(val);
seqencenames.Add(val.ToUpper());
}
}
}
}
return true;
}
internal List<string> GetSoundSequences()
{
List<string> result = new List<string>(sequencegroups.Count + sequences.Count);
// Add to the collection
sequencegroups.Sort();
result.AddRange(sequencegroups);
sequences.Sort();
result.AddRange(sequences);
// Return the collection
return result;
}
protected override string GetLanguageType()
{
return "SNDSEQ";
}
#endregion
}
}