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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2815 lines
88 KiB
C#
Executable file
2815 lines
88 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Collections.Concurrent;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Sectors Mode",
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SwitchAction = "sectorsmode", // Action name used to switch to this mode
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ButtonImage = "SectorsMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 200, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class SectorsMode : BaseClassicMode
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{
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#region ================== Constants
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private const int MAX_SECTOR_LABELS = 256; //mxd
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#endregion
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#region ================== Variables
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// Highlighted item
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private Sector highlighted;
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private readonly Association highlightasso;
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// Interface
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new private bool editpressed;
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private bool selectionfromhighlight; //mxd
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// Labels
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private Dictionary<Sector, TextLabel[]> labels;
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private List<ITextLabel> torenderlabels;
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//mxd. Effects
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private readonly Dictionary<int, string[]> effects;
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//mxd. Cached overlays stuff
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private FlatVertex[] overlayGeometry;
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private Dictionary<Sector, string[]> selectedEffectLabels;
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private Dictionary<Sector, string[]> unselectedEffectLabels;
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// The blockmap makes synchronized editing faster
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BlockMap<BlockEntry> blockmap;
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bool addedlinedefstoblockmap;
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// Stores sizes of the text for text labels so that they only have to be computed once
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private Dictionary<string, float> textlabelsizecache;
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private ConcurrentDictionary<Thing, bool> determinedsectorthings;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public SectorsMode()
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{
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highlightasso = new Association(renderer);
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textlabelsizecache = new Dictionary<string, float>();
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//mxd
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effects = new Dictionary<int, string[]>();
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foreach(SectorEffectInfo info in General.Map.Config.SortedSectorEffects)
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{
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string name = info.Index + ": " + info.Title;
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effects.Add(info.Index, new[] { name, "E" + info.Index });
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}
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose old labels
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foreach(TextLabel[] lbl in labels.Values)
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foreach(TextLabel l in lbl) l.Dispose();
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This makes a CRC for the selection
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/*public int CreateSelectionCRC()
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{
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CRC crc = new CRC();
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ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
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crc.Add(orderedselection.Count);
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foreach(Sector s in orderedselection)
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{
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crc.Add(s.FixedIndex);
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}
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return (int)(crc.Value & 0xFFFFFFFF);
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}*/
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC(ICollection<Sector> selection)
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{
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CRC crc = new CRC();
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crc.Add(selection.Count);
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foreach(Sector s in selection) crc.Add(s.FixedIndex);
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return (int)(crc.Value & 0xFFFFFFFF);
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}
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// This sets up new labels
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private void SetupLabels()
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{
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if(labels != null)
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{
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// Dispose old labels
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foreach(TextLabel[] lbl in labels.Values)
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foreach(TextLabel l in lbl) l.Dispose();
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}
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// Make text labels for sectors
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PixelColor c = (General.Settings.UseHighlight ? General.Colors.Highlight : General.Colors.Selection); //mxd
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labels = new Dictionary<Sector, TextLabel[]>(General.Map.Map.Sectors.Count);
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Setup labels
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TextLabel[] labelarray = new TextLabel[s.Labels.Count];
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for(int i = 0; i < s.Labels.Count; i++)
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{
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labelarray[i] = new TextLabel();
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labelarray[i].TransformCoords = true;
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labelarray[i].Location = s.Labels[i].position;
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labelarray[i].AlignX = TextAlignmentX.Center;
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labelarray[i].AlignY = TextAlignmentY.Middle;
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labelarray[i].Color = c;
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labelarray[i].BackColor = General.Colors.Background.WithAlpha(128);
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}
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labels.Add(s, labelarray);
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}
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}
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// This updates the overlay
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private void UpdateOverlay()
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{
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if(renderer.StartOverlay(true))
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{
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// Go for all selected sectors
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ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
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//mxd. Render selected sectors
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if(General.Settings.UseHighlight)
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{
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renderer.RenderHighlight(overlayGeometry, General.Colors.Selection.WithAlpha(64).ToInt());
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}
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//mxd. Render highlighted sector
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if(General.Settings.UseHighlight && highlighted != null)
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{
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renderer.RenderHighlight(highlighted.FlatVertices, General.Colors.Highlight.WithAlpha(64).ToInt());
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}
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//mxd. Render comments
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if(General.Map.UDMF && General.Settings.RenderComments)
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{
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foreach(Sector s in General.Map.Map.Sectors) RenderComment(s);
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}
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// TODO: put this in UpdateToRenderLabels, too?
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if(BuilderPlug.Me.ViewSelectionNumbers && orderedselection.Count < MAX_SECTOR_LABELS)
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{
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List<ITextLabel> torender = new List<ITextLabel>(orderedselection.Count);
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foreach(Sector s in orderedselection)
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{
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//mxd. Self-referencing (and probably some other) sectors don't have labels...
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if(labels[s].Length == 0) continue;
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// Render labels
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TextLabel[] labelarray = labels[s];
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float requiredsize = (labelarray[0].TextSize.Height / 2) / renderer.Scale;
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for(int i = 0; i < s.Labels.Count; i++)
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{
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// Render only when enough space for the label to see
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if(!string.IsNullOrEmpty(labelarray[i].Text) && requiredsize < s.Labels[i].radius)
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torender.Add(labelarray[i]);
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}
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}
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renderer.RenderText(torender);
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}
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// Render effect and tag labels
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renderer.RenderText(torenderlabels);
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renderer.Finish();
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}
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}
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//mxd
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private string[] GetEffectText(Sector s)
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{
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string tagstr = string.Empty;
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string tagstrshort = string.Empty;
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string effectstr = string.Empty;
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string effectstrshort = string.Empty;
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// Make effect text
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if(s.Effect != 0)
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{
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if(effects.ContainsKey(s.Effect))
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effectstr = effects[s.Effect][0];
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else
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effectstr = s.Effect + " - " + General.Map.Config.GetGeneralizedSectorEffectName(s.Effect);
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effectstrshort = "E" + s.Effect;
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}
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// Make tag text
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if(s.Tag != 0)
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{
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if(s.Tags.Count > 1)
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{
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string[] stags = new string[s.Tags.Count];
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for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
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tagstr = "Tags " + string.Join(", ", stags);
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tagstrshort = "T" + string.Join(",", stags);
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}
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else
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{
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tagstr = "Tag " + s.Tag;
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tagstrshort = "T" + s.Tag;
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}
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}
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// Combine them
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string[] result = new[] { string.Empty, string.Empty };
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if(s.Effect != 0 && s.Tag != 0)
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{
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result[0] = tagstr + Environment.NewLine + effectstr;
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result[1] = tagstrshort + Environment.NewLine + effectstrshort;
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}
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else if(s.Effect != 0)
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{
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result[0] = effectstr;
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result[1] = effectstrshort;
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}
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else if(s.Tag != 0)
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{
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result[0] = tagstr;
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result[1] = tagstrshort;
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}
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return result;
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}
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//mxd
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private void UpdateOverlaySurfaces()
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{
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ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
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List<FlatVertex> vertsList = new List<FlatVertex>();
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// Go for all selected sectors
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foreach(Sector s in orderedselection) vertsList.AddRange(s.FlatVertices);
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overlayGeometry = vertsList.ToArray();
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}
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//mxd
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private void UpdateEffectLabels()
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{
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selectedEffectLabels = new Dictionary<Sector, string[]>();
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unselectedEffectLabels = new Dictionary<Sector, string[]>();
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//update effect labels for selected sectors
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ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
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foreach(Sector s in orderedselection)
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{
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string[] labelText = GetEffectText(s);
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if(!string.IsNullOrEmpty(labelText[0]))
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selectedEffectLabels.Add(s, labelText);
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}
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//update effect labels for unselected sectors
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orderedselection = General.Map.Map.GetSelectedSectors(false);
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foreach(Sector s in orderedselection)
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{
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string[] labelText = GetEffectText(s);
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if(!string.IsNullOrEmpty(labelText[0]))
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unselectedEffectLabels.Add(s, labelText);
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}
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UpdateToRenderLabels();
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}
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private void UpdateToRenderLabels()
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{
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UpdateToRenderLabels(renderer.Scale);
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}
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private void UpdateToRenderLabels(float scale)
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{
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torenderlabels = new List<ITextLabel>();
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List<Dictionary<Sector, string[]>> alllabelsgroups = new List<Dictionary<Sector, string[]>>();
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if(BuilderPlug.Me.ViewSelectionEffects)
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{
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if (!BuilderPlug.Me.ViewSelectionNumbers) alllabelsgroups.Add(selectedEffectLabels);
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alllabelsgroups.Add(unselectedEffectLabels);
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}
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foreach (Dictionary<Sector, string[]> labelsGroup in alllabelsgroups)
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{
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foreach (KeyValuePair<Sector, string[]> group in labelsGroup)
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{
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// Pick which text variant to use
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TextLabel[] labelarray = labels[group.Key];
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for (int i = 0; i < group.Key.Labels.Count; i++)
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{
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TextLabel l = labelarray[i];
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l.Color = General.Colors.InfoLine;
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// Render only when enough space for the label to see
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if (!textlabelsizecache.ContainsKey(group.Value[0]))
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textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;
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float requiredsize = textlabelsizecache[group.Value[0]] / 2 / scale;
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if (requiredsize > group.Key.Labels[i].radius)
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{
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if (!textlabelsizecache.ContainsKey(group.Value[1]))
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textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;
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requiredsize = textlabelsizecache[group.Value[1]] / 2 / scale;
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string newtext;
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if (requiredsize > group.Key.Labels[i].radius)
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newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
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else
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newtext = group.Value[1];
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if (l.Text != newtext)
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l.Text = newtext;
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}
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else
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{
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if (group.Value[0] != l.Text)
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l.Text = group.Value[0];
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}
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if (!string.IsNullOrEmpty(l.Text)) torenderlabels.Add(l);
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}
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}
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}
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}
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// Support function for joining and merging sectors
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private void JoinMergeSectors(bool removelines)
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{
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// Remove lines in betwen joining sectors?
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if(removelines)
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{
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// Go for all selected linedefs
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List<Linedef> selectedlines = new List<Linedef>(General.Map.Map.GetSelectedLinedefs(true));
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foreach(Linedef ld in selectedlines)
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{
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// Front and back side?
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if((ld.Front != null) && (ld.Back != null))
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{
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// Both a selected sector, but not the same?
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if(ld.Front.Sector.Selected && ld.Back.Sector.Selected &&
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(ld.Front.Sector != ld.Back.Sector))
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{
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// Remove this line
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ld.Dispose();
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}
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}
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}
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}
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// Find the first sector that is not disposed
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List<Sector> orderedselection = new List<Sector>(General.Map.Map.GetSelectedSectors(true));
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Sector first = null;
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foreach(Sector s in orderedselection)
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if(!s.IsDisposed) { first = s; break; }
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// Join all selected sectors with the first
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for(int i = 0; i < orderedselection.Count; i++)
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if((orderedselection[i] != first) && !orderedselection[i].IsDisposed)
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orderedselection[i].Join(first);
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// Clear selection
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General.Map.Map.ClearAllSelected();
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// Update
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General.Map.Map.Update();
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// Make text labels for sectors
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SetupLabels();
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UpdateSelectedLabels();
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}
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// This highlights a new item
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private void Highlight(Sector s)
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{
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// Often we can get away by simply undrawing the previous
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// highlight and drawing the new highlight. But if associations
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// are or were drawn we need to redraw the entire display.
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// Previous association highlights something?
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bool completeredraw = (highlighted != null) && (highlighted.Tag != 0 || Association.SectorHasUDMFFieldAssociations(highlighted));
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// Set highlight association
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if(s != null && (s.Tag != 0 || Association.SectorHasUDMFFieldAssociations(s)))
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{
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highlightasso.Set(s);
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}
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else
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{
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highlightasso.Clear();
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}
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// New association highlights something?
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if((s != null) && (s.Tag != 0 || Association.SectorHasUDMFFieldAssociations(s))) completeredraw = true;
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// Change label color
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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TextLabel[] labelarray = labels[highlighted];
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PixelColor c = (General.Settings.UseHighlight ? General.Colors.Highlight : General.Colors.Selection);
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foreach(TextLabel l in labelarray) l.Color = c;
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}
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// Change label color
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if((s != null) && !s.IsDisposed)
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{
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TextLabel[] labelarray = labels[s];
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PixelColor c = (General.Settings.UseHighlight ? General.Colors.Selection : General.Colors.Highlight);
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foreach(TextLabel l in labelarray) l.Color = c;
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}
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UpdateToRenderLabels();
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// If we're changing associations, then we
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// need to redraw the entire display
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if (completeredraw)
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{
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// Set new highlight and redraw completely
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highlighted = s;
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotSector(highlighted);
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// Set new highlight
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highlighted = s;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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// Done
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renderer.Finish();
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}
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UpdateOverlay();
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renderer.Present();
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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General.Interface.ShowSectorInfo(highlighted);
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}
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else
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{
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General.Interface.Display.HideToolTip(); //mxd
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General.Interface.HideInfo();
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}
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}
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// This selectes or deselects a sector
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private void SelectSector(Sector s, bool selectstate, bool update)
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{
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bool selectionchanged = false;
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if(!s.IsDisposed)
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{
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// Select the sector?
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if(selectstate && !s.Selected)
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{
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s.Selected = true;
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selectionchanged = true;
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// Setup labels
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if(update)
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{
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//mxd
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string selectedCount = General.Map.Map.SelectedSectorsCount.ToString();
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PixelColor c = (General.Settings.UseHighlight ? General.Colors.Highlight : General.Colors.Selection);
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray)
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{
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l.Text = selectedCount;
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l.Color = c;
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}
|
|
|
|
UpdateEffectLabels();
|
|
}
|
|
}
|
|
// Deselect the sector?
|
|
else if(!selectstate && s.Selected)
|
|
{
|
|
s.Selected = false;
|
|
selectionchanged = true;
|
|
|
|
// Clear labels
|
|
if(update)
|
|
{
|
|
TextLabel[] labelarray = labels[s];
|
|
|
|
foreach (TextLabel l in labelarray)
|
|
{
|
|
l.Text = "";
|
|
l.Color = General.Colors.InfoLine;
|
|
}
|
|
|
|
// Update all other labels
|
|
UpdateSelectedLabels();
|
|
}
|
|
}
|
|
|
|
// Selection changed?
|
|
if(selectionchanged)
|
|
{
|
|
// Make update lines selection
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
bool front, back;
|
|
if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
|
|
if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
|
|
sd.Line.Selected = front | back;
|
|
}
|
|
|
|
//mxd. Also (de)select things?
