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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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3496 lines
56 KiB
INI
3496 lines
56 KiB
INI
/*************************************************************\
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Doom Builder Game Configuration for ZDoom (Hexen)
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\*************************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "ZDoom (Hexen)";
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// The format interface handles the map data format
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formatinterface = "HexenMapSetIO";
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// Special linedefs
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soundlinedefflags = 64; // See linedefflags
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singlesidedflags = 1; // See linedefflags
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doublesidedflags = 4; // See linedefflags
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impassableflags = 1;
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = false;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Default flags for first new thing
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defaulthingflags = 999;
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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*/
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 3;
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E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
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E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
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E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
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E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
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MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
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MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
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MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
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MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1;
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MAP41 = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BEHAVIOR
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{
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required = true;
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nodebuild = false;
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blindcopy = true;
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}
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SCRIPTS
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{
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required = false;
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nodebuild = false;
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script = "ZDoom_ACS.cfg";
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}
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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240;
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224;
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208;
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192;
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176;
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160;
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144;
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128;
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112;
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96;
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80;
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64;
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48;
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32;
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16;
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0;
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}
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// SECTOR TYPES
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sectortypes
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{
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0 = "Normal";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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21 = "Light Phased";
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22 = "Light Sequence Start";
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23 = "Light Sequence Special 1";
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24 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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65 = "Light Flicker";
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66 = "Light Strobe Fast";
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67 = "Light Strobe Slow";
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68 = "Light Strobe Hurt";
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69 = "Damage Hellslime";
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71 = "Damage Nukage";
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72 = "Light Glow";
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74 = "Sector Door Close (30 sec)";
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75 = "Damage End Level";
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76 = "Light StrobeSlowSync";
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77 = "Light StrobeFastSync";
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78 = "Sector Door Raise (5 min)";
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79 = "Low Friction";
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80 = "Damage Super Hellslime";
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81 = "Light Fire Flicker";
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82 = "Damage -2 or -5% health (no protection)";
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83 = "Damage -4 or -8% health (no protection)";
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84 = "Scroll east + -2 or -5% health (no protection)";
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198 = "Light Indoor 2";
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199 = "Light Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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}
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// LINEDEF FLAGS
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linedefflags
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{
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1 = "Impassable";
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2 = "Block Monster";
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4 = "Double Sided";
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8 = "Upper Unpegged";
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16 = "Lower Unpegged";
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32 = "Secret";
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64 = "Block Sound";
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128 = "Hidden";
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256 = "Shown";
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512 = "Repeatable Action";
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8192 = "Monster Activates";
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32768 = "Block Everything";
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}
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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0 = "Player walks over";
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1024 = "Player presses Use";
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2048 = "Monster walks over";
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3072 = "Projectile hits";
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4096 = "Player bumps";
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5120 = "Projectile flies over";
