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Scripting
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ActorStructure.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
AmbientSoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
AnimdefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CvarInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateActorStructure.cs
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Fixed: wild exception while replacing ZScript actor from DECORATE
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2017-01-19 09:16:55 +02:00 |
DecorateCategoryInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
GldefsParser.cs
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Fixed GLDEFS attenuate 1 and subtractive 1 logic
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2017-01-20 00:59:04 +02:00 |
LockDefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
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Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
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2017-01-17 04:51:12 +02:00 |
ModeldefParser.cs
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
ModeldefStructure.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PatchStructure.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ReverbsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
TerrainParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
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2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
ZScriptActorStructure.cs
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
ZScriptParser.cs
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
ZScriptStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
ZScriptTokenizer.cs
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |