mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
101 lines
2.1 KiB
C#
101 lines
2.1 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public class EnumList : List<EnumItem>
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private readonly string name; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Name { get { return name; } } //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
// Constructor for custom list
|
|
internal EnumList()
|
|
{
|
|
}
|
|
|
|
// Constructor to load from dictionary
|
|
internal EnumList(IDictionary dic)
|
|
{
|
|
this.name = "<unnamed>"; //mxd
|
|
|
|
// Read the dictionary
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Add item
|
|
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
|
|
base.Add(item);
|
|
}
|
|
}
|
|
|
|
// Constructor to load from configuration
|
|
internal EnumList(string name, Configuration cfg)
|
|
{
|
|
this.name = name; //mxd
|
|
|
|
// Read the list from configuration
|
|
IDictionary dic = cfg.ReadSetting("enums." + name, new Hashtable());
|
|
foreach(DictionaryEntry de in dic)
|
|
{
|
|
// Add item
|
|
EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString());
|
|
base.Add(item);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This gets an item by value
|
|
// Returns null when item could not be found
|
|
public EnumItem GetByEnumIndex(string value)
|
|
{
|
|
// Find the item
|
|
foreach(EnumItem i in this)
|
|
{
|
|
if(i.Value == value) return i;
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|