|
|
if(General.Interface.AltState ^ BuilderPlug.Me.SyncronizeThingEdit)
|
|
{
|
|
List<BlockEntry> belist = blockmap.GetSquareRange(s.BBox);
|
|
HashSet<Thing> detthings = new HashSet<Thing>(); // Things that still need their sector to be determined
|
|
ConcurrentBag<Thing> selthings = new ConcurrentBag<Thing>(); // Things that have to have their selection status changed
|
|
|
|
foreach (BlockEntry be in belist)
|
|
{
|
|
foreach(Thing t in be.Things)
|
|
{
|
|
// If the thing isn't cached we need to add it to the list of things that need their sector to be determined,
|
|
// otherwise (if they are cached) add them to the list of things that have to have their selection status changed
|
|
if (!determinedsectorthings.ContainsKey(t))
|
|
detthings.Add(t);
|
|
else if (t.Sector == s && t.Selected != s.Selected)
|
|
selthings.Add(t);
|
|
}
|
|
}
|
|
|
|
// Determine sectors of things in parallel. If there's a match add the thing to the list of things that have to have their selection status changed
|
|
Parallel.ForEach(detthings, t => {
|
|
t.DetermineSector(blockmap);
|
|
determinedsectorthings[t] = true; // Add to cache
|
|
if (t.Sector == s && t.Selected != s.Selected) selthings.Add(t);
|
|
});
|
|
|
|
// Finally change the selection status. This has be done here (and not in parallel), since changing the Selected property
|
|
// runs some methods that are not threadsafe
|
|
foreach (Thing t in selthings)
|
|
t.Selected = s.Selected;
|
|
}
|
|
|
|
if (update)
|
|
{
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This updates labels from the selected sectors
|
|
private void UpdateSelectedLabels()
|
|
{
|
|
// Don't show lables for selected-from-highlight item
|
|
if(selectionfromhighlight) return;
|
|
|
|
// Go for all labels in all selected sectors
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
PixelColor c = (General.Settings.UseHighlight ? General.Colors.Highlight : General.Colors.Selection); //mxd
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray)
|
|
{
|
|
// Make sure the text and color are right
|
|
int labelnum = index + 1;
|
|
l.Text = labelnum.ToString();
|
|
l.Color = c;
|
|
}
|
|
index++;
|
|
}
|
|
|
|
//mxd
|
|
UpdateEffectLabels();
|
|
}
|
|
|
|
//mxd
|
|
private bool IsInSelectionRect(Sector s, List<Line2D> selectionOutline)
|
|
{
|
|
if(selectionrect.Contains(s.BBox)) return true;
|
|
|
|
if(BuilderPlug.Me.MarqueSelectTouching && s.BBox.IntersectsWith(selectionrect))
|
|
{
|
|
//check endpoints
|
|
foreach(Sidedef side in s.Sidedefs)
|
|
{
|
|
if((selectionrect.Contains((float)side.Line.Start.Position.x, (float)side.Line.Start.Position.y)
|
|
|| selectionrect.Contains((float)side.Line.End.Position.x, (float)side.Line.End.Position.y)))
|
|
return true;
|
|
}
|
|
|
|
//check line intersections
|
|
foreach(Sidedef side in s.Sidedefs)
|
|
{
|
|
foreach(Line2D line in selectionOutline)
|
|
{
|
|
if(Line2D.GetIntersection(side.Line.Line, line)) return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
|
|
private List<Sector> GetOrderedSelection(Vector2D targetpoint, List<Line2D> selectionoutline)
|
|
{
|
|
// Gather affected sectors
|
|
List<Sector> result = new List<Sector>();
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(IsInSelectionRect(s, selectionoutline)) result.Add(s);
|
|
}
|
|
|
|
if(result.Count == 0) return result;
|
|
|
|
// Sort by distance to targetpoint
|
|
result.Sort(delegate(Sector s1, Sector s2)
|
|
{
|
|
if(s1 == s2) return 0;
|
|
|
|
// Get closest distance from s1 to selectstart
|
|
double closest1 = double.MaxValue;
|
|
foreach(Sidedef side in s1.Sidedefs)
|
|
{
|
|
Vector2D pos = (side.IsFront ? side.Line.Start : side.Line.End).Position;
|
|
double curdistance = Vector2D.DistanceSq(pos, targetpoint);
|
|
if(curdistance < closest1) closest1 = curdistance;
|
|
}
|
|
|
|
// Get closest distance from s2 to selectstart
|
|
double closest2 = double.MaxValue;
|
|
foreach(Sidedef side in s2.Sidedefs)
|
|
{
|
|
Vector2D pos = (side.IsFront ? side.Line.Start : side.Line.End).Position;
|
|
double curdistance = Vector2D.DistanceSq(pos, targetpoint);
|
|
if(curdistance < closest2) closest2 = curdistance;
|
|
}
|
|
|
|
// Return closer one
|
|
return (int)(closest1 - closest2);
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
public override void SelectMapElement(SelectableElement element)
|
|
{
|
|
Sector sector = element as Sector;
|
|
if(sector != null)
|
|
{
|
|
SelectSector(sector, true, true);
|
|
|
|
// Update overlay
|
|
UpdateOverlaySurfaces();
|
|
UpdateSelectionInfo();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the labels to render with the new scale before actually doing the rendering because zooming
|
|
/// will redraw the display, and the labels to render must be updated by then
|
|
/// </summary>
|
|
public override void ZoomIn()
|
|
{
|
|
float z = renderer.Scale * (1.0f + General.Settings.ZoomFactor * 0.1f);
|
|
|
|
UpdateToRenderLabels(z);
|
|
|
|
base.ZoomIn();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the labels to render with the new scale before actually doing the rendering because zooming
|
|
/// will redraw the display, and the labels to render must be updated by then
|
|
/// </summary>
|
|
public override void ZoomOut()
|
|
{
|
|
float z = renderer.Scale * (1.0f / (1.0f + General.Settings.ZoomFactor * 0.1f));
|
|
|
|
UpdateToRenderLabels(z);
|
|
|
|
base.ZoomOut();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a blockmap containing sectors and things. This is used to speed determining which sector a
|
|
/// thing is in when synchronized thing editing is enabled
|
|
/// </summary>
|
|
private void CreateBlockmap()
|
|
{
|
|
RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
|
|
area = MapSet.IncreaseArea(area, General.Map.Map.Things);
|
|
blockmap = new BlockMap<BlockEntry>(area);
|
|
blockmap.AddSectorsSet(General.Map.Map.Sectors);
|
|
blockmap.AddThingsSet(General.Map.Map.Things);
|
|
|
|
// Don't add linedefs here. They are only needed for paint select, so let's save some
|
|
// time (and add them when paint select is used t he first time)
|
|
addedlinedefstoblockmap = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("e_sectors.html");
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new SectorsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
|
|
// Add toolbar buttons
|
|
General.Interface.BeginToolbarUpdate(); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
|
|
BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Tags and Effects"; //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeDoor); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors2); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
if(General.Map.UDMF) General.Interface.AddButton(BuilderPlug.Me.MenusForm.GradientModeMenu); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientFloors);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientCeilings);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors3); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
|
|
if (General.Map.UDMF)
|
|
{
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock, ToolbarSection.Geometry);
|
|
}
|
|
General.Interface.EndToolbarUpdate(); //mxd
|
|
|
|
// Convert geometry selection to sectors only
|
|
General.Map.Map.ConvertSelection(SelectionType.Sectors);
|
|
|
|
//mxd. Update the tooltip
|
|
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.ToolTipText = "Synchronized Things Editing" + Environment.NewLine + BuilderPlug.Me.MenusForm.SyncronizeThingEditSectorsItem.ToolTipText;
|
|
|
|
// Create the blockmap
|
|
CreateBlockmap();
|
|
|
|
// Select things in the selected sectors if synchronized thing editing is enabled
|
|
if(BuilderPlug.Me.SyncronizeThingEdit)
|
|
{
|
|
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
List<BlockEntry> belist = blockmap.GetSquareRange(s.BBox);
|
|
|
|
foreach (BlockEntry be in belist)
|
|
{
|
|
foreach (Thing t in be.Things)
|
|
{
|
|
// Always determine the thing's current sector because it might have change since the last determination
|
|
t.DetermineSector(blockmap);
|
|
|
|
if (t.Sector == s && t.Selected != s.Selected) t.Selected = s.Selected;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
|
|
// Make text labels for sectors
|
|
SetupLabels();
|
|
|
|
// Update
|
|
UpdateSelectedLabels();
|
|
UpdateOverlaySurfaces();//mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Remove toolbar buttons
|
|
General.Interface.BeginToolbarUpdate(); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeDoor); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors2); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.GradientModeMenu); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientFloors);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientCeilings);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors3); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock);
|
|
General.Interface.EndToolbarUpdate(); //mxd
|
|
|
|
// Keep only sectors selected
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
// Going to EditSelectionMode?
|
|
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
|
|
if(mode != null)
|
|
{
|
|
// Not pasting anything?
|
|
if(!mode.Pasting)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
SelectSector(highlighted, true, false);
|
|
UpdateSelectedLabels(); //mxd
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hide highlight info and tooltip
|
|
General.Interface.HideInfo();
|
|
General.Interface.Display.HideToolTip(); //mxd
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
highlightasso.Plot();
|
|
}
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.ActiveThingsAlpha);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render overlay
|
|
UpdateOverlay();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(false))
|
|
{
|
|
if (highlighted != null && !highlighted.IsDisposed) highlightasso.Render();
|
|
if (selecting) RenderMultiSelection();
|
|
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotSector(highlighted);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Not stopping from multiselection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
//mxd. Flip selection
|
|
SelectSector(highlighted, !highlighted.Selected, true);
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Render highlighted item
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Update overlay
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
PixelColor c;
|
|
|
|
if(highlighted.Selected)
|
|
c = General.Settings.UseHighlight ? General.Colors.Selection : General.Colors.Highlight;
|
|
else
|
|
c = General.Colors.InfoLine;
|
|
|
|
foreach (TextLabel l in labelarray) l.Color = c;
|
|
UpdateOverlaySurfaces(); //mxd
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
|
|
//mxd. Thing selection state may've changed
|
|
if(General.Interface.AltState ^ BuilderPlug.Me.SyncronizeThingEdit) General.Interface.RedrawDisplay();
|
|
}
|
|
else if(BuilderPlug.Me.AutoClearSelection) //mxd
|
|
{
|
|
if(General.Map.Map.SelectedSectorsCount > 0)
|
|
{
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
General.Map.Map.ClearSelectedSectors();
|
|
UpdateOverlaySurfaces(); //mxd
|
|
}
|
|
|
|
//mxd
|
|
if(BuilderPlug.Me.SyncronizeThingEdit && General.Map.Map.SelectedThingsCount > 0)
|
|
{
|
|
General.Map.Map.ClearSelectedThings();
|
|
}
|
|
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedSectorsCount == 0)))
|
|
{
|
|
// Make this the only selection
|
|
selectionfromhighlight = true; //mxd
|
|
General.Map.Map.ClearSelectedSectors();
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
SelectSector(highlighted, true, false);
|
|
UpdateSelectedLabels(); //mxd
|
|
UpdateOverlaySurfaces(); //mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotSector(highlighted);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
|
|
|
if(drawmode.DrawPointAt(v))
|
|
General.Editing.ChangeMode(drawmode);
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
|
|
}
|
|
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit pressed in this mode?
|
|
if(editpressed)
|
|
{
|
|
// Anything selected?
