mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
233 lines
No EOL
3.3 KiB
INI
Executable file
233 lines
No EOL
3.3 KiB
INI
Executable file
/*******************************************************************\
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GZDoom Builder Script highlighting definitions for SBARINFO
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\*******************************************************************/
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// Editor settings
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description = "ZDoom SBARINFO";
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codepage = 0;
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extensions = "txt";
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casesensitive = false;
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codeblockopen = "{";
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codeblockclose = "}";
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insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://zdoom.org/wiki/SBARINFO";
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scripttype = "SBARINFO";
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keywords
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{
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interpolate = "interpolate speed";
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drawshadow = "drawshadow [xOffset], [yOffset]";
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alignment = "alignment";
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ammo = "ammo [class]";
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hexenarmor = "hexenarmor [type], [slot]";
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prefix = "prefix value, pad";
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}
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properties
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{
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Base;
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completeborder;
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CreatePopup;
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Height;
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InterpolateHealth;
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InterpolateArmor;
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LowerHealthCap;
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MonospaceFonts;
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Resolution;
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StatusBar;
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alpha;
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aspectratio;
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drawbar;
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DrawGem;
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DrawKeyBar;
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DrawInventoryBar;
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DrawImage;
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DrawMugShot;
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DrawNumber;
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DrawSelectedInventory;
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DrawShader;
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DrawString;
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DrawSwitchableImage;
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else;
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GameMode;
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HasWeaponPiece;
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IfHealth;
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InInventory;
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not;
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InventoryBarNotVisible;
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IsSelected;
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PlayerClass;
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PlayerType;
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UsesAmmo;
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UsesSecondaryAmmo;
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WeaponAmmo;
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mugshot;
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IfInvulnerable;
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IfWaterLevel;
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IfCVarInt;
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}
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constants
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{
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statusbar;
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mugshot;
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nullimage;
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true;
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false;
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none;
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SlideInBottom;
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pushup;
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fade;
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fullscreen;
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normal;
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automap;
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inventory;
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inventoryfullscreen;
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popuplog;
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popupkeys;
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popupstatus;
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forcescaled;
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fullscreenoffsets;
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reverse;
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wiggle;
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translatable;
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armor;
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vertical;
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horizontal;
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reverserows;
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alwaysshow;
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noartibox;
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noarrows;
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alwaysshowcounter;
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translucent;
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Doom;
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Heretic;
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Hexen;
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HexenStrict;
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Strife;
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playericon;
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armoricon;
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weaponicon;
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ammoicon1;
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ammoicon2;
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sigil;
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xdeathface;
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animatedgodmode;
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disablegrin;
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disableouch;
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disablepain;
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disablerampage;
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health;
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armorclass;
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ammo1;
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ammo2;
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frags;
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kills;
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monsters;
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items;
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totalitems;
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secrets;
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score;
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totalsecrets;
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airtime;
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ammocapacity;
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ammo1capacity;
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ammo2capacity;
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poweruptime;
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globalvar;
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globalarray;
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accuracy;
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keys;
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savepercent;
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stamina;
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fillzeros;
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whennotzero;
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alternateonempty;
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artiflash;
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alwaysshowcounter;
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center;
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centerbottom;
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invulnerable;
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keyslot;
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armortype;
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levelname;
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levellump;
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skillname;
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playerclass;
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playername;
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ammo1tag;
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ammo2tag;
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weapontag;
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inventorytag;
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time;
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logtext;
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linebreaks;
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normal;
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pain;
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ouch;
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rampage;
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god;
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godanimated;
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grin;
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death;
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xdeath;
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custom;
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health2;
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healthspecial;
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directional;
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left;
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right;
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dontcap;
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itemflash;
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alticonfirst;
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alternateonfail;
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forcescale;
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skipalticon;
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skipicon;
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skipready;
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skipspawn;
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auto;
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cooperative;
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singleplayer;
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teamgame;
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deathmatch;
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weaponslot;
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equal;
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//Some default fonts
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BIGFONT;
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INDEXFONT;
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SMALLFONT;
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HUDFONT_DOOM;
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INDEXFONT_DOOM;
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HUDFONT_RAVEN;
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INDEXFONT_RAVEN;
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// Default font colors
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Yellow;
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Red;
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Green;
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Blue;
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White;
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Black;
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untranslated;
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Brick;
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Tan;
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Gray;
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Grey;
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Brown;
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Gold;
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Orange;
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LightBlue;
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Cream;
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Olive;
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DarkGreen;
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DarkRed;
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DarkBrown;
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Purple;
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DarkGray;
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DarkGrey;
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Cyan;
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} |