mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
133cba1a58
Build Win32 BuilderNative.dll with Mingw-w64
302 lines
8.1 KiB
C++
302 lines
8.1 KiB
C++
/*
|
|
** BuilderNative Renderer
|
|
** Copyright (c) 2019 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "Precomp.h"
|
|
#include "Backend.h"
|
|
#include "OpenGL/GLBackend.h"
|
|
|
|
namespace
|
|
{
|
|
std::string mLastError;
|
|
std::string mReturnError;
|
|
char mSetErrorBuffer[4096];
|
|
}
|
|
|
|
void SetError(const char* fmt, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
mSetErrorBuffer[0] = 0;
|
|
#ifdef _WIN32
|
|
_vsnprintf(mSetErrorBuffer, sizeof(mSetErrorBuffer) - 1, fmt, va);
|
|
#else
|
|
vsnprintf(mSetErrorBuffer, sizeof(mSetErrorBuffer) - 1, fmt, va);
|
|
#endif
|
|
va_end(va);
|
|
mSetErrorBuffer[sizeof(mSetErrorBuffer) - 1] = 0;
|
|
mLastError = mSetErrorBuffer;
|
|
}
|
|
|
|
const char* GetError()
|
|
{
|
|
mReturnError.swap(mLastError);
|
|
mLastError.clear();
|
|
return mReturnError.c_str();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
Backend* Backend::Get()
|
|
{
|
|
static std::unique_ptr<Backend> backend;
|
|
if (!backend)
|
|
backend.reset(new GLBackend());
|
|
return backend.get();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
extern "C"
|
|
{
|
|
RenderDevice* RenderDevice_New(void* disp, void* window, bool debug)
|
|
{
|
|
return Backend::Get()->NewRenderDevice(disp, window, debug);
|
|
}
|
|
|
|
void RenderDevice_Delete(RenderDevice* device)
|
|
{
|
|
Backend::Get()->DeleteRenderDevice(device);
|
|
}
|
|
|
|
void BuilderNative_GetError(char *out, int len)
|
|
{
|
|
std::string result = mLastError;
|
|
result = result.substr(0, len);
|
|
std::copy(result.begin(), result.end(), out);
|
|
out[std::min(len - 1, (int)result.size())] = 0;
|
|
}
|
|
|
|
void RenderDevice_DeclareUniform(RenderDevice* device, UniformName name, const char* variablename, UniformType type)
|
|
{
|
|
device->DeclareUniform(name, variablename, type);
|
|
}
|
|
|
|
void RenderDevice_DeclareShader(RenderDevice* device, ShaderName index, const char* name, const char* vertexshader, const char* fragmentshader)
|
|
{
|
|
device->DeclareShader(index, name, vertexshader, fragmentshader);
|
|
}
|
|
|
|
void RenderDevice_SetShader(RenderDevice* device, ShaderName name)
|
|
{
|
|
device->SetShader(name);
|
|
}
|
|
|
|
void RenderDevice_SetUniform(RenderDevice* device, UniformName name, const void* values, int count, int bytesize)
|
|
{
|
|
device->SetUniform(name, values, count, bytesize);
|
|
}
|
|
|
|
void RenderDevice_SetVertexBuffer(RenderDevice* device, VertexBuffer* buffer)
|
|
{
|
|
device->SetVertexBuffer(buffer);
|
|
}
|
|
|
|
void RenderDevice_SetIndexBuffer(RenderDevice* device, IndexBuffer* buffer)
|
|
{
|
|
device->SetIndexBuffer(buffer);
|
|
}
|
|
|
|
void RenderDevice_SetAlphaBlendEnable(RenderDevice* device, bool value)
|
|
{
|
|
device->SetAlphaBlendEnable(value);
|
|
}
|
|
|
|
void RenderDevice_SetAlphaTestEnable(RenderDevice* device, bool value)
|
|
{
|
|
device->SetAlphaTestEnable(value);
|
|
}
|
|
|
|
void RenderDevice_SetCullMode(RenderDevice* device, Cull mode)
|
|
{
|
|
device->SetCullMode(mode);
|
|
}
|
|
|
|
void RenderDevice_SetBlendOperation(RenderDevice* device, BlendOperation op)
|
|
{
|
|
device->SetBlendOperation(op);
|
|
}
|
|
|
|
void RenderDevice_SetSourceBlend(RenderDevice* device, Blend blend)
|
|
{
|
|
device->SetSourceBlend(blend);
|
|
}
|
|
|
|
void RenderDevice_SetDestinationBlend(RenderDevice* device, Blend blend)
|
|
{
|
|
device->SetDestinationBlend(blend);
|
|
}
|
|
|
|
void RenderDevice_SetFillMode(RenderDevice* device, FillMode mode)
|
|
{
|
|
device->SetFillMode(mode);
|
|
}
|
|
|
|
void RenderDevice_SetMultisampleAntialias(RenderDevice* device, bool value)
|
|
{
|
|
device->SetMultisampleAntialias(value);
|
|
}
|
|
|
|
void RenderDevice_SetZEnable(RenderDevice* device, bool value)
|
|
{
|
|
device->SetZEnable(value);
|
|
}
|
|
|
|
void RenderDevice_SetZWriteEnable(RenderDevice* device, bool value)
|
|
{
|
|
device->SetZWriteEnable(value);