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if(selected.Count > 0)
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
//mxd. Show realtime vertex edit dialog
|
|
General.Interface.OnEditFormValuesChanged += sectorEditForm_OnValuesChanged;
|
|
DialogResult result = General.Interface.ShowEditSectors(selected);
|
|
General.Interface.OnEditFormValuesChanged -= sectorEditForm_OnValuesChanged;
|
|
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
|
|
// When a single sector was selected, deselect it now
|
|
if(selected.Count == 1 && selectionfromhighlight)
|
|
{
|
|
General.Map.Map.ClearSelectedSectors();
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
//mxd. Also deselect things?
|
|
if(BuilderPlug.Me.SyncronizeThingEdit)
|
|
{
|
|
Sector s = General.GetByIndex(selected, 0);
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
if(t.Sector == s && t.Selected) t.Selected = false;
|
|
}
|
|
|
|
UpdateEffectLabels(); //mxd
|
|
}
|
|
else if(result == DialogResult.Cancel) //mxd. Restore selection...
|
|
{
|
|
foreach(Sector s in selected) SelectSector(s, true, false);
|
|
UpdateSelectedLabels(); //mxd
|
|
}
|
|
|
|
UpdateOverlaySurfaces(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
editpressed = false;
|
|
selectionfromhighlight = false; //mxd
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
//mxd
|
|
private void sectorEditForm_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
// Update entire display
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jazz while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting)
|
|
{
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
|
|
(Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold))
|
|
{
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// If linedefs were not added to the blockmap yet add them here
|
|
if (!addedlinedefstoblockmap)
|
|
{
|
|
blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
|
|
addedlinedefstoblockmap = true;
|
|
}
|
|
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = MapSet.NearestLinedefRange(blockmap, mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
Sector s = null;
|
|
|
|
if(l != null)
|
|
{
|
|
// Check on which side of the linedef the mouse is
|
|
double side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null) s = l.Back.Sector;
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null) s = l.Front.Sector;
|
|
}
|
|
|
|
if(s != null)
|
|
{
|
|
if(s != highlighted)
|
|
{
|
|
//toggle selected state
|
|
highlighted = s;
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
|
|
SelectSector(highlighted, true, true);
|
|
else if(General.Interface.CtrlState)
|
|
SelectSector(highlighted, false, true);
|
|
else
|
|
SelectSector(highlighted, !highlighted.Selected, true);
|
|
|
|
// Update entire display
|
|
UpdateOverlaySurfaces();//mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
if(l != null)
|
|
{
|
|
// Check on which side of the linedef the mouse is
|
|
double side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
|
|
//mxd. Show tooltip?
|
|
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
|
|
{
|
|
string comment = highlighted.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
|
|
}
|
|
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin()
|
|
{
|
|
if(highlighted != null)
|
|
{
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
|
|
SelectSector(highlighted, true, true);
|
|
else if(General.Interface.CtrlState)
|
|
SelectSector(highlighted, false, true);
|
|
else
|
|
SelectSector(highlighted, !highlighted.Selected, true);
|
|
|
|
// Update entire display
|
|
UpdateOverlaySurfaces();//mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this sector for dragging
|
|
General.Map.Map.ClearSelectedSectors();
|
|
SelectSector(highlighted, true, true);
|
|
UpdateOverlaySurfaces(); //mxd
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
|
General.Editing.ChangeMode(new DragSectorsMode(mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected sector is outside of map boundary
|
|
private bool CanDrag()
|
|
{
|
|
ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Sector s in selectedsectors)
|
|
{
|
|
// Make sure the sector is inside the map boundary
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
if(sd.Line.Start.Position.x < General.Map.Config.LeftBoundary || sd.Line.Start.Position.x > General.Map.Config.RightBoundary
|
|
|| sd.Line.Start.Position.y > General.Map.Config.TopBoundary || sd.Line.Start.Position.y < General.Map.Config.BottomBoundary
|
|
|| sd.Line.End.Position.x < General.Map.Config.LeftBoundary || sd.Line.End.Position.x > General.Map.Config.RightBoundary
|
|
|| sd.Line.End.Position.y > General.Map.Config.TopBoundary || sd.Line.End.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
SelectSector(s, false, false);
|
|
unaffectedCount++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedsectors.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedsectors.Count == 1 ? "selected sector is" : "all of selected sectors are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected sectors " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
UpdateSelectedLabels(); //mxd
|
|
return true;
|
|
}
|
|
|
|
//mxd. This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
List<Line2D> selectionoutline = new List<Line2D>
|
|
{
|
|
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
|
|
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
|
|
};
|
|
|
|
// (De)select sectors
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
// Get ordered selection
|
|
List<Sector> selectresult = GetOrderedSelection(base.selectstart, selectionoutline);
|
|
|
|
// First deselect everything...
|
|
foreach(Sector s in General.Map.Map.Sectors) SelectSector(s, false, false);
|
|
|
|
// Then select sectors in correct order
|
|
foreach(Sector s in selectresult) SelectSector(s, true, false);
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
// Get ordered selection
|
|
List<Sector> addresult = GetOrderedSelection(selectstart, selectionoutline);
|
|
|
|
// First deselect everything inside of selection...
