UltimateZoneBuilder/Source/Core/Data/WADReader.cs
MaxED 7772ebbb52 Fixed: voxels were incorrectly loaded from WADs.
Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a vertex while holding Alt-Shift keys when there were no new points drawn in current mode.
2016-07-17 21:38:29 +00:00

1368 lines
41 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.ZDoom;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class WADReader : DataReader
{
#region ================== Constants
//mxd. TEXTUREx flags
private const int TX_WORLDPANNING = 0x8000;
//mxd. Sprite recognition. Also http://regexr.com/ is a nice site ^.^
private static readonly Regex sprite6 = new Regex(@"(\S{4}[A-Za-z\[\]\\]{1}[0-8]{1})");
private static readonly Regex sprite8 = new Regex(@"(\S{4}[A-Za-z\[\]\\]{1}[0-8]{1}[A-Za-z\[\]\\]{1}[0-8]{1})");
//mxd. Voxel recognition.
private static readonly Regex voxel = new Regex(@"^\S{4}(([A-Za-z][0-9]){0,2}|[A-Za-z]{0,1})$");
#endregion
#region ================== Structures
private struct LumpRange
{
public int start;
public int end;
}
#endregion
#region ================== Variables
// Source
private WAD file;
private bool is_iwad;
private bool strictpatches;
// Lump ranges
private List<LumpRange> flatranges;
private List<LumpRange> invertedflatranges; //mxd
private List<LumpRange> patchranges;
private List<LumpRange> spriteranges;
private List<LumpRange> textureranges;
private List<LumpRange> hiresranges; //mxd
private List<LumpRange> colormapranges;
private List<LumpRange> voxelranges; //mxd
#endregion
#region ================== Properties
public bool IsIWAD { get { return is_iwad; } }
internal WAD WadFile { get { return file; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
public WADReader(DataLocation dl, bool asreadonly) : base(dl, asreadonly)
{
General.WriteLogLine("Opening WAD resource \"" + location.location + "\"");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Initialize
file = new WAD(location.location, true);
strictpatches = dl.option1;
Initialize(); //mxd
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd. Constructor for temporary WAD files
internal WADReader(DataLocation dl, bool asreadonly, bool create) : base(dl, asreadonly)
{
if(!create)
{
General.WriteLogLine("Opening WAD resource \"" + location.location + "\"");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
}
// Initialize
file = new WAD(location.location, asreadonly);
strictpatches = dl.option1;
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd
private void Initialize()
{
is_iwad = file.IsIWAD;
isreadonly = file.IsReadOnly; // I guess opening an official IWAD in write-enabled mode is possible
// Initialize
patchranges = new List<LumpRange>();
spriteranges = new List<LumpRange>();
flatranges = new List<LumpRange>();
textureranges = new List<LumpRange>();
hiresranges = new List<LumpRange>(); //mxd
colormapranges = new List<LumpRange>();
voxelranges = new List<LumpRange>(); //mxd
// Find ranges
FindRanges(patchranges, General.Map.Config.PatchRanges, "patches", "Patch");
FindRanges(spriteranges, General.Map.Config.SpriteRanges, "sprites", "Sprite");
FindRanges(flatranges, General.Map.Config.FlatRanges, "flats", "Flat");
FindRanges(textureranges, General.Map.Config.TextureRanges, "textures", "Texture");
FindRanges(hiresranges, General.Map.Config.HiResRanges, "hires", "HiRes texture");
FindRanges(colormapranges, General.Map.Config.ColormapRanges, "colormaps", "Colormap");
FindRanges(voxelranges, General.Map.Config.VoxelRanges, "voxels", "Voxel");
//mxd
invertedflatranges = new List<LumpRange>();
if(flatranges.Count > 0)
{
//add range before the first flatrange
if(flatranges[0].start > 0)
{
LumpRange range = new LumpRange {start = 0, end = flatranges[0].start - 1};
invertedflatranges.Add(range);
}
//add ranges between flatranges
for(int i = 1; i < flatranges.Count; i++)
{
LumpRange range = new LumpRange { start = flatranges[i - 1].end + 1, end = flatranges[i].start - 1 };
invertedflatranges.Add(range);
}
//add range after the last flatrange
if(flatranges[flatranges.Count - 1].end < file.Lumps.Count - 1)
{
LumpRange range = new LumpRange { start = flatranges[flatranges.Count - 1].end + 1, end = file.Lumps.Count - 1 };
invertedflatranges.Add(range);
}
}
else // No flat ranges? Make one giant range then...