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6144 = "Player presses Use (PassThru)";
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}
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// LINEDEF TYPES
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// [type] [category] [description]
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// i know this should be done the same way as the things types,
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// but hey, are you willing to reformat the linedef types for each config?
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linedeftypes
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{
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0 = " None";
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20
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{
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title = " Floor Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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21
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{
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title = " Floor Lower to Lowest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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}
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22
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{
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title = " Floor Lower to Nearest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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}
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23
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{
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title = " Floor Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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24
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{
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title = " Floor Raise to Highest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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}
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25
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{
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title = " Floor Raise to Nearest Floor";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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mark1 = 1;
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}
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28
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{
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title = " Floor Crusher Start";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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mark1 = 1;
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}
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35
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{
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title = " Floor Raise (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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mark1 = 1;
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}
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36
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{
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title = " Floor Lower (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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mark1 = 1;
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}
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46
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{
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title = " Floor Crusher Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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66
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{
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title = " Floor Lower Instantly (8px)";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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}
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67
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{
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title = " Floor Raise Instantly (8px)";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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}
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68
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{
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title = " Floor Move (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Target Height (8px)";
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arg4 = "Negative Height";
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mark1 = 1;
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}
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40
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{
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title = " Ceiling Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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41
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{
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title = " Ceiling Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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42
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{
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title = " Ceiling Crusher Start";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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mark1 = 1;
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}
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43
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{
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title = " Ceiling Crush Once";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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mark1 = 1;
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}
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44
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{
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title = " Ceiling Crusher Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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45
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{
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title = " Ceiling Crush Once and Open";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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mark1 = 1;
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}
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69
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{
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title = " Ceiling Move (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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arg4 = "Negative Height";
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mark1 = 1;
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}
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95
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{
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title = " Floor and Ceiling Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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96
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{
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title = " Floor and Ceiling Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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60
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{
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title = " Platform Perpetual Move";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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mark1 = 1;
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}
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61
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{
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title = " Platform Stop";
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arg1 = "Sector Tag";
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mark1 = 1;
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}