|
|
foreach(Sector s in addresult) SelectSector(s, false, false);
|
|
|
|
// Then reselect in correct order
|
|
foreach(Sector s in addresult) SelectSector(s, true, false);
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
// Selection order doesn't matter here
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!s.Selected) continue;
|
|
if(IsInSelectionRect(s, selectionoutline))
|
|
SelectSector(s, false, false);
|
|
}
|
|
break;
|
|
|
|
// Should be Intersect selection mode
|
|
default:
|
|
// Selection order doesn't matter here
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
if(!s.Selected) continue;
|
|
if(!IsInSelectionRect(s, selectionoutline))
|
|
SelectSector(s, false, false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Make sure all linedefs reflect selected sectors
|
|
foreach(Sidedef sd in General.Map.Map.Sidedefs)
|
|
sd.Line.Selected = sd.Sector.Selected || (sd.Other != null && sd.Other.Sector.Selected);
|
|
|
|
//mxd. Clear labels for unselected sectors
|
|
if(marqueSelectionMode != MarqueSelectionMode.ADD)
|
|
{
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(false);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray) l.Text = "";
|
|
}
|
|
}
|
|
|
|
UpdateSelectedLabels(); //mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
UpdateOverlaySurfaces(); //mxd
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
SelectSector(highlighted, true, false);
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
SelectSector(highlighted, false, false);
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
// When undo is used
|
|
public override bool OnUndoBegin()
|
|
{
|
|
// Clear ordered selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
return base.OnUndoBegin();
|
|
}
|
|
|
|
// When undo is performed
|
|
public override void OnUndoEnd()
|
|
{
|
|
// Recreate the blockmap to not include the potentially un-done sectors and things anymore
|
|
CreateBlockmap();
|
|
|
|
// Clear the cache of things that already got their sector determined
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
|
|
// If something is highlighted make sure to update the association so that it contains valid data
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
highlightasso.Set(highlighted);
|
|
|
|
// Clear labels
|
|
SetupLabels();
|
|
UpdateEffectLabels(); //mxd
|
|
UpdateOverlaySurfaces(); //mxd
|
|
base.OnUndoEnd(); //mxd
|
|
}
|
|
|
|
// When redo is used
|
|
public override bool OnRedoBegin()
|
|
{
|
|
// Clear ordered selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
return base.OnRedoBegin();
|
|
}
|
|
|
|
// When redo is performed
|
|
public override void OnRedoEnd()
|
|
{
|
|
// Recreate the blockmap to include the potentially re-done sectors and things again
|
|
CreateBlockmap();
|
|
|
|
// Clear the cache of things that already got their sector determined
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
|
|
// If something is highlighted make sure to update the association so that it contains valid data
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
highlightasso.Set(highlighted);
|
|
|
|
// Clear labels
|
|
SetupLabels();
|
|
UpdateEffectLabels(); //mxd
|
|
UpdateOverlaySurfaces(); //mxd
|
|
base.OnRedoEnd(); //mxd
|
|
}
|
|
|
|
//mxd
|
|
public override void OnViewSelectionNumbersChanged(bool enabled)
|
|
{
|
|
if(enabled) UpdateSelectedLabels();
|
|
}
|
|
|
|
//mxd
|
|
protected override void ToggleHighlight()
|
|
{
|
|
// Update label colors
|
|
PixelColor c = (General.Settings.UseHighlight ? General.Colors.Selection : General.Colors.Highlight);
|
|
foreach(TextLabel[] labelarray in labels.Values)
|
|
foreach(TextLabel l in labelarray) l.Color = c;
|
|
|
|
// Update highlighted label color
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
c = (General.Settings.UseHighlight ? General.Colors.Highlight : General.Colors.Selection);
|
|
foreach(TextLabel l in labelarray) l.Color = c;
|
|
}
|
|
|
|
// Pass to base
|
|
base.ToggleHighlight();
|
|
}
|
|
|
|
//mxd
|
|
private void RenderComment(Sector s)
|
|
{
|
|
if(s.Selected || !s.Fields.ContainsKey("comment")) return;
|
|
|
|
int iconindex = 0;
|
|
string comment = s.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index != -1) iconindex = index;
|
|
}
|
|
|
|
if(s.Labels.Count > 0)
|
|
foreach(LabelPositionInfo info in s.Labels) RenderComment(s, info.position, iconindex);
|
|
else
|
|
RenderComment(s, new Vector2D(s.BBox.Left + s.BBox.Width / 2, s.BBox.Top + s.BBox.Height / 2), iconindex);
|
|
}
|
|
|
|
//mxd
|
|
private void RenderComment(Sector s, Vector2D center, int iconindex)
|
|
{
|
|
RectangleF rect = new RectangleF((float)(center.x - 8 / renderer.Scale), (float)(center.y + 8 / renderer.Scale), 16 / renderer.Scale, -16 / renderer.Scale);
|
|
PixelColor c = (s == highlighted ? General.Colors.Highlight : PixelColor.FromColor(Color.White));
|
|
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source sectors
|
|
ICollection<Sector> sel = null;
|
|
if(General.Map.Map.SelectedSectorsCount > 0) sel = General.Map.Map.GetSelectedSectors(true);
|
|
else if(highlighted != null) sel = new List<Sector> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from the first source sector
|
|
BuilderPlug.Me.CopiedSectorProps = new SectorProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied sector properties.");
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedSectorProps != null)
|
|
{
|
|
// Determine target sectors
|
|
ICollection<Sector> sel = null;
|
|
if(General.Map.Map.SelectedSectorsCount > 0) sel = General.Map.Map.GetSelectedSectors(true);
|
|
else if(highlighted != null) sel = new List<Sector> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single sector" : sel.Count + " sectors"); //mxd
|
|
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
|
|
BuilderPlug.Me.CopiedSectorProps.Apply(sel, false);
|
|
foreach(Sector s in sel)
|
|
{
|
|
s.UpdateCeilingSurface();
|
|
s.UpdateFloorSurface();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
UpdateEffectLabels(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy sector properties first!");
|
|
}
|
|
}
|
|
|
|
//mxd. This pastes the properties with options
|
|
[BeginAction("classicpastepropertieswithoptions")]
|
|
public void PastePropertiesWithOptions()
|
|
{
|
|
if(BuilderPlug.Me.CopiedSectorProps != null)
|
|
{
|
|
// Determine target sectors
|
|
ICollection<Sector> sel = null;
|
|
if(General.Map.Map.SelectedSectorsCount > 0) sel = General.Map.Map.GetSelectedSectors(true);
|
|
else if(highlighted != null) sel = new List<Sector> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
|
|
if(form.Setup(MapElementType.SECTOR) && form.ShowDialog(General.Interface) == DialogResult.OK)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single sector" : sel.Count + " sectors");
|
|
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
|
|
BuilderPlug.Me.CopiedSectorProps.Apply(sel, true);
|
|
foreach(Sector s in sel)
|
|
{
|
|
s.UpdateCeilingSurface();
|
|
s.UpdateFloorSurface();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
UpdateEffectLabels(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy sector properties first!");
|
|
}
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertVertexAction()
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
if(mouseinside)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
|
drawmode.DrawPointAt(v);
|
|
}
|
|
General.Editing.ChangeMode(drawmode);
|
|
}
|
|
|
|
[BeginAction("makedoor")]
|
|
public void MakeDoor()
|
|
{
|
|
// Anything selected?
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
//mxd. Should we use highlighted item?
|
|
if(orderedselection.Count == 0 && highlighted != null)
|
|
{
|
|
orderedselection.Add(highlighted);
|
|
}
|
|
|
|
if(orderedselection.Count > 0)
|
|
{
|
|
string doortex = BuilderPlug.Me.MakeDoor.DoorTexture;
|
|
string tracktex = BuilderPlug.Me.MakeDoor.TrackTexture;
|
|
string ceiltex = BuilderPlug.Me.MakeDoor.CeilingTexture;
|
|
string floortex = null;
|
|
bool resetoffsets = BuilderPlug.Me.MakeDoor.ResetOffsets;
|
|
bool applyactionspecials = BuilderPlug.Me.MakeDoor.ApplyActionSpecials;
|
|
bool applytag = BuilderPlug.Me.MakeDoor.ApplyTag;
|
|
|
|
// Find floor texture
|
|
foreach (Sector s in orderedselection)
|
|
{
|
|
if(floortex == null) floortex = s.FloorTexture; else if(floortex != s.FloorTexture) floortex = "";
|
|
}
|
|
|
|
// Show the dialog
|
|
MakeDoorForm form = new MakeDoorForm();
|
|
if(form.Show(General.Interface, doortex, tracktex, ceiltex, floortex, resetoffsets, applyactionspecials, applytag) == DialogResult.OK)
|
|
{
|
|
doortex = form.DoorTexture;
|
|
tracktex = form.TrackTexture;
|
|
ceiltex = form.CeilingTexture;
|
|
floortex = form.FloorTexture;
|
|
resetoffsets = form.ResetOffsets;
|
|
applyactionspecials = form.ApplyActionSpecials;
|
|
applytag = form.ApplyTag;
|
|
|
|
//mxd. Store new settings
|
|
BuilderPlug.Me.MakeDoor = new BuilderPlug.MakeDoorSettings(doortex, tracktex, ceiltex, resetoffsets, applyactionspecials, applytag);
|
|
|
|
// Create undo
|
|
General.Map.UndoRedo.CreateUndo("Make door (" + doortex + ")");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created a " + doortex + " door.");
|
|
|
|
// Go for all selected sectors
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
// Lower the ceiling down to the floor
|
|
s.CeilHeight = s.FloorHeight;
|
|
|
|
// Make a unique tag (not sure if we need it yet, depends on the args)
|
|
int tag = General.Map.Map.GetNewTag();
|
|
|
|
// Go for all its sidedefs
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
// Singlesided?
