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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Updated skybox model to better match GZDoom's skybox. Also the sky texture was flipped horizontally. Fixed, Visual mode: "Select with the same texture" action is now able to select sidedef parts only visible because of slopes. Fixed, Visual mode: skybox texture was not updated after using "Open map in current wad" action. Fixed, Visual mode: in some cases Visual camera was placed below sector's floor when "Sync camera position between 2D and 3D modes" setting was enabled. Fixed: numeric thing flags with inverted UDMF flag defined in "thingflagstranslation" Game configuration block were lost when copy-pasting a thing. Fixed, command line arguments: fixed a crash when loading a map from a wad with existing .dbs file. |
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.. | ||
IVisualPickable.cs | ||
VisualBlockEntry.cs | ||
VisualBlockMap.cs | ||
VisualCamera.cs | ||
VisualGeometry.cs | ||
VisualMode.cs | ||
VisualPickResult.cs | ||
VisualSector.cs | ||
VisualThing.cs | ||
VisualVertex.cs |