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62
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{
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title = " Platform Lower Wait Raise";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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mark1 = 1;
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}
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63
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{
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title = " Platform Lower (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg4 = "Movement Amount (8px)";
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mark1 = 1;
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}
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64
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{
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title = " Platform Raise Wait Lower";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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mark1 = 1;
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}
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65
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{
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title = " Platform Raise (8px)";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg4 = "Movement Amount (8px)";
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mark1 = 1;
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}
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29
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{
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title = " Pillar Build";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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mark1 = 1;
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}
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30
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{
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title = " Pillar Open";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg3 = "Floor Movement Amount";
|
|
arg4 = "Ceiling Movement Amount";
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|
mark1 = 1;
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|
}
|
|
|
|
94
|
|
{
|
|
title = " Pillar Build and Crush";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
26
|
|
{
|
|
title = " Stairs Build Down";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Build Step Delay";
|
|
arg5 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
27
|
|
{
|
|
title = " Stairs Build Up";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Build Step Delay";
|
|
arg5 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
31
|
|
{
|
|
title = " Stairs Build Down (sync)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
32
|
|
{
|
|
title = " Stairs Build Up (sync)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
10
|
|
{
|
|
title = " Door Close";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Light Tag";
|
|
mark1 = 1;
|
|
mark3 = 1;
|
|
}
|
|
|
|
11
|
|
{
|
|
title = " Door Open";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Light Tag";
|
|
mark1 = 1;
|
|
mark3 = 1;
|
|
}
|
|
|
|
12
|
|
{
|
|
title = " Door Raise";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Close Delay";
|
|
arg4 = "Light Tag";
|
|
mark1 = 1;
|
|
mark4 = 1;
|
|
}
|
|
|
|
13
|
|
{
|
|
title = " Door Locked Raise";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Close Delay";
|
|
arg4 = "Key Number";
|
|
arg5 = "Light Tag";
|
|
mark1 = 1;
|
|
mark5 = 1;
|
|
}
|
|
|
|
80
|
|
{
|
|
title = " Script Execute";
|
|
arg1 = "Script Number";
|
|
arg2 = "Map Number";
|
|
arg3 = "Script Argument 1";
|
|
arg4 = "Script Argument 2";
|
|
arg5 = "Script Argument 3";
|
|
}
|
|
|
|
81
|
|
{
|
|
title = " Script Suspend";
|
|
arg1 = "Script Number";
|
|
arg2 = "Map Number";
|
|
}
|
|
|
|
82
|
|
{
|
|
title = " Script Terminate";
|
|
arg1 = "Script Number";
|
|
arg2 = "Map Number";
|
|
}
|
|
|
|
83
|
|
{
|
|
title = " Script Locked Execute";
|
|
arg1 = "Script Number";
|
|
arg2 = "Map Number";
|
|
arg3 = "Script Argument 1";
|
|
arg4 = "Script Argument 2";
|
|
arg5 = "Key Number";
|
|
}
|
|
|
|
110
|
|
{
|
|
title = " Light Raise";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Lighting Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
111
|
|
{
|
|
title = " Light Lower";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Lighting Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
112
|
|
{
|
|
title = " Light Change";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightness Level";
|
|
mark1 = 1;
|
|
}
|
|
|
|
113
|
|
{
|
|
title = " Light Fade";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightness Level";
|
|
arg3 = "Fade Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
114
|
|
{
|
|
title = " Light Flow";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightest Level";
|
|
arg3 = "Darkest Level";
|
|
arg4 = "Fade Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
115
|
|
{
|
|
title = " Light Flicker";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightest Level";
|
|
arg3 = "Darkest Level";
|
|
mark1 = 1;
|
|
}
|
|
|
|
116
|
|
{
|
|
title = " Light Strobe";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightest Level";
|
|
arg3 = "Darkest Level";
|
|
arg4 = "Brightest Duration";
|
|
arg5 = "Darkest Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
121
|
|
{
|
|
title = " Line Identification";
|
|
arg1 = "Set Line ID";
|
|
}
|
|
|
|
100
|
|
{
|
|
title = " Scroll Texture Left";
|
|
arg1 = "Scroll Speed";
|
|
}
|
|
|
|
101
|
|
{
|
|
title = " Scroll Texture Right";
|
|
arg1 = "Scroll Speed";
|
|
}
|
|
|
|
102
|
|
{
|
|
title = " Scroll Texture Up";
|
|
arg1 = "Scroll Speed";
|
|
}
|
|
|
|
103
|
|
{
|
|
title = " Scroll Texture Down";
|
|
arg1 = "Scroll Speed";
|
|
}
|
|
|
|
129
|
|
{
|
|
title = " Use Puzzle Item";
|
|
arg1 = "Item Number";
|
|
arg2 = "Script Number";
|
|
arg3 = "Script Argument 1";
|
|
arg4 = "Script Argument 2";
|
|
arg5 = "Script Argument 3";
|
|
}
|
|
|
|
140
|
|
{
|
|
title = " Sector Change Sound";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Sound Number";
|
|
mark1 = 1;
|
|
}
|
|
|
|
120
|
|
{
|
|
title = " Earthquake ";
|
|
arg1 = "Intensity";
|
|
arg2 = "Duration";
|
|
arg3 = "Damage Radius";
|
|
arg4 = "Tremor Radius";
|
|
arg5 = "Thing Tag";
|
|
mark5 = 2;
|
|
}
|
|
|
|
74
|
|
{
|
|
title = " Teleport To Map";
|
|
arg1 = "Map Number";
|
|
arg2 = "Position";
|
|
}
|
|
|
|
75
|
|
{
|
|
title = " End Game";
|
|
}
|
|
|
|
70
|
|
{
|
|
title = " Teleport ";
|
|
arg1 = "Target MapSpot Tag (0=ignore)";
|
|
arg2 = "Target Sector Tag (0=ignore)";
|
|
mark1 = 2;
|
|
mark2 = 1;
|
|
}
|
|
|
|
71
|
|
{
|
|
title = " Teleport (silent)";
|
|
arg1 = "Target MapSpot Tag (0=ignore)";
|
|
arg2 = "Use Orientation of MapSpot";
|
|
arg3 = "Target Sector Tag (0=ignore)";
|
|
mark1 = 2;
|
|
mark3 = 1;
|
|
}
|
|
|
|
72
|
|
{
|
|
title = " Thing Thrust";
|
|
arg1 = "Thrust Angle";
|
|
arg2 = "Thrust Distance";
|
|
}
|
|
|
|
73
|
|
{
|
|
title = " Thing Damage";
|
|
arg1 = "Damage Amount";
|
|
}
|
|
|
|
130
|
|
{
|
|
title = " Thing Activate";
|
|
arg1 = "Thing Tag";
|
|
mark1 = 2;
|
|
}
|
|
|
|
131
|
|
{
|
|
title = " Thing Deactivate";
|
|
arg1 = "Thing Tag";
|
|
mark1 = 2;
|
|
}
|
|
|
|
132
|
|
{
|
|
title = " Thing Remove";
|
|
arg1 = "Thing Tag";
|
|
mark1 = 2;
|
|
}
|
|
|
|
133
|
|
{
|
|
title = " Thing Destroy";
|
|
arg1 = "Thing Tag";
|
|
mark1 = 2;
|
|
}
|
|
|
|
134
|
|
{
|
|
title = " Thing Projectile";
|
|
arg1 = "MapSpot Tag";
|
|
arg2 = "Spawn Thing";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Horizontal Movement Speed";
|
|
arg5 = "Vertical Movement Speed";
|
|
mark1 = 2;
|
|
}
|
|
|
|
136
|
|
{
|
|
title = " Thing Projectile with Gravity";
|
|
arg1 = "MapSpot Tag";
|
|
arg2 = "Spawn Thing";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Horizontal Movement Speed";
|
|
arg5 = "Vertical Movement Speed";
|
|
mark1 = 2;
|
|
}
|
|
|
|
135
|
|
{
|
|
title = " Thing Spawn";
|
|
arg1 = "MapSpot Tag";
|
|
arg2 = "Spawn Thing";
|
|
arg3 = "Thing Angle";
|
|
mark1 = 2;
|
|
}
|
|
|
|
137
|
|
{
|
|
title = " Thing Spawn (silent)";
|
|
arg1 = "MapSpot Tag";
|
|
arg2 = "Spawn Thing";
|
|
arg3 = "Thing Angle";
|
|
mark1 = 2;
|
|
}
|
|
|
|
1
|
|
{
|
|