|
|
}
|
|
|
|
void RenderDevice_SetTexture(RenderDevice* device, int unit, Texture* texture)
|
|
{
|
|
device->SetTexture(unit, texture);
|
|
}
|
|
|
|
void RenderDevice_SetSamplerFilter(RenderDevice* device, int unit, TextureFilter minfilter, TextureFilter magfilter, MipmapFilter mipfilter, float maxanisotropy)
|
|
{
|
|
device->SetSamplerFilter(unit, minfilter, magfilter, mipfilter, maxanisotropy);
|
|
}
|
|
|
|
void RenderDevice_SetSamplerState(RenderDevice* device, int unit, TextureAddress address)
|
|
{
|
|
device->SetSamplerState(unit, address);
|
|
}
|
|
|
|
bool RenderDevice_Draw(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
|
{
|
|
return device->Draw(type, startIndex, primitiveCount);
|
|
}
|
|
|
|
bool RenderDevice_DrawIndexed(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
|
{
|
|
return device->DrawIndexed(type, startIndex, primitiveCount);
|
|
}
|
|
|
|
bool RenderDevice_DrawData(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount, const void* data)
|
|
{
|
|
return device->DrawData(type, startIndex, primitiveCount, data);
|
|
}
|
|
|
|
bool RenderDevice_StartRendering(RenderDevice* device, bool clear, int backcolor, Texture* target, bool usedepthbuffer)
|
|
{
|
|
return device->StartRendering(clear, backcolor, target, usedepthbuffer);
|
|
}
|
|
|
|
bool RenderDevice_FinishRendering(RenderDevice* device)
|
|
{
|
|
return device->FinishRendering();
|
|
}
|
|
|
|
bool RenderDevice_Present(RenderDevice* device)
|
|
{
|
|
return device->Present();
|
|
}
|
|
|
|
bool RenderDevice_ClearTexture(RenderDevice* device, int backcolor, Texture* texture)
|
|
{
|
|
return device->ClearTexture(backcolor, texture);
|
|
}
|
|
|
|
bool RenderDevice_CopyTexture(RenderDevice* device, Texture* dst, CubeMapFace face)
|
|
{
|
|
return device->CopyTexture(dst, face);
|
|
}
|
|
|
|
bool RenderDevice_SetVertexBufferData(RenderDevice* device, VertexBuffer* buffer, void* data, int64_t size, VertexFormat format)
|
|
{
|
|
return device->SetVertexBufferData(buffer, data, size, format);
|
|
}
|
|
|
|
bool RenderDevice_SetVertexBufferSubdata(RenderDevice* device, VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size)
|
|
{
|
|
return device->SetVertexBufferSubdata(buffer, destOffset, data, size);
|
|
}
|
|
|
|
bool RenderDevice_SetIndexBufferData(RenderDevice* device, IndexBuffer* buffer, void* data, int64_t size)
|
|
{
|
|
return device->SetIndexBufferData(buffer, data, size);
|
|
}
|
|
|
|
bool RenderDevice_SetPixels(RenderDevice* device, Texture* texture, const void* data)
|
|
{
|
|
return device->SetPixels(texture, data);
|
|
}
|
|
|
|
bool RenderDevice_SetCubePixels(RenderDevice* device, Texture* texture, CubeMapFace face, const void* data)
|
|
{
|
|
return device->SetCubePixels(texture, face, data);
|
|
}
|
|
|
|
void* RenderDevice_MapPBO(RenderDevice* device, Texture* texture)
|
|
{
|
|
return device->MapPBO(texture);
|
|
}
|
|
|
|
bool RenderDevice_UnmapPBO(RenderDevice* device, Texture* texture)
|
|
{
|
|
return device->UnmapPBO(texture);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
IndexBuffer* IndexBuffer_New()
|
|
{
|
|
return Backend::Get()->NewIndexBuffer();
|
|
}
|
|
|
|
void IndexBuffer_Delete(IndexBuffer* buffer)
|
|
{
|
|
Backend::Get()->DeleteIndexBuffer(buffer);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
VertexBuffer* VertexBuffer_New()
|
|
{
|
|
return Backend::Get()->NewVertexBuffer();
|
|
}
|
|
|
|
void VertexBuffer_Delete(VertexBuffer* buffer)
|
|
{
|
|
Backend::Get()->DeleteVertexBuffer(buffer);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
Texture* Texture_New()
|
|
{
|
|
return Backend::Get()->NewTexture();
|
|
}
|
|
|
|
void Texture_Delete(Texture* tex)
|
|
{
|
|
return Backend::Get()->DeleteTexture(tex);
|
|
}
|
|
|
|
void Texture_Set2DImage(Texture* tex, int width, int height, PixelFormat format)
|
|
{
|
|
tex->Set2DImage(width, height, format);
|
|
}
|
|
|
|
void Texture_SetCubeImage(Texture* tex, int size, PixelFormat format)
|
|
{
|
|
tex->SetCubeImage(size, format);
|
|
}
|
|
}
|