mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
93 lines
2.6 KiB
C#
Executable file
93 lines
2.6 KiB
C#
Executable file
using System.Threading;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes.ErrorChecks
|
|
{
|
|
[ErrorChecker("Check unknown actions/effects", true, 50)]
|
|
public class CheckUnknownActions : ErrorChecker
|
|
{
|
|
private const int PROGRESS_STEP = 1000;
|
|
|
|
// Constructor
|
|
public CheckUnknownActions()
|
|
{
|
|
int count = General.Map.Map.Sectors.Count + General.Map.Map.Linedefs.Count;
|
|
if(General.Map.FormatInterface.HasThingAction) count += General.Map.Map.Things.Count;
|
|
|
|
// Total progress is done when all relevant map elements are checked
|
|
SetTotalProgress(count / PROGRESS_STEP);
|
|
}
|
|
|
|
// This runs the check
|
|
public override void Run()
|
|
{
|
|
int progress = 0;
|
|
int stepprogress = 0;
|
|
|
|
// Go for all Linedefs
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
// Check action...
|
|
if(l.Action != 0 && !General.Map.Config.LinedefActions.ContainsKey(l.Action)
|
|
&& !GameConfiguration.IsGeneralized(l.Action))
|
|
{
|
|
SubmitResult(new ResultUnknownLinedefAction(l));
|
|
}
|
|
|
|
// Handle thread interruption
|
|
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
|
|
|
|
// We are making progress!
|
|
if((++progress / PROGRESS_STEP) > stepprogress)
|
|
{
|
|
stepprogress = (progress / PROGRESS_STEP);
|
|
AddProgress(1);
|
|
}
|
|
}
|
|
|
|
// Go for all Sectors
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Check action...
|
|
if(s.Effect != 0 && !General.Map.Config.SectorEffects.ContainsKey(s.Effect)
|
|
&& !GameConfiguration.IsGeneralizedSectorEffect(s.Effect))
|
|
{
|
|
SubmitResult(new ResultUnknownSectorEffect(s));
|
|
}
|
|
|
|
// Handle thread interruption
|
|
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
|
|
|
|
// We are making progress!
|
|
if((++progress / PROGRESS_STEP) > stepprogress)
|
|
{
|
|
stepprogress = (progress / PROGRESS_STEP);
|
|
AddProgress(1);
|
|
}
|
|
}
|
|
|
|
// Go for all things?
|
|
if(!General.Map.FormatInterface.HasThingAction) return;
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
// Check action...
|
|
if(t.Action != 0 && !General.Map.Config.LinedefActions.ContainsKey(t.Action)
|
|
&& !GameConfiguration.IsGeneralized(t.Action))
|
|
{
|
|
SubmitResult(new ResultUnknownThingAction(t));
|
|
}
|
|
|
|
// Handle thread interruption
|
|
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
|
|
|
|
// We are making progress!
|
|
if((++progress / PROGRESS_STEP) > stepprogress)
|
|
{
|
|
stepprogress = (progress / PROGRESS_STEP);
|
|
AddProgress(1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|