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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8eb522c873
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
435 lines
10 KiB
C++
435 lines
10 KiB
C++
//------------------------------------------------------------------------
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// Visplane Overflow Library
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//------------------------------------------------------------------------
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//
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// Copyright (C) 1993-1996 Id Software, Inc.
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// Copyright (C) 2005 Simon Howard
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// Copyright (C) 2012 Andrew Apted
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//------------------------------------------------------------------------
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#ifndef __VPO_LOCAL_H__
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#define __VPO_LOCAL_H__
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#ifdef _MSC_VER
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#define _CRT_SECURE_NO_WARNINGS
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#pragma warning(disable: 4244) // warning C4244: '=': conversion from '__int64' to 'int', possible loss of data
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#pragma warning(disable: 4146) // warning C4146: unary minus operator applied to unsigned type, result still unsigned
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#pragma warning(disable: 4267) // warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data
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#pragma warning(disable: 4996) // warning C4996: 'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C and C++ conformant name: _strdup.
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#endif
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include "sys_type.h"
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#include "sys_macro.h"
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#include "sys_endian.h"
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namespace vpo
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{
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#include "doomtype.h"
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#include "doomdef.h"
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#include "doomdata.h"
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#include "m_bbox.h"
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#include "m_fixed.h"
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#include "w_file.h"
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#include "w_wad.h"
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#include "tables.h"
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#include "r_defs.h"
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#include "r_state.h"
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#include "r_main.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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//------------------------------------------------------------
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#define SHORT(x) LE_S16(x)
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#define LONG(x) LE_S32(x)
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const char * P_SetupLevel (const char *lumpname, bool *is_hexen );
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void P_FreeLevelData (void);
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void I_Error (const char *error, ...);
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sector_t * X_SectorForPoint(fixed_t x, fixed_t y);
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// exceptions thrown on overflows
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class overflow_exception { };
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//
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// ClipWallSegment
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// Clips the given range of columns
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// and includes it in the new clip list.
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//
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typedef struct
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{
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int first;
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int last;
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} cliprange_t;
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// andrewj: increased limit to 128 for Visplane Explorer
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// #define MAXSOLIDSEGS 32
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#define MAXSOLIDSEGS 128
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typedef struct
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{
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// Should be "IWAD" or "PWAD".
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char identification[4];
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int numlumps;
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int infotableofs;
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} PACKEDATTR wadinfo_t;
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typedef struct
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{
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int filepos;
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int size;
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char name[8];
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} PACKEDATTR filelump_t;
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struct Context
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{
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void M_ClearBox(fixed_t* box);
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void M_AddToBox(fixed_t* box, fixed_t x, fixed_t y);
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void LevelError(const char* msg, ...);
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void P_LoadVertexes(int lump);
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sector_t* GetSectorAtNullAddress();
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void P_LoadSegs(int lump);
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void P_LoadSubsectors(int lump);
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void ValidateSubsectors();
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void P_LoadSectors(int lump);
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bool isChildValid(unsigned short child);
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void P_LoadNodes(int lump);
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void LineDef_CommonSetup(line_t* ld);
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void P_LoadLineDefs(int lump);
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void P_LoadLineDefs_Hexen(int lump);
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void P_LoadSideDefs(int lump);
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void P_GroupLines();
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int HasManualDoor(const sector_t* sec);
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void CalcDoorAltHeight(sector_t* sec);
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void P_DetectDoorSectors();
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const char* P_SetupLevel(const char* lumpname, bool* is_hexen);
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void P_FreeLevelData();
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void R_ClearDrawSegs();
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void R_ClipSolidWallSegment(int first, int last);
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void R_ClipPassWallSegment(int first, int last);
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void R_ClearClipSegs();
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void R_AddLine(seg_t* line);
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boolean R_CheckBBox(fixed_t* bspcoord);
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void R_Subsector(int num);
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void R_RenderBSPNode(int bspnum);
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void R_AddPointToBox(int x, int y, fixed_t* box);
