mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 15:11:56 +00:00
206 lines
8.2 KiB
C#
Executable file
206 lines
8.2 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using System.Threading;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[ErrorChecker("Check polyobjects", true, 100)]
|
|
public class CheckPolyobjects : ErrorChecker
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const int PROGRESS_STEP = 1000;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Only possible in Hexen/UDMF map formats
|
|
public override bool SkipCheck { get { return (!General.Map.UDMF && !General.Map.HEXEN); } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
public CheckPolyobjects()
|
|
{
|
|
// Total progress is somewhat done when all linedefs and things are checked
|
|
SetTotalProgress((General.Map.Map.Linedefs.Count + General.Map.Map.Things.Count) / PROGRESS_STEP);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This runs the check
|
|
public override void Run()
|
|
{
|
|
int progress = 0;
|
|
int stepprogress = 0;
|
|
const string Polyobj_StartLine = "Polyobj_StartLine";
|
|
const string Polyobj_ExplicitLine = "Polyobj_ExplicitLine";
|
|
|
|
// <Polyobj_Action, <Polyobj_number, Lines using this number>>
|
|
Dictionary<string, Dictionary<int, List<Linedef>>> polyobjlines = new Dictionary<string, Dictionary<int, List<Linedef>>>();
|
|
|
|
// All polyobject-related actions
|
|
HashSet<string> allactions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
|
|
{
|
|
Polyobj_StartLine, Polyobj_ExplicitLine,
|
|
"Polyobj_RotateLeft", "Polyobj_RotateRight",
|
|
"Polyobj_Move", "Polyobj_MoveTimes8",
|
|
"Polyobj_DoorSwing", "Polyobj_DoorSlide",
|
|
"Polyobj_OR_MoveToSpot", "Polyobj_MoveToSpot",
|
|
"Polyobj_Stop", "Polyobj_MoveTo",
|
|
"Polyobj_OR_MoveTo", "Polyobj_OR_RotateLeft",
|
|
"Polyobj_OR_RotateRight", "Polyobj_OR_Move",
|
|
"Polyobj_OR_MoveTimes8",
|
|
};
|
|
|
|
Dictionary<int, List<Thing>> anchors = new Dictionary<int, List<Thing>>();
|
|
Dictionary<int, List<Thing>> startspots = new Dictionary<int, List<Thing>>();
|
|
|
|
// Collect Linedefs...
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
if(l.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(l.Action) && allactions.Contains(General.Map.Config.LinedefActions[l.Action].Id))
|
|
{
|
|
string id = General.Map.Config.LinedefActions[l.Action].Id;
|
|
|
|
if(!polyobjlines.ContainsKey(id))
|
|
polyobjlines.Add(id, new Dictionary<int, List<Linedef>>());
|
|
|
|
// Polyobj number is always the first arg
|
|
if(!polyobjlines[id].ContainsKey(l.Args[0]))
|
|
polyobjlines[id].Add(l.Args[0], new List<Linedef>());
|
|
|
|
polyobjlines[id][l.Args[0]].Add(l);
|
|
}
|
|
|
|
UpdateProgress(ref progress, ref stepprogress);
|
|
}
|
|
|
|
// Collect Things...
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type);
|
|
if(info == null) continue;
|
|
switch(info.ClassName.ToLowerInvariant())
|
|
{
|
|
case "$polyanchor":
|
|
if(!anchors.ContainsKey(t.AngleDoom)) anchors.Add(t.AngleDoom, new List<Thing>());
|
|
anchors[t.AngleDoom].Add(t);
|
|
break;
|
|
|
|
case "$polyspawn":
|
|
case "$polyspawncrush":
|
|
case "$polyspawnhurt":
|
|
if(!startspots.ContainsKey(t.AngleDoom)) startspots.Add(t.AngleDoom, new List<Thing>());
|
|
startspots[t.AngleDoom].Add(t);
|
|
break;
|
|
}
|
|
|
|
UpdateProgress(ref progress, ref stepprogress);
|
|
}
|
|
|
|
// Check Linedefs. These can connect 1 - multiple (except Polyobj_StartLine)
|
|
// Polyobject number is always arg0.