{
LumpRange range = new LumpRange {start = 0, end = file.Lumps.Count - 1};
invertedflatranges.Add(range);
}
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing WAD resource \"" + location.location + "\"");
// Clean up
file.Dispose();
// Done
base.Dispose();
}
}
#endregion
#region ================== Management
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This suspends use of this resource
public override void Suspend()
{
file.Dispose();
base.Suspend();
}
// This resumes use of this resource
public override void Resume()
{
file = new WAD(location.location, true);
is_iwad = file.IsIWAD;
base.Resume();
}
// This fills a ranges list
private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename, string elementname)
{
Dictionary<LumpRange, KeyValuePair<string, string>> failedranges = new Dictionary<LumpRange, KeyValuePair<string, string>>(); //mxd
Dictionary<int, bool> successfulrangestarts = new Dictionary<int, bool>(); //mxd
Dictionary<int, bool> failedrangestarts = new Dictionary<int, bool>(); //mxd
foreach(DictionaryEntry r in rangeinfos)
{
// Read start and end
string rangestart = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".start", "");
string rangeend = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".end", "");
if((rangestart.Length > 0) && (rangeend.Length > 0))
{
// Find ranges
int startindex = file.FindLumpIndex(rangestart);
while(startindex > -1)
{
LumpRange range = new LumpRange { start = startindex, end = file.FindLumpIndex(rangeend, startindex) };
if(range.end > -1)
{
if(!successfulrangestarts.ContainsKey(startindex)) successfulrangestarts.Add(startindex, false); //mxd
ranges.Add(range);
startindex = file.FindLumpIndex(rangestart, range.end);
}
else
{
//mxd
if(!failedrangestarts.ContainsKey(startindex))
{
failedranges.Add(range, new KeyValuePair<string, string>(rangestart, rangeend)); //mxd
failedrangestarts.Add(startindex, false);
}
startindex = -1;
}
}
}
}
// Don't check official IWADs
if(!file.IsOfficialIWAD)
{
//mxd. Display warnings for unclosed ranges
foreach(KeyValuePair<LumpRange, KeyValuePair<string, string>> group in failedranges)
{
if(successfulrangestarts.ContainsKey(group.Key.start)) continue;
General.ErrorLogger.Add(ErrorType.Warning, "\"" + group.Value.Key + "\" range at index " + group.Key.start + " is not closed in resource \"" + location.GetDisplayName() + "\" (\"" + group.Value.Value + "\" marker is missing).");
}
//mxd. Check duplicates
foreach(LumpRange range in ranges)
{
HashSet<string> names = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
for(int i = range.start + 1; i < range.end; i++)
{
if(names.Contains(file.Lumps[i].Name))
General.ErrorLogger.Add(ErrorType.Warning, elementname + " \"" + file.Lumps[i].Name + "\", index " + i + " is double defined in resource \"" + location.GetDisplayName() + "\".");
else
names.Add(file.Lumps[i].Name);
}
}
}
}
#endregion
#region ================== Palette
// This loads the PLAYPAL palette
public override Playpal LoadPalette()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PLAYPAL
Lump lump = file.FindLump("PLAYPAL");
if(lump != null) return new Playpal(lump.Stream); // Read the PLAYPAL from stream
return null; // No palette
}
#endregion
#region ================== Colormaps
// This loads the textures
public override ICollection<ImageData> LoadColormaps()
{
List<ImageData> images = new List<ImageData>();
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Read ranges from configuration
foreach(DictionaryEntry r in General.Map.Config.ColormapRanges)
{
// Read start and end
string rangestart = General.Map.Config.ReadSetting("colormaps." + r.Key + ".start", "");
string rangeend = General.Map.Config.ReadSetting("colormaps." + r.Key + ".end", "");
if((rangestart.Length > 0) && (rangeend.Length > 0))
{
// Load texture range
LoadColormapsRange(rangestart, rangeend, ref images);
}
}
// Add images to the container-specific texture set
foreach(ImageData img in images) textureset.AddFlat(img);
// Return result
return images;
}
// This loads a range of colormaps
private void LoadColormapsRange(string startlump, string endlump, ref List<ImageData> images)
{
// Continue until no more start can be found
int startindex = file.FindLumpIndex(startlump);
while(startindex > -1)
{
// Find end index
int endindex = file.FindLumpIndex(endlump, startindex + 1);
if(endindex > -1)
{
// Go for all lumps between start and end exclusive
for(int i = startindex + 1; i < endindex; i++)
{
// Lump not zero-length?