|
|
if(sd.Other == null)
|
|
{
|
|
// Make this a doortrak
|
|
sd.SetTextureHigh("-");
|
|
if(!string.IsNullOrEmpty(tracktex)) sd.SetTextureMid(tracktex);
|
|
sd.SetTextureLow("-");
|
|
|
|
// Set upper/lower unpegged flags
|
|
sd.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
|
|
sd.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|
}
|
|
else
|
|
{
|
|
// Set textures
|
|
if(!string.IsNullOrEmpty(floortex)) s.SetFloorTexture(floortex);
|
|
if(!string.IsNullOrEmpty(ceiltex)) s.SetCeilTexture(ceiltex);
|
|
if(!string.IsNullOrEmpty(doortex)) sd.Other.SetTextureHigh(doortex);
|
|
|
|
// Set upper/lower unpegged flags
|
|
sd.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, false);
|
|
sd.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, false);
|
|
|
|
if (applyactionspecials)
|
|
{
|
|
// Get door linedef type from config
|
|
sd.Line.Action = General.Map.Config.MakeDoorAction;
|
|
|
|
// Set activation type
|
|
sd.Line.Activate = General.Map.Config.MakeDoorActivate;
|
|
|
|
// Set the flags for player repeatable activation
|
|
foreach (var flagpair in General.Map.Config.MakeDoorFlags)
|
|
sd.Line.SetFlag(flagpair.Key, flagpair.Value);
|
|
}
|
|
|
|
if (applytag)
|
|
{
|
|
//If tag checkbox is checked, apply our new tag no matter what happens next
|
|
s.Tag = tag;
|
|
}
|
|
|
|
// Set the linedef args
|
|
for(int i = 0; i < Linedef.NUM_ARGS; i++)
|
|
{
|
|
// A -1 arg indicates that the arg must be set to the new sector tag
|
|
// and only in this case we set the tag on the sector, because only
|
|
// then we know for sure that we need a tag.
|
|
if(General.Map.Config.MakeDoorArgs[i] == -1)
|
|
{
|
|
sd.Line.Args[i] = tag;
|
|
s.Tag = tag;
|
|
}
|
|
else
|
|
{
|
|
sd.Line.Args[i] = General.Map.Config.MakeDoorArgs[i];
|
|
}
|
|
}
|
|
|
|
// Make sure the line is facing outwards
|
|
if(sd.IsFront)
|
|
{
|
|
sd.Line.FlipVertices();
|
|
sd.Line.FlipSidedefs();
|
|
}
|
|
}
|
|
|
|
// Reset the texture offsets if required
|
|
if(resetoffsets)
|
|
{
|
|
sd.OffsetX = 0;
|
|
sd.OffsetY = 0;
|
|
|
|
if(sd.Other != null)
|
|
{
|
|
sd.Other.OffsetX = 0;
|
|
sd.Other.OffsetY = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// When a single sector was selected, deselect it now
|
|
if(orderedselection.Count == 1) ClearSelection(); //mxd
|
|
|
|
General.Map.Data.UpdateUsedTextures(); //mxd
|
|
}
|
|
|
|
// Done
|
|
form.Dispose();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else //mxd
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a highlight or selection!");
|
|
}
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
//mxd. Make list of selected things
|
|
List<Thing> selectedthings = (BuilderPlug.Me.SyncronizeThingEdit ? new List<Thing>(General.Map.Map.GetSelectedThings(true)) : new List<Thing>());
|
|
|
|
// Make list of selected sectors
|
|
List<Sector> selectedsectors = new List<Sector>(General.Map.Map.GetSelectedSectors(true));
|
|
if((selectedsectors.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
selectedsectors.Add(highlighted);
|
|
|
|
//mxd. Add things?
|
|
if(BuilderPlug.Me.SyncronizeThingEdit)
|
|
{
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == null) t.DetermineSector();
|
|
if(t.Sector == highlighted) selectedthings.Add(t);
|
|
}
|
|
}
|
|
}
|
|
if(selectedsectors.Count == 0 && selectedthings.Count == 0) return; //mxd
|
|
|
|
//mxd. Create undo info text
|
|
List<string> info = new List<string>();
|
|
|
|
//mxd. Create sectors info text
|
|
if(selectedsectors.Count > 1)
|
|
info.Add(selectedsectors.Count + " sectors");
|
|
else
|
|
info.Add("a sector");
|
|
|
|
//mxd. Create things info text
|
|
if(selectedthings.Count > 1)
|
|
info.Add(selectedthings.Count + " things");
|
|
else if(selectedthings.Count == 1)
|
|
info.Add("a thing");
|
|
|
|
//mxd. Make undo
|
|
string rest = string.Join(" and ", info.ToArray());
|
|
General.Map.UndoRedo.CreateUndo("Delete " + rest);
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + rest + ".");
|
|
|
|
//mxd. Delete things
|
|
if(selectedthings.Count > 0)
|
|
{
|
|
DeleteThings(selectedthings);
|
|
General.Map.ThingsFilter.Update();
|
|
}
|
|
|
|
// Anything to do?
|
|
if(selectedsectors.Count > 0)
|
|
{
|
|
General.Map.Map.BeginAddRemove(); //mxd
|
|
|
|
// Dispose selected sectors
|
|
foreach(Sector s in selectedsectors)
|
|
{
|
|
//mxd. Get all the linedefs
|
|
List<Linedef> lines = new List<Linedef>(s.Sidedefs.Count);
|
|
foreach(Sidedef side in s.Sidedefs) lines.Add(side.Line);
|
|
|
|
// Dispose the sector
|
|
s.Dispose();
|
|
|
|
// Check all the lines
|
|
for(int i = lines.Count - 1; i >= 0; i--)
|
|
{
|
|
// If the line has become orphaned, remove it
|
|
if((lines[i].Front == null) && (lines[i].Back == null))
|
|
{
|
|
// Remove line
|
|
lines[i].Dispose();
|
|
}
|
|
else
|
|
{
|
|
// If the line only has a back side left, flip the line and sides
|
|
if((lines[i].Front == null) && (lines[i].Back != null))
|
|
{
|
|
lines[i].FlipVertices();
|
|
lines[i].FlipSidedefs();
|
|
}
|
|
|
|
//mxd. Check textures.
|
|
if(lines[i].Front.MiddleRequired() && lines[i].Front.LongMiddleTexture == MapSet.EmptyLongName)
|
|
{
|
|
if(lines[i].Front.LongHighTexture != MapSet.EmptyLongName)
|
|
{
|
|
lines[i].Front.SetTextureMid(lines[i].Front.HighTexture);
|
|
}
|
|
else if(lines[i].Front.LongLowTexture != MapSet.EmptyLongName)
|
|
{
|
|
lines[i].Front.SetTextureMid(lines[i].Front.LowTexture);
|
|
}
|
|
}
|
|
|
|
//mxd. Do we still need high/low textures?
|
|
lines[i].Front.RemoveUnneededTextures(false);
|
|
|
|
// Update sided flags
|
|
lines[i].ApplySidedFlags();
|
|
}
|
|
}
|
|
}
|
|
|
|
General.Map.Map.EndAddRemove(); //mxd
|
|
|
|
// Recreate the blockmap since it shouldn't include the deleted sectors anymore
|
|
CreateBlockmap();
|
|
|
|
// Clear the cache of things that already got their sector determined
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
}
|
|
|
|
if(selectedthings.Count > 0 || selectedsectors.Count > 0)
|
|
{
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
UpdateOverlaySurfaces(); //mxd
|
|
|
|
// Make text labels for sectors
|
|
SetupLabels();
|
|
UpdateSelectedLabels();
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("dissolveitem", BaseAction = true)] //mxd
|
|
public void DissolveItem()
|
|
{
|
|
//TODO handle this differently?..
|
|
DeleteItem();
|
|
}
|
|
|
|
// This joins sectors together and keeps all lines
|
|
[BeginAction("joinsectors")]
|
|
public void JoinSectors()
|
|
{
|
|
// Worth our money?
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true); //mxd
|
|
if(selected.Count > 1)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Join " + selected.Count + " sectors");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Joined " + selected.Count + " sectors.");
|
|
|
|
//mxd. Things may require updating
|
|
List<Thing> affectedthings = new List<Thing>();
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
if(t.Sector != null && selected.Contains(t.Sector)) affectedthings.Add(t);
|
|
|
|
// Merge
|
|
JoinMergeSectors(false);
|
|
|
|
//mxd. Things may require updating
|
|
foreach(Thing t in affectedthings) t.DetermineSector();
|
|
|
|
// Map was changed
|
|
General.Map.IsChanged = true;
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Recreate the blockmap
|
|
CreateBlockmap();
|
|
|
|
// Clear the cache of things that already got their sector determined
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
|
|
//mxd. Update
|
|
UpdateOverlaySurfaces();
|
|
UpdateEffectLabels();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This joins sectors together and removes the lines in between
|
|
[BeginAction("mergesectors")]
|
|
public void MergeSectors()
|
|
{
|
|
// Worth our money?
