UltimateZoneBuilder/Source/Core/Controls/ThingInfoPanel.cs
MaxED ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00

242 lines
6.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.GZBuilder; //mxd
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal partial class ThingInfoPanel : UserControl
{
private int hexenformatwidth;
private int doomformatwidth;
// Constructor
public ThingInfoPanel()
{
// Initialize
InitializeComponent();
// Hide stuff when in Doom format
hexenformatwidth = infopanel.Width;
doomformatwidth = infopanel.Width - 190;
}
// This shows the info
public void ShowInfo(Thing t)
{
ThingTypeInfo ti;
LinedefActionInfo act = null;
TypeHandler th;
string actioninfo = "";
string zinfo;
float zvalue;
// Show/hide stuff depending on format
if(!General.Map.FormatInterface.HasActionArgs)
{
arglbl1.Visible = false;
arglbl2.Visible = false;
arglbl3.Visible = false;
arglbl4.Visible = false;
arglbl5.Visible = false;
arg1.Visible = false;
arg2.Visible = false;
arg3.Visible = false;
arg4.Visible = false;
arg5.Visible = false;
infopanel.Width = doomformatwidth;
}
else
{
arglbl1.Visible = true;
arglbl2.Visible = true;
arglbl3.Visible = true;
arglbl4.Visible = true;
arglbl5.Visible = true;
arg1.Visible = true;
arg2.Visible = true;
arg3.Visible = true;
arg4.Visible = true;
arg5.Visible = true;
infopanel.Width = hexenformatwidth;
}
// Move panel
spritepanel.Left = infopanel.Left + infopanel.Width + infopanel.Margin.Right + spritepanel.Margin.Left;
flagsPanel.Left = spritepanel.Left + spritepanel.Width + spritepanel.Margin.Right + flagsPanel.Margin.Left; //mxd
// Lookup thing info
ti = General.Map.Data.GetThingInfo(t.Type);
// Get thing action information
if(General.Map.Config.LinedefActions.ContainsKey(t.Action))
{
act = General.Map.Config.LinedefActions[t.Action];
actioninfo = act.ToString();
}
else if(t.Action == 0)
actioninfo = t.Action.ToString() + " - None";
else
actioninfo = t.Action.ToString() + " - Unknown";
// Determine z info to show
t.DetermineSector();
if(ti.AbsoluteZ)
{
zvalue = t.Position.z;
zinfo = zvalue.ToString();
}
else
{
if(t.Sector != null)
{
// Hangs from ceiling?
if(ti.Hangs)
{
zvalue = (float)t.Sector.CeilHeight - t.Position.z - ti.Height; //mxd
zinfo = zvalue.ToString();
}
else
{
zvalue = (float)t.Sector.FloorHeight + t.Position.z;
zinfo = zvalue.ToString();
}
}
else
{
zvalue = t.Position.z;
if(zvalue >= 0.0f) zinfo = "+" + zvalue.ToString(); else zinfo = zvalue.ToString();
}
}
// Thing info
infopanel.Text = " Thing " + t.Index + " ";
type.Text = t.Type + " - " + ti.Title;
action.Text = actioninfo;
position.Text = t.Position.x.ToString() + ", " + t.Position.y.ToString() + ", " + zinfo;
tag.Text = t.Tag.ToString();
angle.Text = t.AngleDoom.ToString() + "\u00B0";
// Sprite
if(ti.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (ti.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
{
spritename.Text = "";
General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).GetBitmap());
}
else if((ti.Sprite.Length <= 8) && (ti.Sprite.Length > 0))
{
spritename.Text = ti.Sprite;
General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).GetPreview());
}
else
{
spritename.Text = "";
spritetex.BackgroundImage = null;
}
// Arguments
ArgumentInfo[] arginfo = (((t.Action == 0 || act == null) && ti.Args[0] != null) ? ti.Args : act.Args); //mxd
//mxd
bool hasArg0Str = General.Map.UDMF && Array.IndexOf(GZGeneral.ACS_SPECIALS, t.Action) != -1 && t.Fields.ContainsKey("arg0str");
arglbl1.Text = hasArg0Str ? "Script name:" : arginfo[0].Title + ":"; //mxd
arglbl2.Text = arginfo[1].Title + ":";
arglbl3.Text = arginfo[2].Title + ":";
arglbl4.Text = arginfo[3].Title + ":";
arglbl5.Text = arginfo[4].Title + ":";
arglbl1.Enabled = arginfo[0].Used;
arglbl2.Enabled = arginfo[1].Used;
arglbl3.Enabled = arginfo[2].Used;
arglbl4.Enabled = arginfo[3].Used;
arglbl5.Enabled = arginfo[4].Used;
arg1.Enabled = arginfo[0].Used;
arg2.Enabled = arginfo[1].Used;
arg3.Enabled = arginfo[2].Used;
arg4.Enabled = arginfo[3].Used;
arg5.Enabled = arginfo[4].Used;
//mxd
if(hasArg0Str) {
arg1.Text = '"' + t.Fields["arg0str"].Value.ToString() + '"';
} else {
th = General.Types.GetArgumentHandler(arginfo[0]);
th.SetValue(t.Args[0]);
arg1.Text = th.GetStringValue();
}
th = General.Types.GetArgumentHandler(arginfo[1]);
th.SetValue(t.Args[1]);
arg2.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(arginfo[2]);
th.SetValue(t.Args[2]);
arg3.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(arginfo[3]);
th.SetValue(t.Args[3]);
arg4.Text = th.GetStringValue();
th = General.Types.GetArgumentHandler(arginfo[4]);
th.SetValue(t.Args[4]);
arg5.Text = th.GetStringValue();
//mxd. Flags
flags.Items.Clear();
foreach(KeyValuePair<string, bool> group in t.Flags){
if(group.Value) {
ListViewItem item = new ListViewItem(General.Map.Config.ThingFlags[group.Key]);
item.Checked = true;
flags.Items.Add(item);
}
}
//mxd. Flags panel visibility and size
flagsPanel.Visible = (flags.Items.Count > 0);
if(flags.Items.Count > 0) {
int itemWidth = flags.Items[0].GetBounds(ItemBoundsPortion.Entire).Width;
if(itemWidth == 0) itemWidth = 96;
flags.Width = itemWidth * (int)Math.Ceiling(flags.Items.Count / 5.0f);
flagsPanel.Width = flags.Width + flags.Left * 2;
}
// Show the whole thing
this.Show();
this.Update();
}
// When visible changed
protected override void OnVisibleChanged(EventArgs e)
{
// Hiding panels
if(!this.Visible)
{
spritetex.BackgroundImage = null;
}
// Call base
base.OnVisibleChanged(e);
}
}
}