title = " Polyobj Start Line";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Mirror Polyobj Number";
|
|
arg3 = "Sound Number";
|
|
}
|
|
|
|
2
|
|
{
|
|
title = " Polyobj Rotate Left";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Target Angle";
|
|
}
|
|
|
|
3
|
|
{
|
|
title = " Polyobj Rotate Right";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Target Angle";
|
|
}
|
|
|
|
4
|
|
{
|
|
title = " Polyobj Move";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Movement Length";
|
|
}
|
|
|
|
5
|
|
{
|
|
title = " Polyobj Explicit Line";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Rendering order";
|
|
arg3 = "Mirror Polyobj Number";
|
|
arg4 = "Sound Number";
|
|
}
|
|
|
|
6
|
|
{
|
|
title = " Polyobj Move (8px)";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Movement Length (8px)";
|
|
}
|
|
|
|
7
|
|
{
|
|
title = " Polyobj Door Swing";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Delay";
|
|
}
|
|
|
|
8
|
|
{
|
|
title = " Polyobj Door Slide";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Movement Length";
|
|
arg5 = "Delay";
|
|
}
|
|
|
|
9
|
|
{
|
|
title = " Line Horizon";
|
|
}
|
|
|
|
90
|
|
{
|
|
title = " Polyobj Rotate Left (override)";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Target Angle";
|
|
}
|
|
|
|
91
|
|
{
|
|
title = " Polyobj Rotate Right (override)";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Target Angle";
|
|
}
|
|
|
|
92
|
|
{
|
|
title = " Polyobj Move (override)";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Movement Length";
|
|
}
|
|
|
|
93
|
|
{
|
|
title = " Polyobj Move (8px, override)";
|
|
arg1 = "Polyobj Number";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Angle";
|
|
arg4 = "Movement Length (8px)";
|
|
}
|
|
|
|
181
|
|
{
|
|
title = " Plane Align (slope)";
|
|
arg1 = "Align Floor";
|
|
arg2 = "Align Ceiling";
|
|
}
|
|
|
|
241
|
|
{
|
|
title = " Floor Lower to Lowest TxTy";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
242
|
|
{
|
|
title = " Floor Lower to Highest";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Adjust Target Height";
|
|
mark1 = 1;
|
|
}
|
|
|
|
238
|
|
{
|
|
title = " Floor Raise to Lowest Ceiling";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
239
|
|
{
|
|
title = " Floor Raise by TxTy";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
240
|
|
{
|
|
title = " Floor Raise by Texture";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
138
|
|
{
|
|
title = " Floor Waggle";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Amplitude";
|
|
arg3 = "Frequency";
|
|
arg4 = "Phase Offset";
|
|
arg5 = "Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
250
|
|
{
|
|
title = " Floor Donut";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Pillar Movement Speed";
|
|
arg3 = "Stairs Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
235
|
|
{
|
|
title = " Floor Transfer Trigger";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
236
|
|
{
|
|
title = " Floor Transfer Numeric";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
200
|
|
{
|
|
title = " Floor Generic Change";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount";
|
|
arg4 = "Movement Target";
|
|
arg5 = "Flags";
|
|
mark1 = 1;
|
|
}
|
|
|
|
199
|
|
{
|
|
title = " Ceiling Lower (8px)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount (8px)";
|
|
mark1 = 1;
|
|
}
|
|
|
|
198
|
|
{
|
|
title = " Ceiling Raise (8px)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount (8px)";
|
|
mark1 = 1;
|
|
}
|
|
|
|
193
|
|
{
|
|
title = " Ceiling Lower Instantly";
|
|
arg1 = "Sector Tag";
|
|
arg3 = "Movement Amount (8px)";
|
|
mark1 = 1;
|
|
}
|
|
|
|
194
|
|
{
|
|
title = " Ceiling Raise Instantly";
|
|
arg1 = "Sector Tag";
|
|
arg3 = "Movement Amount (8px)";
|
|
mark1 = 1;
|
|
}
|
|
|
|
252
|
|
{
|
|
title = " Ceiling Raise to Nearest Ceiling";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
192
|
|
{
|
|
title = " Ceiling Lower to Highest Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
253
|
|
{
|
|
title = " Ceiling Lower to Lowest Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
254
|
|
{
|
|
title = " Ceiling Lower to Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
195
|
|
{
|
|
title = " Ceiling Crush Once and Open A";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Crush Movement Speed";
|
|
arg3 = "Raise Movement Speed";
|
|
arg4 = "Crush Damage";
|
|
mark1 = 1;
|
|
}
|
|
|
|
196
|
|
{
|
|
title = " Ceiling Crush Start A";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Crush Movement Speed";
|
|
arg3 = "Raise Movement Speed";
|
|
arg4 = "Crush Damage";
|
|
mark1 = 1;
|
|
}
|
|
|
|
197
|
|
{
|
|
title = " Ceiling Crush Start A (silent)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Crush Movement Speed";
|
|
arg3 = "Raise Movement Speed";
|
|
arg4 = "Crush Damage";
|
|
mark1 = 1;
|
|
}
|
|
|
|
255
|
|
{
|
|
title = " Ceiling Crush Once and Open A (silent)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Crush Movement Speed";
|
|
arg3 = "Raise Movement Speed";
|
|
arg4 = "Crush Damage";
|
|
mark1 = 1;
|
|
}
|
|
|
|
201
|
|
{
|
|
title = " Ceiling Generic Change";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount";
|
|
arg4 = "Movement Target";
|
|
arg5 = "Flags";
|
|
mark1 = 1;
|
|
}
|
|
|
|
205
|
|
{
|
|
title = " Ceiling Generic Crush";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Crush Movement Speed";
|
|
arg3 = "Raise Movement Amount";
|
|
arg4 = "Silent";
|
|
arg5 = "Crush Damage";
|
|
mark1 = 1;
|
|
}
|
|
|
|
251
|
|
{
|
|
title = " Floor and Ceiling Lower and Raise";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Floor Movement Speed";
|
|
arg3 = "Ceiling Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
245
|
|
{
|
|
title = " Elevator Raise to Nearest Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
246
|
|
{
|
|
title = " Elevator Raise to Activated Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
247
|
|
{
|
|
title = " Elevator Lower to Nearest Floor";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
217
|
|
{
|
|
title = " Stairs Build Doom";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Build Step Delay";
|
|
arg5 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
204
|
|
{
|
|
title = " Stairs Generic Build";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Step Amount";
|
|
arg4 = "Flags";
|
|
arg5 = "Reset Delay";
|
|
mark1 = 1;
|
|
}
|
|
|
|
207
|
|
{
|
|
title = " Platform Perpetual Move (lip)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Reverse Delay";
|
|
arg4 = "Lip Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
206
|
|
{
|
|
title = " Platform Lower Wait Raise (lip)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Reverse Delay";
|
|
arg4 = "Lip Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
228
|
|
{
|
|
title = " Platform Raise Tx0";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
mark1 = 1;
|
|
}
|
|
|
|
230
|
|
{
|
|
title = " Platform Raise by Value Tx (8px)";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Movement Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
231
|
|
{
|
|
title = " Platform Toggle Ceiling";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
203
|
|
{
|
|
title = " Platform Generic Change";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Reverse Delay";
|
|
arg4 = "Type";
|
|
arg5 = "Movement Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
215
|
|
{
|
|
title = " Teleport To Line";
|
|
arg1 = "Source Line Tag";
|
|
arg2 = "Target Line Tag";
|
|
arg3 = "Reverse Angle";
|
|
}
|
|
|
|
243
|
|
{
|
|
title = " End Normal";
|
|
arg1 = "Position";
|
|
}
|
|
|
|
244
|
|
{
|
|
title = " End Secret";
|
|
arg1 = "Position";
|
|
}
|
|
|
|
232
|
|
{
|
|
title = " Light Strobe Doom";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Brightest Duration";
|
|
arg3 = "Darkest Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
233
|
|
{
|
|
title = " Light Change to Darkest";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
234
|
|
{
|
|
title = " Light Change to Brightest";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
212
|
|
{
|
|
title = " Sector Color";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Red";
|
|
arg3 = "Green";
|
|
arg4 = "Blue";
|
|
mark1 = 1;
|
|
}
|
|
|
|
213
|
|
{
|
|
title = " Sector Fade";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Red";
|
|
arg3 = "Green";
|
|
arg4 = "Blue";
|
|
mark1 = 1;
|
|
}
|
|