if(file.Lumps[i].Length > 0)
{
// Make the image object
ColormapImage image = new ColormapImage(file.Lumps[i].Name);
// Add image to collection
images.Add(image);
}
}
}
// Find the next start
startindex = file.FindLumpIndex(startlump, startindex + 1);
}
}
// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Strictly read patches only between C_START and C_END?
if(strictpatches)
{
// Find the lump in ranges
foreach(LumpRange range in colormapranges)
{
Lump lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
}
else
{
// Find the lump anywhere
Lump lump = file.FindLump(pname);
if(lump != null) return lump.Stream;
}
return null;
}
#endregion
#region ================== Textures
// This loads the textures
public override IEnumerable<ImageData> LoadTextures(PatchNames pnames, Dictionary<string, TexturesParser> cachedparsers)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
float defaultscale = General.Map.Config.DefaultTextureScale; //mxd
// Load two sets of textures, if available
Lump lump = file.FindLump("TEXTURE1");
if(lump != null)
{
LoadTextureSet("TEXTURE1", lump.Stream, ref images, pnames);
if(images.Count > 0) images.RemoveAt(0); //mxd. The first TEXTURE1 texture cannot be used. Let's remove it here
}
lump = file.FindLump("TEXTURE2");
if(lump != null) LoadTextureSet("TEXTURE2", lump.Stream, ref images, pnames);
// Read ranges from configuration
foreach(LumpRange range in textureranges)
{
// Go for all lumps between start and end exclusive
for(int i = range.start + 1; i < range.end; i++)
{
// Lump not zero length?
if(file.Lumps[i].Length > 0)
{
// Make the image
SimpleTextureImage image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
// Add image to collection
images.Add(image);
}
else
{
// Can't load image without size
General.ErrorLogger.Add(ErrorType.Error, "Can't load texture \"" + file.Lumps[i].Name + "\" from \"" + location.GetDisplayName() + "\" because it doesn't contain any data.");
}
}
}
// Load TEXTURES lump file
int lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
//mxd. Added TexturesParser caching
string fullpath = Path.Combine(this.location.location, "TEXTURES#" + lumpindex);
if(cachedparsers.ContainsKey(fullpath))
{
// Make the textures
foreach(TextureStructure t in cachedparsers[fullpath].Textures)
images.Add(t.MakeImage());
}
else
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
cachedparsers.Add(fullpath, LoadTEXTURESTextures(new TextResourceData(this, filedata, "TEXTURES", lumpindex, true), ref images)); //mxd
filedata.Dispose();
}
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Add images to the container-specific texture set
foreach(ImageData img in images) textureset.AddTexture(img);
// Return result
return images;
}
//mxd. This loads the HiRes textures
public override IEnumerable<HiResImage> LoadHiResTextures()
{
List<HiResImage> images = new List<HiResImage>();
// Read ranges from configuration
foreach(LumpRange range in hiresranges)
{
// Go for all lumps between start and end exclusive
for(int i = range.start + 1; i < range.end; i++)
{
// Lump not zero length?
