mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
114 lines
2.9 KiB
C#
114 lines
2.9 KiB
C#
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* Copyright (c) 2019 Boris Iwanski
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.Map;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public abstract class BaseCheckTextures : ErrorChecker
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const int PROGRESS_STEP = 1000;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected Dictionary<int, Flags3DFloor> sector3dfloors;
|
|
protected ActionFloorLowerToLowestTextures floorlowertolowest;
|
|
protected ActionFloorRaiseToNextHigherTextures floorraisetonexthigher;
|
|
protected ActionFloorRaiseToHighestTextures floorraisetohighest;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public BaseCheckTextures()
|
|
{
|
|
// Total progress is done when all lines are checked
|
|
SetTotalProgress(General.Map.Map.Sidedefs.Count / PROGRESS_STEP);
|
|
|
|
sector3dfloors = new Dictionary<int, Flags3DFloor>();
|
|
floorlowertolowest = new ActionFloorLowerToLowestTextures();
|
|
floorraisetonexthigher = new ActionFloorRaiseToNextHigherTextures();
|
|
floorraisetohighest = new ActionFloorRaiseToHighestTextures();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Enum
|
|
|
|
[Flags]
|
|
protected enum Flags3DFloor
|
|
{
|
|
UseUpper = 1,
|
|
UseLower = 2,
|
|
RenderInside = 4
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Create a cache of sectors that have 3D floors, with their flags relevant to the error checker
|
|
protected void Build3DFloorCache()
|
|
{
|
|
// Skip if linedef action 160 isn't the ZDoom 3D floor special.
|
|
if (General.Map.Config.GetLinedefActionInfo(160).Id != "Sector_Set3dFloor")
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (Linedef ld in General.Map.Map.Linedefs)
|
|
{
|
|
if (ld.Action == 160)
|
|
{
|
|
if ((ld.Args[1] & 4) == 4) // Type render inside
|
|
{
|
|
if (!sector3dfloors.ContainsKey(ld.Args[0]))
|
|
sector3dfloors.Add(ld.Args[0], Flags3DFloor.RenderInside);
|
|
}
|
|
|
|
if ((ld.Args[2] & 16) == 16) // Flag use upper
|
|
{
|
|
if (!sector3dfloors.ContainsKey(ld.Args[0]))
|
|
sector3dfloors.Add(ld.Args[0], Flags3DFloor.UseUpper);
|
|
else
|
|
sector3dfloors[ld.Args[0]] |= Flags3DFloor.UseUpper;
|
|
}
|
|
|
|
if ((ld.Args[2] & 32) == 32) // Flag use lower
|
|
{
|
|
if (!sector3dfloors.ContainsKey(ld.Args[0]))
|
|
sector3dfloors.Add(ld.Args[0], Flags3DFloor.UseLower);
|
|
else
|
|
sector3dfloors[ld.Args[0]] |= Flags3DFloor.UseLower;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|