|
|
214
|
|
{
|
|
title = " Sector Damage";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Damage Amount";
|
|
arg3 = "Meaning Of Death";
|
|
mark1 = 1;
|
|
}
|
|
|
|
216
|
|
{
|
|
title = " Sector Gravity";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Gravity Integral";
|
|
arg3 = "Gravity Fractional";
|
|
mark1 = 1;
|
|
}
|
|
|
|
219
|
|
{
|
|
title = " Sector Friction";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Friction Amount";
|
|
mark1 = 1;
|
|
}
|
|
|
|
218
|
|
{
|
|
title = " Sector Wind";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Wind Strength";
|
|
arg3 = "Wind Angle";
|
|
arg4 = "Line Vector";
|
|
mark1 = 1;
|
|
}
|
|
|
|
220
|
|
{
|
|
title = " Sector Current";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Current Strength";
|
|
arg3 = "Current Angle";
|
|
arg4 = "Line Vector";
|
|
mark1 = 1;
|
|
}
|
|
|
|
183
|
|
{
|
|
title = " Sector Floor Alignment to Line";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Line Side";
|
|
}
|
|
|
|
184
|
|
{
|
|
title = " Sector Ceiling Alignment to Line";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Line Side";
|
|
}
|
|
|
|
185
|
|
{
|
|
title = " Sector Rotate Alignment";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Floor Angle";
|
|
arg3 = "Ceiling Angle";
|
|
mark1 = 1;
|
|
}
|
|
|
|
186
|
|
{
|
|
title = " Sector Ceiling Panning";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Horizontal Integral";
|
|
arg3 = "Horizontal Fractional";
|
|
arg4 = "Vertical Integral";
|
|
arg5 = "Vertical Fractional";
|
|
mark1 = 1;
|
|
}
|
|
|
|
187
|
|
{
|
|
title = " Sector Floor Panning";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Horizontal Integral";
|
|
arg3 = "Horizontal Fractional";
|
|
arg4 = "Vertical Integral";
|
|
arg5 = "Vertical Fractional";
|
|
mark1 = 1;
|
|
}
|
|
|
|
188
|
|
{
|
|
title = " Sector Ceiling Scale";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Horizontal Integral";
|
|
arg3 = "Horizontal Fractional";
|
|
arg4 = "Vertical Integral";
|
|
arg5 = "Vertical Fractional";
|
|
mark1 = 1;
|
|
}
|
|
|
|
189
|
|
{
|
|
title = " Sector Floor Scale";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Horizontal Integral";
|
|
arg3 = "Horizontal Fractional";
|
|
arg4 = "Vertical Integral";
|
|
arg5 = "Vertical Fractional";
|
|
mark1 = 1;
|
|
}
|
|
|
|
248
|
|
{
|
|
title = " Thing Heal";
|
|
arg1 = "Health Amount";
|
|
}
|
|
|
|
229
|
|
{
|
|
title = " Thing Goal";
|
|
arg1 = "Monster Thing Tag";
|
|
arg2 = "Target Thing Tag";
|
|
arg3 = "Delay";
|
|
mark1 = 2;
|
|
mark2 = 2;
|
|
}
|
|
|
|
226
|
|
{
|
|
title = " Script Execute Always";
|
|
arg1 = "Script Number";
|
|
arg2 = "Map Number";
|
|
arg3 = "Script Argument 1";
|
|
arg4 = "Script Argument 2";
|
|
arg5 = "Script Argument 3";
|
|
}
|
|
|
|
208
|
|
{
|
|
title = " Translucent Line";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Transparency Amount";
|
|
}
|
|
|
|
221
|
|
{
|
|
title = " Scroll Texture Both";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Left Speed";
|
|
arg3 = "Right Speed";
|
|
arg4 = "Down Speed";
|
|
arg5 = "Up Speed";
|
|
}
|
|
|
|
225
|
|
{
|
|
title = " Scroll Texture by Offsets";
|
|
}
|
|
|
|
222
|
|
{
|
|
title = " Scroll Texture Model";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Scroll Bits";
|
|
}
|
|
|
|
223
|
|
{
|
|
title = " Scroll Floor";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Scroll Bits";
|
|
arg3 = "Method";
|
|
arg4 = "Horizontal Speed";
|
|
arg5 = "Vertical Speed";
|
|
}
|
|
|
|
224
|
|
{
|
|
title = " Scroll Ceiling";
|
|
arg1 = "Line Tag";
|
|
arg2 = "Scroll Bits";
|
|
arg3 = "Method";
|
|
arg4 = "Horizontal Speed";
|
|
arg5 = "Vertical Speed";
|
|
}
|
|
|
|
209
|
|
{
|
|
title = " Transfer Heights";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "When";
|
|
mark1 = 1;
|
|
}
|
|
|
|
210
|
|
{
|
|
title = " Transfer Floor Brightness";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
211
|
|
{
|
|
title = " Transfer Ceiling Brightness";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
227
|
|
{
|
|
title = " Point Pusher and Puller Force";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Thing Tag";
|
|
arg3 = "Strength";
|
|
arg4 = "Line Vector";
|
|
mark1 = 1;
|
|
mark2 = 2;
|
|
}
|
|
|
|
237
|
|
{
|
|
title = " Camera Change";
|
|
arg1 = "Thing Tag";
|
|
arg2 = "Everyone";
|
|
arg3 = "Movement Resets";
|
|
mark1 = 1;
|
|
}
|
|
|
|
191
|
|
{
|
|
title = " Player Property";
|
|
arg1 = "Everyone";
|
|
arg2 = "Toggle";
|
|
arg3 = "Property";
|
|
}
|
|
|
|
249
|
|
{
|
|
title = " Door Close Wait Open";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Delay";
|
|
arg4 = "Light Tag";
|
|
mark1 = 1;
|
|
mark4 = 1;
|
|
}
|
|
|
|
202
|
|
{
|
|
title = " Door Generic";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Movement Speed";
|
|
arg3 = "Type";
|
|
arg4 = "Delay";
|
|
arg5 = "Lock";
|
|
mark1 = 1;
|
|
}
|
|
|
|
38
|
|
{
|
|
title = " Ceiling Waggle";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Amplitude";
|
|
arg3 = "Frequency";
|
|
arg4 = "Phase Offset";
|
|
arg5 = "Duration";
|
|
mark1 = 1;
|
|
}
|
|
|
|
15
|
|
{
|
|
title = " Autosave ";
|
|
}
|
|
|
|
76
|
|
{
|
|
title = " Teleport Other";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Target Thing ID";
|
|
arg3 = "Fog";
|
|
mark1 = 2;
|
|
mark2 = 2;
|
|
}
|
|
|
|
77
|
|
{
|
|
title = " Teleport Group";
|
|
arg1 = "Group Thing ID";
|
|
arg2 = "Source Thing ID";
|
|
arg3 = "Target Thing ID";
|
|
arg4 = "Move source";
|
|
arg5 = "Fog";
|
|
mark1 = 2;
|
|
mark2 = 2;
|
|
mark3 = 2;
|
|
}
|
|
|
|
78
|
|
{
|
|
title = " Teleport in sector";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Source Thing ID";
|
|
arg3 = "Target Thing ID";
|
|
arg4 = "bFog";
|
|
arg5 = "Group Thing ID";
|
|
mark1 = 1;
|
|
mark2 = 2;
|
|
mark3 = 2;
|
|
mark5 = 2;
|
|
}
|
|
|
|
117
|
|
{
|
|
title = " Light Stop";
|
|
arg1 = "Sector Tag";
|
|
mark1 = 1;
|
|
}
|
|
|
|
119
|
|
{
|
|
title = " Thing Damage";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Damage";
|
|
arg3 = "Means of Death";
|
|
mark1 = 2;
|
|
}
|
|
|
|
125
|
|
{
|
|
title = " Thing Move";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Target Thing ID";
|
|
mark1 = 2;
|
|
mark2 = 2;
|
|
}
|
|
|
|
127
|
|
{
|
|
title = " Thing Set Special";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Special";
|
|
arg3 = "Special arg 1";
|
|
arg4 = "Special arg 2";
|
|
arg5 = "Special arg 3";
|
|
mark1 = 2;
|
|
}
|
|
|
|
128
|
|
{
|
|
title = " Thing Thrust Z";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Force";
|
|
arg3 = "Down Up";
|
|
arg4 = "Add Set";
|
|
mark1 = 2;
|
|
}
|
|
|
|
139
|
|
{
|
|
title = " Thing Spawn Facing";
|
|
arg1 = "Mapspot ID";
|
|
arg2 = "Type";
|
|
arg3 = "No Fog";
|
|
arg4 = "New Thing ID";
|
|
mark1 = 2;
|
|
}
|
|
|
|
175
|
|
{
|
|
title = " Thing Projectile Intercept";
|
|
arg1 = "Mapspot ID";
|
|
arg2 = "Type";
|
|
arg3 = "Speed";
|
|
arg4 = "Thing ID target";
|
|
arg5 = "New Thing ID";
|
|
mark1 = 2;
|
|
mark4 = 2;
|
|
}
|
|
|
|
176
|
|
{
|
|
title = " Thing ID Change";
|
|
arg1 = "Old Thing ID";
|
|
arg2 = "New Thing ID";
|
|
mark1 = 2;
|
|
}
|
|
|
|
177
|
|
{
|
|
title = " Thing Hate";
|
|
arg1 = "Hater ID";
|
|
arg2 = "Hatee ID";
|
|
arg3 = "Flags";
|
|
mark1 = 2;
|
|
mark2 = 2;
|
|
}
|
|
|
|
178
|
|
{
|
|
title = " Thing Aimed Projectile";
|
|
arg1 = "Mapspot ID";
|
|
arg2 = "Type";
|
|
arg3 = "Speed";
|
|
arg4 = "Target Thing ID";
|
|
arg5 = "New Thing ID";
|
|
mark1 = 2;
|
|
mark4 = 2;
|
|
}
|
|
|
|
179
|
|
{
|
|
title = " Change Skill";
|
|
arg1 = "New Skill Level";
|
|
}
|
|
|
|
180
|
|
{
|
|
title = " Thing Set Translation";
|
|
arg1 = "Thing ID";
|
|
arg2 = "Translation index";
|
|
}
|
|
|
|
182
|
|
{
|
|
title = " Line Mirror";
|
|
}
|
|
|
|
190
|
|
{
|
|
title = " Static Init";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Property";
|
|
arg3 = "Flip Sky";
|
|
}
|
|
|
|
50
|
|
{
|
|
title = " Transfer Brightness Level";
|
|
arg1 = "Sector Tag";
|
|
arg2 = "Method";
|
|
mark1 = 1;
|
|
}
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Deaf";
|
|
16 = "Dormant";
|
|
32 = "Fighter class";
|
|
64 = "Cleric class";
|
|
128 = "Mage class";
|
|
256 = "Singleplayer";
|
|
512 = "Cooperative";
|
|
1024 = "Deathmatch";
|
|
2048 = "Translucent (25%)";
|
|
4096 = "Invisible";
|
|
8192 = "Friendly";
|
|
16384 = "Frozen while inactive";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 1792; // 256 + 512 + 1024