if(file.Lumps[i].Length > 0)
{
// Add image to collection
images.Add(new HiResImage(file.Lumps[i].Name));
}
else
{
// Can't load image without size
General.ErrorLogger.Add(ErrorType.Error, "Can't load HiRes texture \"" + file.Lumps[i].Name + "\" from \"" + location.GetDisplayName() + "\" because it doesn't contain any data.");
}
}
}
return images;
}
// This loads the texture definitions from a TEXTURES lump
public static TexturesParser LoadTEXTURESTextures(TextResourceData data, ref List<ImageData> images)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(data, false);
if(parser.HasError) parser.LogError(); //mxd
// Make the textures
foreach(TextureStructure t in parser.Textures)
{
// Add the texture
images.Add(t.MakeImage());
}
//mxd. Add to text resources collection
if(!General.Map.Data.TextResources.ContainsKey(parser.ScriptType))
General.Map.Data.TextResources[parser.ScriptType] = new HashSet<TextResource>();
foreach(KeyValuePair<string, TextResource> group in parser.TextResources)
General.Map.Data.TextResources[parser.ScriptType].Add(group.Value);
return parser; //mxd
}
// This loads a set of textures
public static void LoadTextureSet(string sourcename, Stream texturedata, ref List<ImageData> images, PatchNames pnames)
{
if(texturedata.Length == 0) return;
BinaryReader reader = new BinaryReader(texturedata);
// Determine default scale
float defaultscale = General.Map.Config.DefaultTextureScale;
// Get number of textures
texturedata.Seek(0, SeekOrigin.Begin);
uint numtextures = reader.ReadUInt32();
// Skip offset bytes (we will read all textures sequentially)
texturedata.Seek(4 * numtextures, SeekOrigin.Current);
// Go for all textures defined in this lump
for(uint i = 0; i < numtextures; i++)
{
// Read texture properties
byte[] namebytes = reader.ReadBytes(8);
int flags = reader.ReadUInt16();
bool worldpanning = (flags & TX_WORLDPANNING) != 0; //mxd
byte scalebytex = reader.ReadByte();
byte scalebytey = reader.ReadByte();
int width = reader.ReadInt16();
int height = reader.ReadInt16();
int patches = reader.ReadInt16();
// Check for doom or strife data format
bool strifedata;
if(patches == 0)
{
// Ignore 2 bytes and then read number of patches
texturedata.Seek(2, SeekOrigin.Current);
patches = reader.ReadInt16();
strifedata = false;
}
else
{
// Texture data is in strife format
strifedata = true;
}
// Determine actual scales
float scalex = (scalebytex == 0 ? defaultscale : 1f / (scalebytex / 8f));
float scaley = (scalebytey == 0 ? defaultscale : 1f / (scalebytey / 8f));
// Validate data
if((width > 0) && (height > 0) && (patches > 0) && (scalex != 0) || (scaley != 0))
{
string texname = Lump.MakeNormalName(namebytes, WAD.ENCODING);
TextureImage image = null;
if(texname.Length > 0)
{
// Make the image object
image = new TextureImage(sourcename, Lump.MakeNormalName(namebytes, WAD.ENCODING),
width, height, scalex, scaley, worldpanning);
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + sourcename + "\". Please consider giving names to your resources.");
}
// Go for all patches in texture
for(int p = 0; p < patches; p++)
{
// Read patch properties
int px = reader.ReadInt16();
int py = reader.ReadInt16();
int pi = reader.ReadUInt16();
if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
// Validate data
if((pi >= 0) && (pi < pnames.Length))
{
if(pnames[pi].Length > 0)
{
// Create patch on image
if(image != null) image.AddPatch(new TexturePatch(pnames[pi], px, py));
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't use an unnamed patch referenced in \"" + sourcename + "\". Please consider giving names to your resources.");
}
}
}
// Add image to collection
if(image != null) images.Add(image);
}
else
{
// Skip patches data
texturedata.Seek(6 * patches, SeekOrigin.Current);
if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
}
}
}
// This returns the patch names from the PNAMES lump
public override PatchNames LoadPatchNames()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PNAMES
Lump lump = file.FindLump("PNAMES");
if(lump != null) return new PatchNames(lump.Stream); // Read the PNAMES from stream
return null; // No patch names found
}
// This finds and returns a patch stream
public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
Lump lump;
// mxd. First strictly read patches between P_START and P_END
foreach(LumpRange range in patchranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
if(!strictpatches)
{
