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Actions
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- remove SlimDX.DirectInput namespace
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2019-08-08 04:21:57 +02:00 |
Compilers
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Config
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
Controls
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Data
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Editing
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
General
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Geometry
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
GZBuilder
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
IO
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Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
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2018-03-31 14:01:36 +03:00 |
Map
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Plugins
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
Properties
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
Rendering
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Resources
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
Types
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualModes
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Windows
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
ZDoom
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
app.config
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
app.manifest
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Builder.csproj
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |