mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
66 lines
2 KiB
C++
66 lines
2 KiB
C++
/*
|
|
** BuilderNative Renderer
|
|
** Copyright (c) 2019 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../Backend.h"
|
|
#include <list>
|
|
|
|
class GLRenderDevice;
|
|
|
|
class GLTexture : public Texture
|
|
{
|
|
public:
|
|
GLTexture();
|
|
~GLTexture();
|
|
|
|
void Finalize();
|
|
|
|
void Set2DImage(int width, int height) override;
|
|
void SetCubeImage(int size) override;
|
|
|
|
bool SetPixels(GLRenderDevice* device, const void* data);
|
|
bool SetCubePixels(GLRenderDevice* device, CubeMapFace face, const void* data);
|
|
|
|
bool IsCubeTexture() const { return mCubeTexture; }
|
|
int GetWidth() const { return mWidth; }
|
|
int GetHeight() const { return mHeight; }
|
|
|
|
bool IsTextureCreated() const { return mTexture; }
|
|
void Invalidate();
|
|
|
|
GLuint GetTexture(GLRenderDevice* device);
|
|
GLuint GetFramebuffer(GLRenderDevice* device, bool usedepthbuffer);
|
|
GLuint GetPBO(GLRenderDevice* device);
|
|
|
|
GLRenderDevice* Device = nullptr;
|
|
std::list<GLTexture*>::iterator ItTexture;
|
|
|
|
private:
|
|
int mWidth = 0;
|
|
int mHeight = 0;
|
|
bool mCubeTexture = false;
|
|
bool mPBOTexture = false;
|
|
GLuint mTexture = 0;
|
|
GLuint mFramebuffer = 0;
|
|
GLuint mDepthRenderbuffer = 0;
|
|
GLuint mPBO = 0;
|
|
};
|