UltimateZoneBuilder/Source/Config/NodebuilderInfo.cs

121 lines
3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.Config
{
internal class NodebuilderInfo : IComparable<NodebuilderInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
private string name;
private string title;
private CompilerInfo compiler;
private string parameters;
private bool specialoutputfile;
#endregion
#region ================== Properties
public string Name { get { return name; } }
public string Title { get { return title; } }
public CompilerInfo Compiler { get { return compiler; } }
public string Parameters { get { return parameters; } }
public bool HasSpecialOutputFile { get { return specialoutputfile; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public NodebuilderInfo(string filename, string name, Configuration cfg)
{
string compilername;
General.WriteLogLine("Registered nodebuilder configuration '" + name + "' from '" + filename + "'");
// Initialize
this.name = name;
this.compiler = null;
this.title = cfg.ReadSetting("nodebuilders." + name + ".title", "<untitled configuration>");
compilername = cfg.ReadSetting("nodebuilders." + name + ".compiler", "");
this.parameters = cfg.ReadSetting("nodebuilders." + name + ".parameters", "");
// Check for special output filename
this.specialoutputfile = this.parameters.Contains("%FO");
// Find compiler
foreach(CompilerInfo c in General.Compilers)
{
// Compiler name matches?
if(c.Name == compilername)
{
// Apply compiler
this.compiler = c;
break;
}
}
// No compiler found?
if(this.compiler == null) throw new Exception("No such compiler defined: '" + compilername + "'");
}
#endregion
#region ================== Methods
// This compares it to other ConfigurationInfo objects
public int CompareTo(NodebuilderInfo other)
{
// Compare
return name.CompareTo(other.name);
}
// String representation
public override string ToString()
{
return title;
}
// This runs the nodebuilder
public Compiler CreateCompiler()
{
return compiler.Create();
}
#endregion
}
}