UltimateZoneBuilder/Source/Core/Builder.csproj
MaxED 07db2506c5 Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
Updated ZDoom ACC (SetTranslation).
Updated ZDoom_ACS.cfg (SetTranslation).
2016-10-03 11:42:12 +00:00

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<EmbeddedResource Include="Resources\UDMF_UI.cfg" />
<None Include="Resources\Unlink.png" />
<None Include="Resources\Unpin.png" />
<None Include="Resources\Pin.png" />
<None Include="Resources\Reset.png" />
<None Include="Resources\TagStatistics.png" />
<None Include="Resources\VisualVertices.png" />
<None Include="Resources\SearchClear.png" />
<None Include="Resources\Text.png" />
<None Include="Resources\List_Images.png" />
<None Include="Resources\List.png" />
<None Include="Resources\PasteSpecial.png" />
<None Include="Resources\ScriptHelp.png" />
<None Include="Resources\ErrorLarge.png" />
<None Include="Resources\WarningLarge.png" />
<None Include="Resources\Question.png" />
<None Include="Resources\Help.png" />
<None Include="Resources\Status11.png" />
<None Include="Resources\Status10.png" />
<None Include="Resources\Status12.png" />
<EmbeddedResource Include="Resources\UnknownTexture3D.png" />
<None Include="Resources\Monster3.png" />
<None Include="Resources\Monster2.png" />
<None Include="Resources\Prefab2.png" />
<None Include="Resources\Prefab.png" />
<EmbeddedResource Include="Resources\Nothing.png" />
<EmbeddedResource Include="Resources\UnknownThing.png" />
<Compile Include="IO\DirectoryFileEntry.cs" />
<Compile Include="IO\DirectoryFilesList.cs" />
<Compile Include="Map\BlockEntry.cs" />
<Compile Include="Map\BlockMap.cs" />
<Compile Include="Types\AngleDegreesFloatHandler.cs" />
<Compile Include="Types\AngleDegreesHandler.cs" />
<Compile Include="Types\AngleRadiansHandler.cs" />
<Compile Include="Types\LinedefTagHandler.cs" />
<Compile Include="Types\SectorTagHandler.cs" />
<Compile Include="Types\ThingTagHandler.cs" />
<Compile Include="VisualModes\IVisualPickable.cs" />
<Compile Include="General\BinaryHeap.cs" />
<Compile Include="Geometry\Plane.cs" />
<Compile Include="Geometry\ProjectedFrustum2D.cs" />
<Compile Include="IO\DeserializerStream.cs" />
<Compile Include="IO\IReadWriteStream.cs" />
<Compile Include="IO\SerializerStream.cs" />
<Compile Include="Rendering\RenderPasses.cs" />
<Compile Include="VisualModes\VisualBlockEntry.cs" />
<Compile Include="VisualModes\VisualCamera.cs" />
<Compile Include="VisualModes\VisualPickResult.cs" />
<Compile Include="VisualModes\VisualThing.cs" />
<Compile Include="Windows\AngleForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\AngleForm.Designer.cs">
<DependentUpon>AngleForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PreferencesController.cs" />
<None Include="Resources\Script2.png" />
<None Include="Resources\ScriptCompile.png" />
<None Include="Resources\ScriptPalette.png" />
<None Include="Resources\SaveAll.png" />
<None Include="Resources\SaveScript.png" />
<None Include="Resources\OpenScript.png" />
<None Include="Resources\NewScript.png" />
<EmbeddedResource Include="Controls\ScriptEditorPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Lexers.cfg" />
<None Include="Resources\ViewBrightness.png" />
<None Include="Resources\ViewTextureCeiling.png" />
<None Include="Resources\ViewTextureFloor.png" />
<None Include="Resources\ViewNormal.png" />
<None Include="Resources\KnownTextureSet.png" />
<EmbeddedResource Include="Resources\Hourglass3D.png" />
<None Include="Resources\Failed.png" />
<None Include="Resources\Grid2_arrowup.png" />
<None Include="Resources\Zoom_arrowup.png" />
<None Include="Resources\Paste.png" />
<None Include="Resources\Test.png" />
<None Include="Resources\Warning.png" />
<None Include="Resources\WarningOff.png" />
<None Include="Resources\SlimDX_small.png" />
<None Include="Resources\Splash3_trans.png" />
<None Include="Resources\Splash3_small.png" />
<EmbeddedResource Include="Resources\UDMF.cfg" />
<EmbeddedResource Include="Controls\AngleControl.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ArgumentBox.resx">
<SubType>Designer</SubType>
<DependentUpon>ArgumentBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ButtonsNumericTextbox.resx">
<SubType>Designer</SubType>
<DependentUpon>ButtonsNumericTextbox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\AngleForm.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsAndOptionsForm.resx">
<DependentUpon>BitFlagsAndOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>BitFlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CenterOnCoordinatesForm.resx">
<DependentUpon>CenterOnCoordinatesForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ChangeMapForm.resx">
<DependentUpon>ChangeMapForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CustomFieldsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>CustomFieldsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ErrorsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ErrorsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\FlagsForm.resx">
<DependentUpon>FlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefColorPresetsForm.resx">
<DependentUpon>LinedefColorPresetsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefEditFormUDMF.resx">
<DependentUpon>LinedefEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\PasteOptionsForm.resx">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptEditorForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptFindReplaceForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\SectorEditFormUDMF.resx">
<DependentUpon>SectorEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextureSetForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextureSetForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditFormUDMF.resx">
<DependentUpon>ThingEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingsFiltersForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingsFiltersForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\White.png" />
<EmbeddedResource Include="Windows\UpdateForm.resx">
<DependentUpon>UpdateForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\VertexEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>VertexEditForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>call "%25VS90COMNTOOLS%25\vsvars32.bat"
EDITBIN.EXE /NOLOGO /LARGEADDRESSAWARE "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
</Project>