|
|
foreach(KeyValuePair<string, Dictionary<int, List<Linedef>>> group in polyobjlines)
|
|
{
|
|
foreach(KeyValuePair<int, List<Linedef>> linesbytype in group.Value)
|
|
{
|
|
if(!startspots.ContainsKey(linesbytype.Key))
|
|
SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "\"" + group.Key + "\" action targets non-existing Polyobject Start Spot (" + linesbytype.Key + ")"));
|
|
}
|
|
}
|
|
|
|
// Check Linedefs with Polyobj_StartLine action. These must connect 1 - 1.
|
|
// Polyobject number is arg0, Mirror polyobject number is arg1
|
|
if(polyobjlines.ContainsKey(Polyobj_StartLine))
|
|
{
|
|
foreach(KeyValuePair<int, List<Linedef>> linesbytype in polyobjlines[Polyobj_StartLine])
|
|
{
|
|
// Should be only one Polyobj_StartLine per Polyobject number
|
|
if(linesbytype.Value.Count > 1)
|
|
SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "Several \"" + Polyobj_StartLine + "\" actions have the same Polyobject Number assigned (" + linesbytype.Key + "). They won't function correctly ingame."));
|
|
|
|
// Check if Mirror Polyobject Number exists
|
|
foreach(Linedef linedef in linesbytype.Value)
|
|
{
|
|
// The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here...
|
|
if(linedef.Args[1] > 0)
|
|
{
|
|
if(!startspots.ContainsKey(linedef.Args[1]))
|
|
SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[1] + "). It won't function correctly ingame."));
|
|
if(linedef.Args[1] == linedef.Args[0])
|
|
SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have the same Polyobject and Mirror Polyobject numbers assigned (" + linedef.Args[1] + "). It won't function correctly ingame."));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check Linedefs with Polyobj_ExplicitLine action. These can connect 1 - multiple.
|
|
// Polyobject number is arg0, Mirror polyobject number is arg2
|
|
if(polyobjlines.ContainsKey(Polyobj_ExplicitLine))
|
|
{
|
|
foreach(KeyValuePair<int, List<Linedef>> linesbytype in polyobjlines[Polyobj_ExplicitLine])
|
|
{
|
|
// Check if Mirror Polyobject Number exists
|
|
foreach(Linedef linedef in linesbytype.Value)
|
|
{
|
|
// The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here...
|
|
if(linedef.Args[2] > 0)
|
|
{
|
|
if(!startspots.ContainsKey(linedef.Args[2]))
|
|
SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[2] + "). It won't function correctly ingame."));
|
|
if(linedef.Args[2] == linedef.Args[0])
|
|
SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have the same Polyobject and Mirror Polyobject numbers assigned (" + linedef.Args[2] + "). It won't function correctly ingame."));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check Polyobject Anchors. These must connect 1 - 1.
|
|
foreach(KeyValuePair<int, List<Thing>> group in anchors)
|
|
{
|
|
if(!startspots.ContainsKey(group.Key))
|
|
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject " + (group.Value.Count > 1 ? "Anchors target" : "Anchor targets") + " non-existing Polyobject Start Spot (" + group.Key + ")"));
|
|
|
|
if(group.Value.Count > 1)
|
|
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Anchors target the same Polyobject Start Spot (" + group.Key + "). They won't function correctly ingame."));
|
|
}
|
|
|
|
// Check Polyobject Start Spots. These must connect 1 - 1.
|
|
foreach(KeyValuePair<int, List<Thing>> group in startspots)
|
|
{
|
|
if(!anchors.ContainsKey(group.Key))
|
|
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject Start " + (group.Value.Count > 1 ? "Spots are not targeted" : "Spot " + group.Key + " is not targeted") + " by any Polyobject Anchor"));
|
|
|
|
if(group.Value.Count > 1)
|
|
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Start Spots have the same Polyobject number (" + group.Key + "). They won't function correctly ingame."));
|
|
}
|
|
}
|
|
|
|
private void UpdateProgress(ref int progress, ref int stepprogress)
|
|
{
|
|
// Handle thread interruption
|
|
try { Thread.Sleep(0); }
|
|
catch(ThreadInterruptedException) { return; }
|
|
|
|
// We are making progress!
|
|
if((++progress / PROGRESS_STEP) > stepprogress)
|
|
{
|
|
stepprogress = (progress / PROGRESS_STEP);
|
|
AddProgress(1);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|