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int R_PointOnSide(fixed_t x, fixed_t y, node_t* node);
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int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t* line);
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angle_t R_PointToAngle(fixed_t x, fixed_t y);
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angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
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fixed_t R_PointToDist(fixed_t x, fixed_t y);
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fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
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void R_InitBuffer(int width, int height);
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void R_InitTextureMapping();
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void R_SetViewSize(int blocks, int detail);
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void R_Init();
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subsector_t* R_PointInSubsector(fixed_t x, fixed_t y);
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void R_SetupFrame(fixed_t x, fixed_t y, fixed_t z, angle_t angle);
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void R_RenderView(fixed_t x, fixed_t y, fixed_t z, angle_t angle);
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void R_ClearPlanes();
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visplane_t* R_FindPlane(fixed_t height, int picnum, int lightlevel);
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visplane_t* R_CheckPlane(visplane_t* pl, int start, int stop);
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void R_RenderSegLoop();
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void R_StoreWallRange(int start, int stop);
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void ClearError();
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void SetError(const char* msg, ...);
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void I_Error(const char* error, ...);
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int ClosestLine_CastingHoriz(fixed_t x, fixed_t y, int* side);
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sector_t* X_SectorForPoint(fixed_t x, fixed_t y);
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wad_file_t* W_OpenFile(const char* path);
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void W_CloseFile(wad_file_t* wad);
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size_t W_Read(wad_file_t* wad, unsigned int offset, void* buffer, size_t buffer_len);
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int CheckMapHeader(filelump_t* lumps, int num_after);
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bool W_AddFile(const char* filename);
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void W_RemoveFile();
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int W_NumLumps();
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int W_CheckNumForName(const char* name);
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int W_LumpLength(int lumpnum);
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void W_ReadLump(int lump, void* dest);
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byte* W_LoadLump(int lumpnum);
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void W_FreeLump(byte* data);
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void W_BeginRead();
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void W_EndRead();
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// the error message returned from P_SetupLevel()
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char level_error_msg[1024] = {};
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bool level_is_hexen = {};
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vertex_t* vertexes = {};
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int numvertexes = {};
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seg_t* segs = {};
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int numsegs = {};
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sector_t* sectors = {};
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int numsectors = {};
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subsector_t* subsectors = {};
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int numsubsectors = {};
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node_t* nodes = {};
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int numnodes = {};
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line_t* lines = {};
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int numlines = {};
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side_t* sides = {};
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int numsides = {};
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fixed_t Map_bbox[4] = {};
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seg_t* curline = {};
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side_t* sidedef = {};
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line_t* linedef = {};
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sector_t* frontsector = {};
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sector_t* backsector = {};
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drawseg_t drawsegs[MAXDRAWSEGS + 10] = {};
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drawseg_t* ds_p = {};
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int total_drawsegs = {};
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// newend is one past the last valid seg
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cliprange_t solidsegs[MAXSOLIDSEGS + 8] = {};
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cliprange_t* newend = {};
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int max_solidsegs = {};
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int viewangleoffset = {};
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// increment every time a check is made
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int validcount = 1;
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int centerx = {};
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int centery = {};
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fixed_t centerxfrac = {};
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fixed_t centeryfrac = {};
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fixed_t projection = {};
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// just for profiling purposes
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int framecount = {};
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int sscount = {};
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int linecount = {};
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int loopcount = {};
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fixed_t viewx = {};
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fixed_t viewy = {};
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fixed_t viewz = {};
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angle_t viewangle = {};
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fixed_t viewcos = {};
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fixed_t viewsin = {};
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//
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// precalculated math tables
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//
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angle_t clipangle = {};
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// The viewangletox[viewangle + FINEANGLES/4] lookup
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// maps the visible view angles to screen X coordinates,
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// flattening the arc to a flat projection plane.
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// There will be many angles mapped to the same X.
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int viewangletox[FINEANGLES / 2] = {};
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// The xtoviewangleangle[] table maps a screen pixel
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// to the lowest viewangle that maps back to x ranges
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// from clipangle to -clipangle.
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angle_t xtoviewangle[SCREENWIDTH + 1] = {};
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// UNUSED.
