mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
f9a7c22e03
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors. Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity". Internal, documentation: updated udmf_zdoom.txt. |
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.. | ||
Scintilla | ||
Boom_specs.txt | ||
checklist.txt | ||
cmdargs.txt | ||
colorbrightnesslogic.png | ||
compilerinterfaces.txt | ||
Doom_specs.txt | ||
fielddatatypes.txt | ||
GPL.txt | ||
Hexen_specs.txt | ||
planeslogic.png | ||
sevenzipsharp_patch.zip | ||
testparameters.txt | ||
udmf11.txt | ||
udmf_zdoom.txt | ||
usdf11.txt | ||
usdf20.txt |