UltimateZoneBuilder/Source/Core
2019-08-15 02:52:21 +02:00
..
Actions - remove SlimDX.DirectInput namespace 2019-08-08 04:21:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
Controls - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Data - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Editing - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
General - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Geometry - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
GZBuilder - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
IO Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
Map - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Plugins Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
Properties - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
Rendering - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Resources Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Windows - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
ZDoom - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
app.config - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj - remove Things2DShader, World3DShader, Effect and EffectShader 2019-08-13 04:12:04 +02:00