UltimateZoneBuilder/Source/Core
2023-09-29 21:19:18 +02:00
..
Actions Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Compilers Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Config Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
Controls Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
Data Sound Propagation Mode: added sound leak finder (#944) 2023-08-13 21:19:25 +02:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
General Added the Unity port IWADs (and some others) to the list of known official IWADs 2023-05-21 09:54:55 +02:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
IO Added the Unity port IWADs (and some others) to the list of known official IWADs 2023-05-21 09:54:55 +02:00
Map Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947 2023-09-09 13:49:38 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Resources Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
Types Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields 2023-09-23 20:21:19 +02:00
VisualModes Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Windows Edit Linedef Dialog: 2023-07-09 12:59:29 +02:00
ZDoom Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added support for models in IQM format 2023-06-29 20:37:47 +02:00
BuilderMono.csproj Added support for models in IQM format 2023-06-29 20:37:47 +02:00