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true); //mxd
|
|
if(selected.Count > 1)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Merge " + selected.Count + " sectors");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Merged " + selected.Count + " sectors.");
|
|
|
|
//mxd. Things may require updating
|
|
List<Thing> affectedthings = new List<Thing>();
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
if(t.Sector != null && selected.Contains(t.Sector)) affectedthings.Add(t);
|
|
|
|
// Merge
|
|
JoinMergeSectors(true);
|
|
|
|
//mxd. Things may require updating
|
|
foreach(Thing t in affectedthings) t.DetermineSector();
|
|
|
|
// Map was changed
|
|
General.Map.IsChanged = true;
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
highlightasso.Set(highlighted);
|
|
|
|
// Recreate the blockmap
|
|
CreateBlockmap();
|
|
|
|
// Clear the cache of things that already got their sector determined
|
|
determinedsectorthings = new ConcurrentDictionary<Thing, bool>();
|
|
|
|
//mxd. Update
|
|
UpdateOverlaySurfaces();
|
|
UpdateEffectLabels();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// Make gradient brightness
|
|
[BeginAction("gradientbrightness")]
|
|
public void MakeGradientBrightness()
|
|
{
|
|
// Need at least 3 selected sectors
|
|
// The first and last are not modified
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count > 2)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected sectors.");
|
|
General.Map.UndoRedo.CreateUndo("Gradient brightness");
|
|
|
|
//mxd
|
|
Sector start = General.GetByIndex(orderedselection, 0);
|
|
Sector end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
|
|
|
|
//mxd. Use UDMF light?
|
|
string mode = (string)BuilderPlug.Me.MenusForm.GradientModeMenu.SelectedItem;
|
|
InterpolationTools.Mode interpolationmode = (InterpolationTools.Mode) BuilderPlug.Me.MenusForm.GradientInterpolationMenu.SelectedIndex;
|
|
if(General.Map.UDMF && mode != MenusForm.BrightnessGradientModes.Sectors)
|
|
{
|
|
if(mode == MenusForm.BrightnessGradientModes.Ceilings || mode == MenusForm.BrightnessGradientModes.Floors)
|
|
{
|
|
string lightKey;
|
|
string lightAbsKey;
|
|
int startbrightness, endbrightness;
|
|
|
|
if(mode == MenusForm.BrightnessGradientModes.Ceilings)
|
|
{
|
|
lightKey = "lightceiling";
|
|
lightAbsKey = "lightceilingabsolute";
|
|
}
|
|
else //should be floors...
|
|
{
|
|
lightKey = "lightfloor";
|
|
lightAbsKey = "lightfloorabsolute";
|
|
}
|
|
|
|
//get total brightness of start sector
|
|
if(start.Fields.GetValue(lightAbsKey, false))
|
|
startbrightness = start.Fields.GetValue(lightKey, 0);
|
|
else
|
|
startbrightness = Math.Min(255, Math.Max(0, start.Brightness + start.Fields.GetValue(lightKey, 0)));
|
|
|
|
//get total brightness of end sector
|
|
if(end.Fields.GetValue(lightAbsKey, false))
|
|
endbrightness = end.Fields.GetValue(lightKey, 0);
|
|
else
|
|
endbrightness = Math.Min(255, Math.Max(0, end.Brightness + end.Fields.GetValue(lightKey, 0)));
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
s.Fields.BeforeFieldsChange();
|
|
double u = index / (double)(orderedselection.Count - 1);
|
|
double b = Math.Round(InterpolationTools.Interpolate(startbrightness, endbrightness, u, interpolationmode));
|
|
|
|
//absolute flag set?
|
|
if(s.Fields.GetValue(lightAbsKey, false))
|
|
{
|
|
if(s.Fields.ContainsKey(lightKey))
|
|
s.Fields[lightKey].Value = (int) b;
|
|
else
|
|
s.Fields.Add(lightKey, new UniValue(UniversalType.Integer, (int) b));
|
|
}
|
|
else
|
|
{
|
|
UniFields.SetInteger(s.Fields, lightKey, (int) b - s.Brightness, 0);
|
|
}
|
|
|
|
s.UpdateNeeded = true;
|
|
index++;
|
|
}
|
|
}
|
|
else if(mode == MenusForm.BrightnessGradientModes.Fade)
|
|
{
|
|
ApplyColorGradient(orderedselection, start, end, interpolationmode, "fadecolor", 0);
|
|
}
|
|
else if(mode == MenusForm.BrightnessGradientModes.Light)
|
|
{
|
|
ApplyColorGradient(orderedselection, start, end, interpolationmode, "lightcolor", 0xFFFFFF);
|
|
}
|
|
else if(mode == MenusForm.BrightnessGradientModes.LightAndFade)
|
|
{
|
|
ApplyColorGradient(orderedselection, start, end, interpolationmode, "fadecolor", 0);
|
|
ApplyColorGradient(orderedselection, start, end, interpolationmode, "lightcolor", 0xFFFFFF);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
double u = index / (double)(orderedselection.Count - 1);
|
|
s.Brightness = (int)Math.Round(InterpolationTools.Interpolate(start.Brightness, end.Brightness, u, interpolationmode)); //mxd
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 sectors first!");
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private static void ApplyColorGradient(ICollection<Sector> orderedselection, Sector start, Sector end, InterpolationTools.Mode interpolationmode, string key, int defaultvalue)
|
|
{
|
|
if(!start.Fields.ContainsKey(key) && !end.Fields.ContainsKey(key))
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "First or last selected sector must have the \"" + key + "\" property!");
|
|
}
|
|
else
|
|
{
|
|
PixelColor startcolor, endcolor;
|
|
if(key == "fadecolor")
|
|
{
|
|
startcolor = Tools.GetSectorFadeColor(start);
|
|
endcolor = Tools.GetSectorFadeColor(end);
|
|
}
|
|
else
|
|
{
|
|
startcolor = PixelColor.FromInt(start.Fields.GetValue(key, defaultvalue));
|
|
endcolor = PixelColor.FromInt(end.Fields.GetValue(key, defaultvalue));
|
|
}
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
if(index > 0 && index < orderedselection.Count - 1)
|
|
{
|
|
s.Fields.BeforeFieldsChange();
|
|
float u = index / (orderedselection.Count - 1.0f);
|
|
int c = InterpolationTools.InterpolateColor(startcolor, endcolor, u, interpolationmode).WithAlpha(0).ToInt(); // No alpha here!