|
|
|
|
|
|
// THING TYPES
|
|
// Color numbers are the basic colors
|
|
// Arrow indicates if the things will have an arrow to indicate direction
|
|
// Sort: 0 = List as in configuration, 1 = List alphabetically
|
|
// Blocking: 0 = No, 1 = Completely, 2 = True-Height
|
|
// Error:
|
|
// 0 = Dont check for errors
|
|
// 1 = Must be inside map (default)
|
|
// 2 = Must be inside map and may not collide
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "Editor Things";
|
|
width = 16;
|
|
sort = 1;
|
|
error = 0;
|
|
|
|
32000 = "3D Mode start";
|
|
}
|
|
|
|
players
|
|
{
|
|
color = 10; // Light Green
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
sort = 1;
|
|
error = 2;
|
|
|
|
1
|
|
{
|
|
title = "Player 1 start";
|
|
sprite = "CLERA1";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 2 start";
|
|
sprite = "CLERA1";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 3 start";
|
|
sprite = "CLERA1";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 4 start";
|
|
sprite = "CLERA1";
|
|
}
|
|
9100
|
|
{
|
|
title = "Player 5 Start";
|
|
sprite = "CLERA1";
|
|
}
|
|
9101
|
|
{
|
|
title = "Player 6 Start";
|
|
sprite = "CLERA1";
|
|
}
|
|
9102
|
|
{
|
|
title = "Player 7 Start";
|
|
sprite = "CLERA1";
|
|
}
|
|
9103
|
|
{
|
|
title = "Player 8 Start";
|
|
sprite = "CLERA1";
|
|
}
|
|
11
|
|
{
|
|
title = "Player Deathmatch start";
|
|
sprite = "CLERR0";
|
|
}
|
|
}
|
|
|
|
teleports
|
|
{
|
|
color = 2; // Green
|
|
arrow = 1;
|
|
title = "Teleports";
|
|
width = 16;
|
|
sort = 1;
|
|
error = 1;
|
|
|
|
14
|
|
{
|
|
title = "Teleport Landing";
|
|
sprite = "TELEA0";
|
|
}
|
|
140
|
|
{
|
|
title = "Teleport Smoke";
|
|
sprite = "TSMKA0";
|
|
}
|
|
9044
|
|
{
|
|
title = "Teleport with Z Height";
|
|
sprite = "TELEA0";
|
|
}
|
|
}
|
|
|
|
monsters
|
|
{
|
|
color = 12; // Light Red
|
|
arrow = 1;
|
|
title = "Monsters";
|
|
width = 20;
|
|
sort = 1;
|
|
error = 2;
|
|
|
|
107
|
|
{
|
|
title = "Centaur";
|
|
sprite = "CENTA1";
|
|
}
|
|
10060
|
|
{
|
|
title = "Affrit";
|
|
sprite = "FDMNA1";
|
|
}
|
|
115
|
|
{
|
|
title = "Slaughtar";
|
|
sprite = "CENTF1";
|
|
}
|
|
34
|
|
{
|
|
title = "Reiver";
|
|
sprite = "WRTHA1";
|
|
}
|
|
10011
|
|
{
|
|
title = "Reiver (buried)";
|
|
sprite = "WRTHA1";
|
|
}
|
|
254
|
|
{
|
|
title = "Dragon Lich";
|
|
sprite = "DRAGC1";
|
|
arg1 = "Destination Thing Tag";
|
|
arg2 = "Destination Thing Tag";
|
|
arg3 = "Destination Thing Tag";
|
|
arg4 = "Destination Thing Tag";
|
|
arg5 = "Destination Thing Tag";
|
|
}
|
|
10030
|
|
{
|
|
title = "Ettin";
|
|
sprite = "ETTNA1";
|
|
width = 25;
|
|
}
|
|
8020
|
|
{
|
|
title = "Wendigo";
|
|
sprite = "ICEYA1";
|
|
width = 22;
|
|
}
|
|
31
|
|
{
|
|
title = "Green Chaos Serpent";
|
|
sprite = "DEMNA1";
|
|
width = 32;
|
|
}
|
|
8080
|
|
{
|
|
title = "Brown Chaos Serpent";
|
|
sprite = "DEM2A1";
|
|
width = 32;
|
|
}
|
|
114
|
|
{
|
|
title = "Dark Bishop";
|
|
sprite = "BISHA1";
|
|
width = 22;
|
|
}
|
|
121
|
|
{
|
|
title = "Stalker";
|
|
sprite = "SSPTB0";
|
|
width = 32;
|
|
}
|
|
120
|
|
{
|
|
title = "Stalker Boss";
|
|
sprite = "SSPTD0";
|
|
width = 32;
|
|
}
|
|
10100
|
|
{
|
|
title = "Zedek (fighter)";
|
|
sprite = "PLAYE8";
|
|
width = 16;
|
|
}
|
|
10101
|
|
{
|
|
title = "Traductus (cleric)";
|
|
sprite = "CLERE8";
|
|
width = 16;
|
|
}
|
|
10102
|
|
{
|
|
title = "Menelkir (mage)";
|
|
sprite = "MAGEE8";
|
|
width = 16;
|
|
}
|
|
10080
|
|
{
|
|
title = "Heresiarch";
|
|
sprite = "SORCA1";
|
|
width = 40;
|
|
}
|
|
10200
|
|
{
|
|
title = "Korax";
|
|
sprite = "KORXA1";
|
|
width = 65;
|
|
}
|
|
}
|
|
|
|
weapons
|
|
{
|
|
color = 14; // Yellow
|
|
arrow = 0;
|
|
title = "Weapons";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
10
|
|
{
|
|
title = "Serpent Staff";
|
|
sprite = "WCSSA0";
|
|
}
|
|
8010
|
|
{
|
|
title = "Timon's Axe";
|
|
sprite = "WFAXA0";
|
|
}
|
|
53
|
|
{
|
|
title = "Frost Shards";
|
|
sprite = "WMCSA0";
|
|
}
|
|
8009
|
|
{
|
|
title = "Firestorm";
|
|
sprite = "WCFMA0";
|
|
}
|
|
123
|
|
{
|
|
title = "Hammer Of Retribution";
|
|
sprite = "WFHMA0";
|
|
}
|
|
8040
|
|
{
|
|
title = "Arc Of Death";
|
|
sprite = "WMLGG0";
|
|
}
|
|
18
|
|
{
|
|
title = "Wraithverge Piece 1";
|
|
sprite = "WCH1A0";
|
|
}
|
|
19
|
|
{
|
|
title = "Wraithverge Piece 2";
|
|
sprite = "WCH2A0";
|
|
}
|
|
20
|
|
{
|
|
title = "Wraithverge Piece 3";
|
|
sprite = "WCH3A0";
|
|
}
|
|
12
|
|
{
|
|
title = "Quietus Piece 1";
|
|
sprite = "WFR1A0";
|
|
}
|
|
13
|
|
{
|
|
title = "Quietus Piece 2";
|
|
sprite = "WFR2A0";
|
|
}
|
|
16
|
|
{
|
|
title = "Quietus Piece 3";
|
|
sprite = "WFR3A0";
|
|
}
|
|
21
|
|
{
|
|
title = "BloodScourge Piece 1";
|
|
sprite = "WMS1A0";
|
|
}
|
|
22
|
|
{
|
|
title = "BloodScourge Piece 2";
|
|
sprite = "WMS2A0";
|
|
}
|
|
23
|
|
{
|
|
title = "BloodScourge Piece 3";
|
|
sprite = "WMS3A0";
|
|
}
|
|
}
|
|
|
|
ammunition
|
|
{
|
|
color = 6; // Brown
|
|
arrow = 0;
|
|
title = "Mana";
|
|
width = 8;
|
|
sort = 1;
|
|
|
|
122
|
|
{
|
|
title = "Blue Mana";
|
|
sprite = "MAN1H0";
|
|
}
|
|
124
|
|
{
|
|
title = "Green Mana";
|
|
sprite = "MAN2H0";
|
|
}
|
|
8004
|
|
{
|
|
title = "Combine Mana";
|
|
sprite = "MAN3A0";
|
|
}
|
|
}
|
|
|
|
health
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 0;
|
|
title = "Health and Armor";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
8005
|
|
{
|
|
title = "Mesh Armor";
|
|
sprite = "ARM1A0";
|
|
}
|
|
8006
|
|
{
|
|
title = "Falcon Shield";
|
|
sprite = "ARM2A0";
|
|
}
|
|
8007
|
|
{
|
|
title = "Platinum Helm";
|
|
sprite = "ARM3A0";
|
|
}
|
|
8008
|
|
{
|
|
title = "Amulet Of Warding";
|
|
sprite = "ARM4A0";
|
|
}
|
|
81
|
|
{
|
|
title = "Crystal Vial";
|
|
sprite = "PTN1A0";
|
|
}
|
|
}
|
|
|
|
powerups
|
|
{
|
|
color = 9; // Light Blue
|
|
arrow = 0;
|
|
title = "Artifacts";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
30
|
|
{
|
|
title = "Porkalator";
|
|
sprite = "ARTIPORK";
|
|
}
|
|
32
|
|
{
|
|
title = "Mystic Urn";
|
|
sprite = "ARTISPHL";
|
|
}
|
|
33
|
|
{
|
|
title = "Torch";
|
|
sprite = "ARTITRCH";
|
|
}
|
|
36
|
|
{
|
|
title = "Chaos Device";
|
|
sprie = "ARTIATLP";
|
|
}
|
|
82
|
|
{
|
|
title = "Quartz Flask";
|
|
sprite = "ARTIPTN2";
|
|
}
|
|
83
|
|
{
|
|
title = "Wings Of Wrath";
|
|
sprite = "ARTISOAR";
|
|
}
|
|
84
|
|
{
|
|
title = "Icon Of The Defender";
|
|
sprite = "ARTIINVU";
|
|
}
|
|
86
|
|
{
|
|
title = "Dark Servant";
|
|
sprite = "ARTISUMN";
|
|
}
|
|
10110
|
|
{
|
|
title = "Disc Of Repulsion";
|
|
sprite = "ARTIBLST";
|
|
}
|
|
10120
|
|
{
|
|
title = "Mystic Ambit Incant";
|
|
sprite = "ARTIHRAD";
|
|
}
|
|
10040
|
|
{
|
|
title = "Banishment Device";
|
|
sprite = "ARTITELO";
|
|
}
|
|
8000
|
|
{
|
|
title = "Flechette";
|
|
sprite = "ARTIPSBG";
|
|
}
|
|
8002
|
|
{
|
|
title = "Boots Of Speed";
|
|
sprite = "ARTISPED";
|
|
}
|
|
8003
|
|
{
|
|
title = "Crater Of Might";
|
|
sprite = "ARTIBMAN";
|
|
}
|
|
8041
|
|
{
|
|
title = "Dragonskin Bracers";
|
|
sprite = "ARTIBRAC";
|
|
}
|
|
}
|
|
|
|
puzzle
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "Puzzle Items";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
9007
|
|
{
|
|
title = "Daemon Codex";
|
|
sprite = "ARTIBOK1";
|
|
}
|
|
9008
|
|
{
|
|
title = "Liber Obscura";
|
|
sprite = "ARTIBOK2";
|
|
}
|
|
9004
|
|
{
|
|
title = "Ruby Planet";
|
|
sprite = "ARTIGEMR";
|
|
}
|
|
9005
|
|
{
|
|
title = "Emerald Planet 1";
|
|
sprite = "ARTIGEMG";
|
|
}
|
|
9009
|
|
{
|
|
title = "Emerald Planet 2";
|
|
sprite = "ARTIGMG2";
|
|
}
|
|
9006
|
|
{
|
|
title = "Sapphire Planet 1";
|
|
sprite = "ARTIGEMB";
|
|
}
|
|
9010
|
|
{
|
|
title = "Sapphire Planet 2";
|
|
sprite = "ARTIGMB2";
|
|
}
|
|
9018
|
|
{
|
|
title = "Clock Gear (steel)";
|
|
sprite = "ARTIGEAR";
|
|
}
|
|
9019
|
|
{
|
|
title = "Clock Gear (bronze)";
|
|
sprite = "ARTIGER2";
|
|
}
|
|
9020
|
|
{
|
|
title = "Clock Gear (steel and bronze)";
|
|
sprite = "ARTIGER3";
|
|
}
|
|
9021
|
|
{
|
|
title = "Clock Gear (bronze and steel)";
|
|
sprite = "ARTIGER4";
|
|
}
|
|
9003
|
|
{
|
|
title = "Heart Of D'Sparil";
|
|
sprite = "ARTIBGEM";
|
|
}
|
|
9012
|
|
{
|
|
title = "Pedestal Of D'Sparil";
|
|
sprite = "GMPDA0";
|
|
width = 10;
|
|
}
|
|
9002
|
|
{
|
|
title = "Yorick's Skull";
|
|
sprite = "ARTISKLL";
|
|
}
|
|
9011
|
|
{
|
|
title = "Yorick's Statue";
|
|
sprite = "STWNA0";
|
|
width = 10;
|
|
}
|
|
}
|
|
|
|
keys
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Keys";