//mxd. Find the lump anywhere EXCEPT flat ranges (the way it's done in ZDoom)
foreach(LumpRange range in invertedflatranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null)
{
patchlocation = location.GetDisplayName();
return lump.Stream;
}
}
// Find the lump anywhere IN flat ranges
foreach(LumpRange range in flatranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null)
{
patchlocation = location.GetDisplayName();
return lump.Stream;
}
}
}
return null;
}
// This finds and returns a texture stream
public override Stream GetTextureData(string pname, bool longname, ref string texturelocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
// Find the lump in ranges
foreach(LumpRange range in textureranges)
{
Lump lump = file.FindLump(pname, range.start, range.end);
if(lump != null)
{
texturelocation = location.GetDisplayName(); //mxd
return lump.Stream;
}
}
return null;
}
//mxd. This finds and returns a HiRes texture stream
public override Stream GetHiResTextureData(string name, ref string hireslocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find the lump in ranges
foreach(LumpRange range in hiresranges)
{
Lump lump = file.FindLump(name, range.start, range.end);
if(lump != null)
{
hireslocation = location.GetDisplayName();
return lump.Stream;
}
}
return null;
}
#endregion
#region ================== Flats
//mxd. This loads the flats
public override IEnumerable<ImageData> LoadFlats(Dictionary<string, TexturesParser> cachedparsers)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
foreach(LumpRange range in flatranges)
{
if(range.end < range.start + 2) continue;
for(int i = range.start + 1; i < range.end; i++)
{
// Lump not zero-length?
if(file.Lumps[i].Length > 0)
{
// Make the image object
FlatImage image = new FlatImage(file.Lumps[i].Name);
// Add image to collection
images.Add(image);
}
}
}
// Load TEXTURES lump file
int lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
//mxd. Added TexturesParser caching
string fullpath = Path.Combine(this.location.location, "TEXTURES#" + lumpindex);
if(cachedparsers.ContainsKey(fullpath))
{
// Make the textures
foreach(TextureStructure t in cachedparsers[fullpath].Flats)
images.Add(t.MakeImage());
}
else
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
cachedparsers.Add(fullpath, LoadTEXTURESFlats(new TextResourceData(this, filedata, "TEXTURES", lumpindex, true), ref images)); //mxd
filedata.Dispose();
}
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Add images to the container-specific texture set
foreach(ImageData img in images) textureset.AddFlat(img);
// Return result
return images;
}
// This loads the flat definitions from a TEXTURES lump
public static TexturesParser LoadTEXTURESFlats(TextResourceData data, ref List<ImageData> images)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(data, false);
if(parser.HasError) parser.LogError(); //mxd
// Make the flat
foreach(TextureStructure t in parser.Flats)
{
// Add the flat
images.Add(t.MakeImage());
}
//mxd. Add to text resources collection
if(!General.Map.Data.TextResources.ContainsKey(parser.ScriptType))
General.Map.Data.TextResources[parser.ScriptType] = new HashSet<TextResource>();
foreach(KeyValuePair<string, TextResource> group in parser.TextResources)
General.Map.Data.TextResources[parser.ScriptType].Add(group.Value);
return parser; //mxd
}
// This finds and returns a patch stream
public override Stream GetFlatData(string pname, bool longname, ref string flatlocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
// Find the lump in ranges
foreach(LumpRange range in flatranges)
{
Lump lump = file.FindLump(pname, range.start, range.end);
if(lump != null)
{
flatlocation = location.GetDisplayName(); //mxd
return lump.Stream;
}
}
return null;
}
#endregion
#region ================== Sprites
// This loads the textures
public override IEnumerable<ImageData> LoadSprites(Dictionary<string, TexturesParser> cachedparsers)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
// Load TEXTURES lump file
int lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
//mxd. Added TexturesParser caching
string fullpath = Path.Combine(this.location.location, "TEXTURES#" + lumpindex);
if(cachedparsers.ContainsKey(fullpath))
{
// Make the textures
foreach(TextureStructure t in cachedparsers[fullpath].Sprites)
images.Add(t.MakeImage());
}
else
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
cachedparsers.Add(fullpath, LoadTEXTURESSprites(new TextResourceData(this, filedata, "TEXTURES", lumpindex, true), ref images)); //mxd
