UltimateZoneBuilder/Source/Core
MaxED 12f532208f General: added update checking/updater launching logic and interface.
Updater.exe: fixed many bugs.
Tweaked MakeSVNRelease.bat to generate additional file, required by updater.
2015-07-01 23:09:34 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
Config Added auto-updater (Updater.exe), updated Inno Setup config file. 2015-07-01 15:06:25 +00:00
Controls Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
Data Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones. 2015-06-08 14:37:20 +00:00
Editing Things Filters window: added "Mode" setting, which allows to choose whether to apply current filter in Classic modes, Visual mode, or both. 2015-06-27 18:55:17 +00:00
General General: added update checking/updater launching logic and interface. 2015-07-01 23:09:34 +00:00
Geometry Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
GZBuilder Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
IO DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
Map Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
Plugins Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. 2015-05-28 10:04:42 +00:00
Properties Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
Rendering Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode. 2015-06-29 08:15:07 +00:00
Resources Added auto-updater (Updater.exe), updated Inno Setup config file. 2015-07-01 15:06:25 +00:00
Types Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
VisualModes Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. 2015-06-22 19:52:23 +00:00
Windows General: added update checking/updater launching logic and interface. 2015-07-01 23:09:34 +00:00
ZDoom Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj General: added update checking/updater launching logic and interface. 2015-07-01 23:09:34 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00