|
|
width = 8;
|
|
sort = 1;
|
|
|
|
8030
|
|
{
|
|
title = "Steel Key";
|
|
sprite = "KEY1A0";
|
|
}
|
|
8031
|
|
{
|
|
title = "Cave Key";
|
|
sprite = "KEY2A0";
|
|
}
|
|
8032
|
|
{
|
|
title = "Axe Key";
|
|
sprite = "KEY3A0";
|
|
}
|
|
8033
|
|
{
|
|
title = "Fire Key";
|
|
sprite = "KEY4A0";
|
|
}
|
|
8034
|
|
{
|
|
title = "Emerald Key";
|
|
sprite = "KEY5A0";
|
|
}
|
|
8035
|
|
{
|
|
title = "Dungeon Key";
|
|
sprite = "KEY6A0";
|
|
}
|
|
8036
|
|
{
|
|
title = "Silver Key";
|
|
sprite = "KEY7A0";
|
|
}
|
|
8037
|
|
{
|
|
title = "Rusty Key";
|
|
sprite = "KEY8A0";
|
|
}
|
|
8038
|
|
{
|
|
title = "Horn Key";
|
|
sprite = "KEY9A0";
|
|
}
|
|
8039
|
|
{
|
|
title = "Swamp Key";
|
|
sprite = "KEYAA0";
|
|
}
|
|
8200
|
|
{
|
|
title = "Castle Key";
|
|
sprite = "KEYBA0";
|
|
}
|
|
}
|
|
|
|
obstacles
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Obstacles";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
8064
|
|
{
|
|
title = "Suit Of Armor";
|
|
sprite = "SUITA0";
|
|
width = 16;
|
|
}
|
|
77
|
|
{
|
|
title = "Battle Rag Banner";
|
|
sprie = "BNR1A0";
|
|
width = 8;
|
|
}
|
|
8100
|
|
{
|
|
title = "Barrel";
|
|
sprite = "BARLA0";
|
|
width = 15;
|
|
}
|
|
8065
|
|
{
|
|
title = "Bell";
|
|
sprite = "BBLLA0";
|
|
width = 56;
|
|
}
|
|
103
|
|
{
|
|
title = "Pillar With Vase";
|
|
sprite = "VASEA0";
|
|
width = 12;
|
|
}
|
|
5
|
|
{
|
|
title= "Winged Statue";
|
|
sprite = "STTWA0";
|
|
width = 10;
|
|
}
|
|
98
|
|
{
|
|
title = "Small Rock (brown)";
|
|
sprite = "RKBSA0";
|
|
width = 15;
|
|
}
|
|
97
|
|
{
|
|
title = "Big Rock (brown)";
|
|
sprite = "RKBLA0";
|
|
width = 17;
|
|
}
|
|
99
|
|
{
|
|
title = "Big Rock (grey)";
|
|
sprite = "RKBKA0";
|
|
}
|
|
57
|
|
{
|
|
title = "Stalactite (small)";
|
|
sprite = "SLC3A0";
|
|
width = 8;
|
|
}
|
|
56
|
|
{
|
|
title = "Stalactite (medium)";
|
|
sprite = "SLC2A0";
|
|
width = 6;
|
|
}
|
|
52
|
|
{
|
|
title = "Stalactite (large)";
|
|
sprite = "SLC1A0";
|
|
width = 8;
|
|
}
|
|
48
|
|
{
|
|
title = "Stalagmite (pillar)";
|
|
sprite = "SGMPA0";
|
|
width = 8;
|
|
}
|
|
51
|
|
{
|
|
title = "Stalagmite (small)";
|
|
sprite = "SGM3A0";
|
|
width = 8;
|
|
}
|
|
50
|
|
{
|
|
title = "Stalagmite (medium)";
|
|
sprite = "SGM2A0";
|
|
width = 6;
|
|
}
|
|
49
|
|
{
|
|
title = "Stalagmite (large)";
|
|
sprite = "SGM1A0";
|
|
width = 8;
|
|
}
|
|
80
|
|
{
|
|
title = "Gnarled Tree 1";
|
|
sprite = "TRE6A0";
|
|
width = 22;
|
|
}
|
|
87
|
|
{
|
|
title = "Gnarled Tree 2";
|
|
sprite = "TRE7A0";
|
|
width = 22;
|
|
}
|
|
78
|
|
{
|
|
title = "Tall Tree 1";
|
|
sprite = "TRE5A0";
|
|
width = 15;
|
|
}
|
|
79
|
|
{
|
|
title = "Tall Tree 2";
|
|
sprite = "TRE4A0";
|
|
width = 15;
|
|
}
|
|
8067
|
|
{
|
|
title = "Iron Maiden";
|
|
sprite = "IRONA0";
|
|
width = 12;
|
|
}
|
|
63
|
|
{
|
|
title = "Tombstone (RIP)";
|
|
sprite = "TMS1A0";
|
|
width = 10;
|
|
}
|
|
64
|
|
{
|
|
title = "Tombstone (Shane)";
|
|
sprite = "TMS2A0";
|
|
width = 10;
|
|
}
|
|
65
|
|
{
|
|
title = "Tombstone (slimy)";
|
|
sprite = "TMS3A0";
|
|
width = 10;
|
|
}
|
|
66
|
|
{
|
|
title = "Tombstone (Brian R)";
|
|
sprite = "TMS4A0";
|
|
width = 10;
|
|
}
|
|
67
|
|
{
|
|
title = "Tombstone (cross circle)";
|
|
sprite = "TMS5A0";
|
|
width = 10;
|
|
}
|
|
68
|
|
{
|
|
title = "Tombstone (small cross)";
|
|
sprite = "TMS6A0";
|
|
width = 8;
|
|
}
|
|
69
|
|
{
|
|
title = "Tombstone (Brian P)";
|
|
sprite = "TMS7A0";
|
|
width = 8;
|
|
}
|
|
96
|
|
{
|
|
title = "Ice Spike (tiny)";
|
|
sprite = "ICM4A0";
|
|
width = 4;
|
|
}
|
|
95
|
|
{
|
|
title = "Ice Spike (small)";
|
|
sprite = "ICM3A0";
|
|
width = 5;
|
|
}
|
|
94
|
|
{
|
|
title = "Ice Spike (medium)";
|
|
sprite = "ICM2A0";
|
|
width = 5;
|
|
}
|
|
93
|
|
{
|
|
title = "Ice Spike (large)";
|
|
sprite = "ICM1A0";
|
|
width = 8;
|
|
}
|
|
92
|
|
{
|
|
title = "Icicle (tiny)";
|
|
sprite = "ICT4A0";
|
|
width = 4;
|
|
}
|
|
91
|
|
{
|
|
title = "Icicle (small)";
|
|
sprite = "ICT3A0";
|
|
width = 4;
|
|
}
|
|
90
|
|
{
|
|
title = "Icicle (medium)";
|
|
sprite = "ICT2A0";
|
|
width = 5;
|
|
}
|
|
89
|
|
{
|
|
title = "Icicle (large)";
|
|
sprite = "ICT1A0";
|
|
width = 8;
|
|
}
|
|
8068
|
|
{
|
|
title = "Evergreen Tree";
|
|
sprite = "XMASA0";
|
|
width = 11;
|
|
}
|
|
8062
|
|
{
|
|
title = "Leafless Tree";
|
|
sprite = "TRDTA0";
|
|
width = 15;
|
|
}
|
|
24
|
|
{
|
|
title = "Dead Tree";
|
|
sprite = "TRE1A0";
|
|
width = 10;
|
|
}
|
|
25
|
|
{
|
|
title = "Dead Tree (destructable)";
|
|
sprite = "TRE1A0";
|
|
width = 15;
|
|
}
|
|
60
|
|
{
|
|
title = "Dead Tree (mossy)";
|
|
sprite = "SWMVA0";
|
|
width = 8;
|
|
}
|
|
26
|
|
{
|
|
title = "Mossy Tree 1";
|
|
sprite = "TRE2A0";
|
|
width = 10;
|
|
}
|
|
27
|
|
{
|
|
title = "Mossy Tree 2";
|
|
sprite = "TRE3A0";
|
|
width = 10;
|
|
}
|
|
88
|
|
{
|
|
title = "Log";
|
|
sprite = "SLTRA0";
|
|
}
|
|
29
|
|
{
|
|
title= "Tree Stump (bare)";
|
|
sprite = "STM2A0";
|
|
width = 12;
|
|
}
|
|
28
|
|
{
|
|
title= "Tree Stump (burned)";
|
|
sprite = "STM1A0";
|
|
width = 12;
|
|
}
|
|
37
|
|
{
|
|
title = "Tree Stump 1";
|
|
sprite = "STM3A0";
|
|
}
|
|
38
|
|
{
|
|
title = "Tree Stump 2";
|
|
sprite = "STM4A0";
|
|
}
|
|
8051
|
|
{
|
|
title = "Bronze Gargoyle (short)";
|
|
sprite = "GAR8A0";
|
|
width = 14;
|
|
}
|
|
8047
|
|
{
|
|
title = "Bronze Gargoyle (tall)";
|
|
sprite = "GAR4A0";
|
|
width = 14;
|
|
}
|
|
8044
|
|
{
|
|
title = "Rusty Gargoyle (tall)";
|
|
sprite = "GAR1A0";
|
|
width = 14;
|
|
}
|
|
76
|
|
{
|
|
title = "Ice Gargoyle (short)";
|
|
sprite = "STT5A0";
|
|
width = 14;
|
|
}
|
|
73
|
|
{
|
|
title = "Ice Gargoyle (tall)";
|
|
sprite = "STT3A0";
|
|
width = 14;
|
|
}
|
|
8050
|
|
{
|
|
title = "Lava Gargoyle (short)";
|
|
sprite = "GAR7A0";
|
|
width = 14;
|
|
}
|
|
8046
|
|
{
|
|
title = "Lava Gargoyle (tall)";
|
|
sprite = "GAR3A0";
|
|
width = 14;
|
|
}
|
|
8049
|
|
{
|
|
title = "Dark Lava Gargoyle (short)";
|
|
sprite = "GAR6A0";
|
|
width = 14;
|
|
}
|
|
8045
|
|
{
|
|
title = "Dark Lava Gargoyle (tall)";
|
|
sprite = "GAR2A0";
|
|
width = 14;
|
|
}
|
|
74
|
|
{
|
|
title = "Stone Gargoyle (short)";
|
|
sprite = "STT4A0";
|
|
width = 14;
|
|
}
|
|
72
|
|
{
|
|
title = "Stone Gargoyle (tall)";
|
|
sprite = "STT2A0";
|
|
width = 14;
|
|
}
|
|
8052
|
|
{
|
|
title = "Steel Gargoyle (short)";
|
|
sprite = "GAR9A0";
|
|
width = 14;
|
|
}
|
|
8048
|
|
{
|
|
title = "Steel Gargoyle (tall)";
|
|
sprite = "GAR5A0";
|
|
width = 14;
|
|
}
|
|
}
|
|
|
|
lights
|
|
{
|
|
color = 11; // Light Cyan
|
|
arrow = 0;
|
|
title = "Light sources";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
17
|
|
{
|
|
title = "Chandelier (lit)";
|
|
sprite = "CDLRA0";
|
|
}
|
|
8063
|
|
{
|
|
title = "Chandelier (unlit)";
|
|
sprite = "CDLRD0";
|
|
}
|
|
8066
|
|
{
|
|
title = "Blue Candle (lit)";
|
|
sprite = "CANDA0";
|
|
}
|
|
8502
|
|
{
|
|
title = "Candle With Web (unlit)";
|
|
sprite = "TST3A0";
|
|
}
|
|
8503
|
|
{
|
|
title = "Small Gray Candle (unlit)";
|
|
sprite = "TST4A0";
|
|
}
|
|
8504
|
|
{
|
|
title = "Small Candle (unlit)";
|
|
sprite = "TST5A0";
|
|
}
|
|
119
|
|
{
|
|
title = "3 Candles (lit)";
|
|
sprite = "CNDLA0";
|
|
}
|
|
10500
|
|
{
|
|
title = "Small Flame (timed)";
|
|
sprite = "FFSMA0";
|
|
}
|
|
10501
|
|
{
|
|
title = "Small Flame";
|
|
sprite = "FFSMA0";
|
|
}
|
|
10502
|
|
{
|
|
title = "Large Flame (timed)";
|
|
sprite = "FFLGD0";
|
|
}
|
|
10503
|
|
{
|
|
title = "Large Flame";
|
|
sprite = "FFLGD0";
|
|
}
|
|
54
|
|
{
|
|
title = "Wall Torch (lit)";
|
|
sprite = "WLTRB0";
|
|
}
|
|
55
|
|
{
|
|
title = "Wall Torch (unlit)";
|
|
sprite = "WLTRI0";
|
|
}
|
|
8042
|
|
{
|
|
title = "Minotaur Statue (lit)";
|
|
sprite = "FBULB0";
|
|
}
|
|
8043
|
|
{
|
|
title = "Minotaur Statue (unlit)";
|
|
sprite = "FBULH0";
|
|
}
|
|
8069
|
|
{
|
|
title = "Cauldron (lit)";
|
|
sprite = "CDRNG0";
|
|
width = 12;
|
|
}
|
|
8070
|
|
{
|
|
title = "Cauldron (unlit)";
|
|
sprite = "CDRNA0";
|
|
width = 12;
|
|
}
|
|
8060
|
|
{
|
|
title = "Skull With Flame";
|
|
sprite = "FSKLA0";
|
|
width = 5;
|
|
}
|
|
8061
|
|
{
|
|
title = "Brazier With Flame";
|
|
sprite = "BRTRB0";
|
|
width = 6;
|
|
}
|
|
116
|
|
{
|
|
title = "Twined Torch (lit)";
|
|
sprite = "TWTRA0";
|
|
width = 10;
|
|
}
|
|
117
|
|
{
|
|
title = "Twined Torch (unlit)";
|
|
sprite = "TWTRI0";
|
|
width = 10;
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Decoration";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