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// The finetangentgent[angle+FINEANGLES/4] table
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// holds the fixed_t tangent values for view angles,
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// ranging from INT_MIN to 0 to INT_MAX.
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// fixed_t finetangent[FINEANGLES/2];
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// fixed_t finesine[5*FINEANGLES/4];
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const fixed_t* finecosine = &finesine[FINEANGLES / 4];
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// bumped light from gun blasts
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int extralight = {};
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// from R_DRAW
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int viewwidth = {};
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int scaledviewwidth = {};
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int viewheight = {};
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int viewwindowx = {};
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int viewwindowy = {};
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// from R_THINGS
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fixed_t pspritescale = {};
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fixed_t pspriteiscale = {};
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short screenheightarray[SCREENWIDTH] = {};
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short negonearray[SCREENWIDTH] = {};
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//
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// opening
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//
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// Here comes the obnoxious "visplane".
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visplane_t visplanes[MAXVISPLANES + 10] = {};
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visplane_t* lastvisplane = {};
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visplane_t* floorplane = {};
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visplane_t* ceilingplane = {};
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int total_visplanes = {};
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short openings[MAXOPENINGS + 400] = {};
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short* lastopening = {};
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int total_openings = {};
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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short floorclip[SCREENWIDTH] = {};
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short ceilingclip[SCREENWIDTH] = {};
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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int spanstart[SCREENHEIGHT] = {};
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int spanstop[SCREENHEIGHT] = {};
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//
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// texture mapping
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//
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fixed_t planeheight = {};
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fixed_t yslope[SCREENHEIGHT] = {};
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fixed_t distscale[SCREENWIDTH] = {};
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fixed_t basexscale = {};
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fixed_t baseyscale = {};
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fixed_t cachedheight[SCREENHEIGHT] = {};
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fixed_t cacheddistance[SCREENHEIGHT] = {};
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fixed_t cachedxstep[SCREENHEIGHT] = {};
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fixed_t cachedystep[SCREENHEIGHT] = {};
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// OPTIMIZE: closed two sided lines as single sided
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// True if any of the segs textures might be visible.
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boolean segtextured = {};
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// False if the back side is the same plane.
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boolean markfloor = {};
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boolean markceiling = {};
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boolean maskedtexture = {};
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int toptexture = {};
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int bottomtexture = {};
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int midtexture = {};
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angle_t rw_normalangle = {};
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// angle to line origin
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int rw_angle1 = {};
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//
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// regular wall
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//
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int rw_x = {};
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int rw_stopx = {};
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angle_t rw_centerangle = {};
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fixed_t rw_offset = {};
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fixed_t rw_distance = {};
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fixed_t rw_scale = {};
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fixed_t rw_scalestep = {};
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fixed_t rw_midtexturemid = {};
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fixed_t rw_toptexturemid = {};
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fixed_t rw_bottomtexturemid = {};
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int worldtop = {};
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int worldbottom = {};
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int worldhigh = {};
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int worldlow = {};
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fixed_t pixhigh = {};
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fixed_t pixlow = {};
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fixed_t pixhighstep = {};
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fixed_t pixlowstep = {};
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fixed_t topfrac = {};
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fixed_t topstep = {};
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fixed_t bottomfrac = {};
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fixed_t bottomstep = {};
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short* maskedtexturecol = {};
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// R_DRAW bits
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int dc_x = {};
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int dc_yl = {};
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int dc_yh = {};
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fixed_t dc_iscale = {};
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fixed_t dc_texturemid = {};
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char error_buffer[1024] = {};
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char mapname_buffer[16] = {};
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// cache for the sector lookup
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int last_x = {};
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int last_y = {};
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sector_t* last_sector = {};
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// Location of each lump on disk.
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lumpinfo_t* lumpinfo = {};
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int numlumps = 0;
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char* wad_filename = {};
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wad_file_t* current_file = {};
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};
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} // namespace vpo
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#endif /* __VPO_LOCAL_H__ */
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//--- editor settings ---
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// vi:ts=4:sw=4:noexpandtab
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