|
|
|
|
UniFields.SetInteger(s.Fields, key, c, defaultvalue);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make gradient floors
|
|
[BeginAction("gradientfloors")]
|
|
public void MakeGradientFloors()
|
|
{
|
|
// Need at least 3 selected sectors
|
|
// The first and last are not modified
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count > 2)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient floor heights over selected sectors.");
|
|
General.Map.UndoRedo.CreateUndo("Gradient floor heights");
|
|
|
|
int startlevel = General.GetByIndex(orderedselection, 0).FloorHeight;
|
|
int endlevel = General.GetByIndex(orderedselection, orderedselection.Count - 1).FloorHeight;
|
|
InterpolationTools.Mode interpolationmode = (InterpolationTools.Mode)BuilderPlug.Me.MenusForm.GradientInterpolationMenu.SelectedIndex; //mxd
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
float u = index / (float)(orderedselection.Count - 1);
|
|
s.FloorHeight = (int)Math.Round(InterpolationTools.Interpolate(startlevel, endlevel, u, interpolationmode)); //mxd
|
|
index++;
|
|
}
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 sectors first!");
|
|
}
|
|
}
|
|
|
|
// Make gradient ceilings
|
|
[BeginAction("gradientceilings")]
|
|
public void MakeGradientCeilings()
|
|
{
|
|
// Need at least 3 selected sectors
|
|
// The first and last are not modified
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count > 2)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient ceiling heights over selected sectors.");
|
|
General.Map.UndoRedo.CreateUndo("Gradient ceiling heights");
|
|
|
|
int startlevel = General.GetByIndex(orderedselection, 0).CeilHeight;
|
|
int endlevel = General.GetByIndex(orderedselection, orderedselection.Count - 1).CeilHeight;
|
|
InterpolationTools.Mode interpolationmode = (InterpolationTools.Mode)BuilderPlug.Me.MenusForm.GradientInterpolationMenu.SelectedIndex; //mxd
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
float u = (float)index / (orderedselection.Count - 1);
|
|
s.CeilHeight = (int)Math.Round(InterpolationTools.Interpolate(startlevel, endlevel, u, interpolationmode));
|
|
index++;
|
|
}
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 sectors first!");
|
|
}
|
|
}
|
|
|
|
// Change heights
|
|
[BeginAction("lowerfloor8")]
|
|
public void LowerFloors8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
General.Interface.DisplayStatus(StatusType.Action, "Lowered floor heights by 8mp.");
|
|
General.Map.UndoRedo.CreateUndo("Floor heights change", this, UndoGroup.FloorHeightChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected) s.FloorHeight -= 8;
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// Change heights
|
|
[BeginAction("raisefloor8")]
|
|
public void RaiseFloors8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
General.Interface.DisplayStatus(StatusType.Action, "Raised floor heights by 8mp.");
|
|
General.Map.UndoRedo.CreateUndo("Floor heights change", this, UndoGroup.FloorHeightChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected) s.FloorHeight += 8;
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// Change heights
|
|
[BeginAction("lowerceiling8")]
|
|
public void LowerCeilings8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
General.Interface.DisplayStatus(StatusType.Action, "Lowered ceiling heights by 8mp.");
|
|
General.Map.UndoRedo.CreateUndo("Ceiling heights change", this, UndoGroup.CeilingHeightChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected) s.CeilHeight -= 8;
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// Change heights
|
|
[BeginAction("raiseceiling8")]
|
|
public void RaiseCeilings8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
General.Interface.DisplayStatus(StatusType.Action, "Raised ceiling heights by 8mp.");
|
|
General.Map.UndoRedo.CreateUndo("Ceiling heights change", this, UndoGroup.CeilingHeightChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected) s.CeilHeight += 8;
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. Raise brightness
|
|
[BeginAction("raisebrightness8")]
|
|
public void RaiseBrightness8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
Sector first = General.GetByIndex(selected, 0); //mxd
|
|
int diff = General.Map.Config.BrightnessLevels.GetNextHigher(first.Brightness) - first.Brightness; //mxd
|
|
General.Interface.DisplayStatus(StatusType.Action, "Raised sector brightness by " + diff + ".");
|
|
General.Map.UndoRedo.CreateUndo("Sector brightness change", this, UndoGroup.SectorBrightnessChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected)
|
|
{
|
|
s.Brightness = General.Map.Config.BrightnessLevels.GetNextHigher(s.Brightness);
|
|
s.UpdateNeeded = true;
|
|
s.UpdateCache();
|
|
}
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd. Lower brightness
|
|
[BeginAction("lowerbrightness8")]
|
|
public void LowerBrightness8()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
Sector first = General.GetByIndex(selected, 0); //mxd
|
|
int diff = first.Brightness - General.Map.Config.BrightnessLevels.GetNextLower(first.Brightness); //mxd
|
|
General.Interface.DisplayStatus(StatusType.Action, "Lowered sector brightness by " + diff + ".");
|
|
General.Map.UndoRedo.CreateUndo("Sector brightness change", this, UndoGroup.SectorBrightnessChange, CreateSelectionCRC(selected));
|
|
|
|
// Change heights
|
|
foreach(Sector s in selected)
|
|
{
|
|
s.Brightness = General.Map.Config.BrightnessLevels.GetNextLower(s.Brightness);
|
|
s.UpdateNeeded = true;
|
|
s.UpdateCache();
|
|
}
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
// Clear labels
|
|
foreach(TextLabel[] labelarray in labels.Values)
|
|
foreach(TextLabel l in labelarray) l.Text = "";
|
|
UpdateOverlaySurfaces(); //mxd
|
|
UpdateEffectLabels(); //mxd
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings()
|
|
{
|
|
// Make list of selected sectors
|
|
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
|
|
List<Vector2D> positions = new List<Vector2D>();
|
|
|
|
if(sectors.Count == 0)
|
|
{
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
{
|
|
sectors.Add(highlighted);
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make list of suitable positions
|
|
foreach(Sector s in sectors)
|
|
{
|
|
Vector2D pos = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
|
|
if(!positions.Contains(pos)) positions.Add(pos);
|
|
}
|
|
|
|
if(positions.Count < 1)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
|
|
return;
|
|
}
|
|
|
|
PlaceThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd. rotate clockwise
|
|
[BeginAction("rotateclockwise")]
|
|
public void RotateCW()
|
|
{
|
|
RotateTextures(5);
|
|
}
|
|
|
|
//mxd. rotate counterclockwise
|
|
[BeginAction("rotatecounterclockwise")]
|
|
public void RotateCCW()
|
|
{
|
|
RotateTextures(-5);
|
|
}
|
|
|
|
//mxd
|
|
private void RotateTextures(float increment)
|
|
{
|
|
if(!General.Map.UDMF)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action works only in UDMF map format!");
|
|
return;
|
|
}
|
|
|
|
// Make list of selected sectors
|
|
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
if(sectors.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
sectors.Add(highlighted);
|
|
|
|
if(sectors.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
string targets;
|
|
string target;
|
|
switch(General.Map.Renderer2D.ViewMode)
|
|
{
|
|
case ViewMode.FloorTextures:
|
|
target = " a floor";
|
|
targets = " floors";
|
|
break;
|
|
|
|
case ViewMode.CeilingTextures:
|
|
target = " a ceiling";
|
|
targets = " ceilings";
|
|
break;
|
|
|
|
default:
|
|
target = " a floor and a ceiling";
|
|
targets = " floors and ceilings";
|
|
break;
|
|
}
|
|
|
|
// Make undo
|
|
if(sectors.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate " + sectors.Count + targets, this, UndoGroup.TextureRotationChange, CreateSelectionCRC(sectors));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + sectors.Count + targets + ".");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate" + target, this, UndoGroup.TextureRotationChange, CreateSelectionCRC(sectors));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated" + target + ".");
|
|
}
|
|
|
|
//rotate stuff
|
|
foreach(Sector s in sectors)
|
|
{
|
|
s.Fields.BeforeFieldsChange();
|
|
|
|
//floor
|
|
if(General.Map.Renderer2D.ViewMode != ViewMode.CeilingTextures)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationfloor", General.ClampAngle(UniFields.GetFloat(s.Fields, "rotationfloor") + increment));
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
//ceiling
|
|
if(General.Map.Renderer2D.ViewMode != ViewMode.FloorTextures)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationceiling", General.ClampAngle(UniFields.GetFloat(s.Fields, "rotationceiling") + increment));
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
// Redraw screen
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Sector> selection = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog(General.Interface);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("fliplinedefs")]
|
|
public void FlipLinedefs()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selected = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip linedefs of " + selected.Count + " sectors");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped linedefs of " + selected.Count + "sectors.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip sector linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped sector linedefs.");
|
|
}
|
|
|
|
HashSet<Linedef> selectedlines = new HashSet<Linedef>();
|
|
foreach(Sector s in selected)
|
|
{
|
|
foreach(Sidedef side in s.Sidedefs)
|
|
{
|
|
// Skip single-sided lines with only front side
|
|
if(!selectedlines.Contains(side.Line) && (side.Line.Back != null || side.Line.Front == null))
|
|
selectedlines.Add(side.Line);
|
|
}
|
|
}
|
|
|
|
// Flip all selected linedefs
|
|
foreach(Linedef l in selectedlines)
|
|
{
|
|
l.FlipVertices();
|
|
l.FlipSidedefs();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignlinedefs")]
|
|
public void AlignLinedefs()
|
|
{
|
|
// Get selection
|
|
ICollection<Sector> selection = General.Map.Map.GetSelectedSectors(true);
|
|
|
|
if(selection.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selection.Add(highlighted);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selection.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align linedefs of " + selection.Count + " sectors");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned linedefs of " + selection.Count + "sectors.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align sector linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned sector linedefs.");
|
|
}
|
|
|
|
// Flip lines
|
|
Tools.FlipSectorLinedefs(selection, false);
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("smartgridtransform", BaseAction = true)]
|
|
protected void SmartGridTransform()
|
|
{
|
|
General.Map.Grid.SetGridRotation(0.0);
|
|
General.Map.Grid.SetGridOrigin(0, 0);
|
|
General.Map.GridVisibilityChanged();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|