8071
|
|
{
|
|
title = "Chain (short)";
|
|
sprite = "CHNSA0";
|
|
width = 4;
|
|
}
|
|
8072
|
|
{
|
|
title = "Chain (long)";
|
|
sprite = "CHNSB0";
|
|
width = 4;
|
|
}
|
|
8073
|
|
{
|
|
title = "Hook With Heart";
|
|
sprite = "CHNSC0";
|
|
width = 4;
|
|
}
|
|
8077
|
|
{
|
|
title = "Hook With Skull";
|
|
sprite = "CHNSG0";
|
|
width = 4;
|
|
}
|
|
8074
|
|
{
|
|
title = "Chain With Large Hook";
|
|
sprite = "CHNSD0";
|
|
width = 4;
|
|
}
|
|
8075
|
|
{
|
|
title = "Chain With Small Hook";
|
|
sprite = "CHNSE0";
|
|
width = 4;
|
|
}
|
|
8076
|
|
{
|
|
title = "Chain with Spike Ball";
|
|
sprite = "CHNSF0";
|
|
width = 4;
|
|
}
|
|
8103
|
|
{
|
|
title = "Hanging Bucket";
|
|
sprite = "BCKTA0";
|
|
width = 8;
|
|
}
|
|
6
|
|
{
|
|
title = "Tiny Rock (mossy)";
|
|
sprite = "RCK1A0";
|
|
}
|
|
7
|
|
{
|
|
title = "Small Rock (mossy)";
|
|
sprite = "RCK2A0";
|
|
}
|
|
9
|
|
{
|
|
title = "Medium Rock (mossy)";
|
|
sprite = "RCK3A0";
|
|
}
|
|
15
|
|
{
|
|
title = "Big Rock (mossy)";
|
|
sprite = "RCK4A0";
|
|
}
|
|
101
|
|
{
|
|
title = "Brick Rubble (small)";
|
|
sprite = "RBL2A0";
|
|
}
|
|
102
|
|
{
|
|
title = "Brick Rubble (medium)";
|
|
sprite = "RBL3A0";
|
|
}
|
|
100
|
|
{
|
|
title = "Brick Rubble (large)";
|
|
sprite = "RBL1A0";
|
|
}
|
|
39
|
|
{
|
|
title = "Large Mushroom 1";
|
|
sprite = "MSH1A0";
|
|
}
|
|
40
|
|
{
|
|
title = "Large Mushroom 2";
|
|
sprite = "MSH2A0";
|
|
}
|
|
8104
|
|
{
|
|
title = "Large Mushroom (explodes)";
|
|
sprite = "SHRMB0";
|
|
width = 6;
|
|
}
|
|
41
|
|
{
|
|
title = "Medium Mushroom";
|
|
sprite = "MSH3A0";
|
|
}
|
|
42
|
|
{
|
|
title = "Small Mushroom 1";
|
|
sprite = "MSH4A0";
|
|
}
|
|
44
|
|
{
|
|
title = "Small Mushroom 2";
|
|
sprite = "MSH5A0";
|
|
}
|
|
45
|
|
{
|
|
title = "Small Mushroom 3";
|
|
sprite = "MSH6A0";
|
|
}
|
|
46
|
|
{
|
|
title = "Small Mushroom 4";
|
|
sprite = "MSH7A0";
|
|
}
|
|
47
|
|
{
|
|
title = "Small Mushroom 5";
|
|
sprite = "MSH8A0";
|
|
}
|
|
8101
|
|
{
|
|
title = "Shrub";
|
|
sprite = "SHB1A0";
|
|
width = 8;
|
|
}
|
|
8102
|
|
{
|
|
title = "Shrub 2";
|
|
sprite = "SHB2A0";
|
|
width = 16;
|
|
}
|
|
111
|
|
{
|
|
title = "Pool Of Blood";
|
|
sprite = "GIBSA0";
|
|
}
|
|
71
|
|
{
|
|
title= "Hanging Corpse";
|
|
sprite = "CPS3A0";
|
|
width = 6;
|
|
}
|
|
61
|
|
{
|
|
title = "Impaled Corpse";
|
|
sprite = "CPS1A0";
|
|
width = 10;
|
|
}
|
|
108
|
|
{
|
|
title = "Lynched Corpse";
|
|
sprite = "CPS4A0";
|
|
width = 11;
|
|
}
|
|
109
|
|
{
|
|
title = "Lynched Corpse (heartless)";
|
|
sprite = "CPS5A0";
|
|
width = 10;
|
|
}
|
|
110
|
|
{
|
|
title = "Corpse (sitting)";
|
|
sprite = "CPS6A0";
|
|
width = 15;
|
|
}
|
|
62
|
|
{
|
|
title = "Corpse (sleeping)";
|
|
sprite = "CPS2A0";
|
|
}
|
|
8509
|
|
{
|
|
title = "Meat Cleaver";
|
|
sprite = "TST0A0";
|
|
}
|
|
8508
|
|
{
|
|
title = "Goblet (silver)";
|
|
sprite = "TST9A0";
|
|
}
|
|
8507
|
|
{
|
|
title = "Goblet (small)";
|
|
sprite = "TST8A0";
|
|
}
|
|
8506
|
|
{
|
|
title = "Goblet (tall)";
|
|
sprite = "TST7A0";
|
|
}
|
|
8505
|
|
{
|
|
title = "Goblet (spilled)";
|
|
sprite = "TST6A0";
|
|
}
|
|
8501
|
|
{
|
|
title = "Small Silver Stein";
|
|
sprite = "TST2A0";
|
|
}
|
|
8500
|
|
{
|
|
title = "Large Brown Stein";
|
|
sprite = "TST1A0";
|
|
}
|
|
104
|
|
{
|
|
title = "Pot (tall)";
|
|
sprite = "POT1A0";
|
|
width = 10;
|
|
}
|
|
105
|
|
{
|
|
title = "Pot (medium)";
|
|
sprite = "POT2A0";
|
|
width = 10;
|
|
}
|
|
106
|
|
{
|
|
title = "Pot (short)";
|
|
sprite = "POT3A0";
|
|
width = 15;
|
|
}
|
|
58
|
|
{
|
|
title = "Hanging Moss 1";
|
|
sprite = "MSS1A0";
|
|
}
|
|
59
|
|
{
|
|
title = "Hanging Moss 2";
|
|
sprite = "MSS2A0";
|
|
}
|
|
10090
|
|
{
|
|
title = "Spike Down";
|
|
sprite = "TSPKD0";
|
|
width = 20;
|
|
}
|
|
10091
|
|
{
|
|
title = "Spike Up";
|
|
sprite = "TSPKB0";
|
|
width = 20;
|
|
}
|
|
9027 = "Red Particle Fountain";
|
|
9028 = "Green Particle Fountain";
|
|
9029 = "Blue Particle Fountain";
|
|
9030 = "Yellow Particle Fountain";
|
|
9031 = "Purple Particle Fountain";
|
|
9032 = "Black Particle Fountain";
|
|
9033 = "White Particle Fountain";
|
|
}
|
|
|
|
sounds
|
|
{
|
|
color = 5; // Purple
|
|
arrow = 1;
|
|
title = "Sounds";
|
|
width = 0;
|
|
sort = 1;
|
|
|
|
1400 = "Sound Sequence 0";
|
|
1401 = "Sound Sequence 1";
|
|
1402 = "Sound Sequence 2";
|
|
1403 = "Sound Sequence 3";
|
|
1404 = "Sound Sequence 4";
|
|
1405 = "Sound Sequence 5";
|
|
1406 = "Sound Sequence 6";
|
|
1407 = "Sound Sequence 7";
|
|
1408 = "Sound Sequence 8";
|
|
1409 = "Sound Sequence 9";
|
|
1411
|
|
{
|
|
title = "Sound Sequence";
|
|
arg1 = "Sound Sequence Number";
|
|
}
|
|
14001 = "Ambient Sound 1";
|
|
14002 = "Ambient Sound 2";
|
|
14003 = "Ambient Sound 3";
|
|
14004 = "Ambient Sound 4";
|
|
14005 = "Ambient Sound 5";
|
|
14006 = "Ambient Sound 6";
|
|
14007 = "Ambient Sound 7";
|
|
14008 = "Ambient Sound 8";
|
|
14009 = "Ambient Sound 9";
|
|
14010 = "Ambient Sound 10";
|
|
14011 = "Ambient Sound 11";
|
|
14012 = "Ambient Sound 12";
|
|
14013 = "Ambient Sound 13";
|
|
14014 = "Ambient Sound 14";
|
|
14015 = "Ambient Sound 15";
|
|
14016 = "Ambient Sound 16";
|
|
14017 = "Ambient Sound 17";
|
|
14018 = "Ambient Sound 18";
|
|
14019 = "Ambient Sound 19";
|
|
14020 = "Ambient Sound 20";
|
|
14021 = "Ambient Sound 21";
|
|
14022 = "Ambient Sound 22";
|
|
14023 = "Ambient Sound 23";
|
|
14024 = "Ambient Sound 24";
|
|
14025 = "Ambient Sound 25";
|
|
14026 = "Ambient Sound 26";
|
|
14027 = "Ambient Sound 27";
|
|
14028 = "Ambient Sound 28";
|
|
14029 = "Ambient Sound 29";
|
|
14030 = "Ambient Sound 30";
|
|
14031 = "Ambient Sound 31";
|
|
14032 = "Ambient Sound 32";
|
|
14033 = "Ambient Sound 33";
|
|
14034 = "Ambient Sound 34";
|
|
14035 = "Ambient Sound 35";
|
|
14036 = "Ambient Sound 36";
|
|
14037 = "Ambient Sound 37";
|
|
14038 = "Ambient Sound 38";
|
|
14039 = "Ambient Sound 39";
|
|
14040 = "Ambient Sound 40";
|
|
14041 = "Ambient Sound 41";
|
|
14042 = "Ambient Sound 42";
|
|
14043 = "Ambient Sound 43";
|
|
14044 = "Ambient Sound 44";
|
|
14045 = "Ambient Sound 45";
|
|
14046 = "Ambient Sound 46";
|
|
14047 = "Ambient Sound 47";
|
|
14048 = "Ambient Sound 48";
|
|
14049 = "Ambient Sound 49";
|
|
14050 = "Ambient Sound 50";
|
|
14051 = "Ambient Sound 51";
|
|
14052 = "Ambient Sound 52";
|
|
14053 = "Ambient Sound 53";
|
|
14054 = "Ambient Sound 54";
|
|
14055 = "Ambient Sound 55";
|
|
14056 = "Ambient Sound 56";
|
|
14057 = "Ambient Sound 57";
|
|
14058 = "Ambient Sound 58";
|
|
14059 = "Ambient Sound 59";
|
|
14060 = "Ambient Sound 60";
|
|
14061 = "Ambient Sound 61";
|
|
14062 = "Ambient Sound 62";
|
|
14063 = "Ambient Sound 63";
|
|
14064 = "Ambient Sound 64";
|
|
14065
|
|
{
|
|
title = "Ambient Sound";
|
|
arg1 = "Ambient Sound Number";
|
|
}
|
|
}
|
|
|
|
other
|
|
{
|
|
color = 8; // Dark Grey
|
|
arrow = 1;
|
|
title = "Other";
|
|
width = 0;
|
|
sort = 1;
|
|
|
|
118
|
|
{
|
|
title = "Glitter Bridge";
|
|
width = 32;
|
|
}
|
|
3000 = "Polyobject Anchor";
|
|
3001 = "Polyobject Start Spot";
|
|
3002 = "Polyobject Start Spot (crush)";
|
|
10225
|
|
{
|
|
title = "Spawn Bat";
|
|
arg1 = "Spawn Frequency";
|
|
arg2 = "Spread Angle";
|
|
arg4 = "Spawn Duration";
|
|
arg5 = "Changing Angle";
|
|
}
|
|
10000
|
|
{
|
|
title = "Spawn Fog";
|
|
arg1 = "Movement Speed";
|
|
arg2 = "Spread Angle";
|
|
arg3 = "Spawn Frequency";
|
|
arg4 = "Fog Lifetime";
|
|
}
|
|
10001
|
|
{
|
|
title = "Fog Patch (small)";
|
|
arg1 = "Movement Speed";
|
|
arg4 = "Fog Lifetime";
|
|
arg5 = "Moving Fog";
|
|
}
|
|
10002
|
|
{
|
|
title = "Fog Patch (medium)";
|
|
arg1 = "Movement Speed";
|
|
arg4 = "Fog Lifetime";
|
|
arg5 = "Moving Fog";
|
|
}
|
|
10003
|
|
{
|
|
title = "Fog Patch (large)";
|
|
arg1 = "Movement Speed";
|
|
arg4 = "Fog Lifetime";
|
|
arg5 = "Moving Fog";
|
|
}
|
|
113 = "Spawn Leaf";
|
|
}
|
|
|
|
zdoom
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "ZDoom";
|
|
width = 0;
|
|
sort = 1;
|
|
|
|
5001 = "Pusher";
|
|
5002 = "Puller";
|
|
9024
|
|
{
|
|
title = "Path Node";
|
|
arg1 = "Next Node";
|
|
arg2 = "Delay";
|
|
}
|
|
9025 = "Camera";
|
|
9026
|
|
{
|
|
title = "Spark";
|
|
arg1 = "Particles Amount";
|
|
}
|
|
9045 = "Deep Water";
|
|
9046 = "Sector Secret";
|
|
9300 = "Polyobject Anchor";
|
|
9301 = "Polyobject Start Spot";
|
|
9302 = "Polyobject Start Spot (crush)";
|
|
9001 = "Map Spot";
|
|
9013 = "Map Spot (gravity)";
|
|
}
|
|
}
|