mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-12 13:12:20 +00:00
113f9c6039
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.UDMFControls
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{
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public partial class IntSlider : UserControl {
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private bool blockEvents;
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public event EventHandler OnValueChanged;
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private int previousValue;
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public int Value {
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get
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{
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return (int)numericUpDown1.Value;
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}
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set
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{
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blockEvents = true;
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numericUpDown1.Value = General.Clamp(value, (int)numericUpDown1.Minimum, (int)numericUpDown1.Maximum);
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blockEvents = false;
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}
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}
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public int Delta { get { return trackBar1.Value - previousValue; }}
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private bool showLabels;
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public bool ShowLabels {
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get {
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return showLabels;
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}
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set {
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showLabels = value;
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labelMin.Visible = showLabels;
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labelMax.Visible = showLabels;
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}
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}
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public IntSlider() {
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InitializeComponent();
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}
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public void SetLimits(int min, int max) {
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//bool blockEventsStatus = blockEvents;
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blockEvents = true;
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trackBar1.Value = General.Clamp(trackBar1.Value, min, max);
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trackBar1.Minimum = min;
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trackBar1.Maximum = max;
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labelMin.Text = min.ToString();
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labelMax.Text = max.ToString();
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numericUpDown1.Value = General.Clamp((int)numericUpDown1.Value, min, max);
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numericUpDown1.Minimum = min;
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numericUpDown1.Maximum = max;
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//blockEvents = blockEventsStatus;
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blockEvents = false;
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}
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//events
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private void trackBar1_ValueChanged(object sender, EventArgs e) {
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numericUpDown1.Value = ((TrackBar)sender).Value;
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}
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private void numericUpDown1_ValueChanged(object sender, EventArgs e) {
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int val = (int)((NumericUpDown)sender).Value;
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if (!blockEvents && OnValueChanged != null)
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OnValueChanged(this, EventArgs.Empty);
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previousValue = trackBar1.Value;
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blockEvents = true;
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trackBar1.Value = General.Clamp(val, trackBar1.Minimum, trackBar1.Maximum); //clamp it!
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blockEvents = false;
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}
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}
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}
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