filedata.Dispose();
}
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Return result
return images;
}
// This loads the sprites definitions from a TEXTURES lump
public static TexturesParser LoadTEXTURESSprites(TextResourceData data, ref List<ImageData> images)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(data, false);
if(parser.HasError) parser.LogError(); //mxd
// Make the sprites
foreach(TextureStructure t in parser.Sprites)
{
// Add the sprite
images.Add(t.MakeImage());
}
//mxd. Add to text resources collection
if(!General.Map.Data.TextResources.ContainsKey(parser.ScriptType))
General.Map.Data.TextResources[parser.ScriptType] = new HashSet<TextResource>();
foreach(KeyValuePair<string, TextResource> group in parser.TextResources)
General.Map.Data.TextResources[parser.ScriptType].Add(group.Value);
return parser; //mxd
}
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname, ref string spritelocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find the lump in ranges
foreach(LumpRange range in spriteranges)
{
Lump lump = file.FindLump(pname, range.start, range.end);
if(lump != null)
{
spritelocation = location.GetDisplayName(); //mxd
return lump.Stream;
}
}
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find the lump in ranges
foreach(LumpRange range in spriteranges)
{
Lump lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return true;
}
return false;
}
//mxd. This returns all sprite names in the WAD
public override HashSet<string> GetSpriteNames()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
HashSet<string> result = new HashSet<string>();
foreach(LumpRange range in spriteranges)
{
for(int i = range.start; i < range.end + 1; i++)
if(IsValidSpriteName(file.Lumps[i].Name)) result.Add(file.Lumps[i].Name);
}
return result;
}
//mxd
internal static bool IsValidSpriteName(string name)
{
return (name.Length == 6 && sprite6.IsMatch(name)) || (name.Length == 8 && sprite8.IsMatch(name));
}
#endregion
#region ================== Voxels (mxd)
//mxd. This returns the list of voxels, which can be used without VOXELDEF definition
public override HashSet<string> GetVoxelNames()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
HashSet<string> result = new HashSet<string>();
foreach(LumpRange range in voxelranges)
{
if(range.start == range.end) continue;
for(int i = range.start + 1; i < range.end; i++)
{
if(IsValidVoxelName(file.Lumps[i].Name)) result.Add(file.Lumps[i].Name);
}
}
return result;
}
//mxd
public override IEnumerable<TextResourceData> GetVoxeldefData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("VOXELDEF");
}
//mxd. This finds and returns a voxel stream or null if no voxel was found
public override Stream GetVoxelData(string name, ref string voxellocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
foreach(LumpRange range in voxelranges)
{
if(range.start == range.end) continue;
Lump lump = file.FindLump(name, range.start, range.end);
if(lump != null)
{
voxellocation = location.GetDisplayName();
// Copy stream, because model/voxel streams are expected to be disposed
lump.Stream.Seek(0, SeekOrigin.Begin); // Rewind before use
return new MemoryStream(lump.Stream.ReadAllBytes());
}
}
return null;
}
//mxd
internal static bool IsValidVoxelName(string name)
{
return (name.Length > 3 && name.Length < 7) && voxel.IsMatch(name);
}
#endregion
#region ================== Decorate, Gldefs, Mapinfo, etc...
// This finds and returns DECORATE streams
public override IEnumerable<TextResourceData> GetDecorateData(string pname)
{
if(issuspended) throw new Exception("Data reader is suspended");
List<TextResourceData> result = GetAllLumps(pname); //mxd
//mxd. Return ALL DECORATE lumps
if(result.Count == 0 || string.Compare(pname, "DECORATE", StringComparison.OrdinalIgnoreCase) == 0)
return result;
//mxd. Return THE LAST include lump, because that's the way ZDoom seems to operate
return new List<TextResourceData> {result[result.Count - 1]};
}
//mxd. Should be only one entry per wad
public override IEnumerable<TextResourceData> GetMapinfoData()
{
if(issuspended) throw new Exception("Data reader is suspended");
// First look for ZMAPINFO
List<TextResourceData> result = new List<TextResourceData>();
result.AddRange(GetFirstLump("ZMAPINFO"));
// Then for MAPINFO
if(result.Count == 0) result.AddRange(GetFirstLump("MAPINFO"));
return result;
}
//mxd
public override IEnumerable<TextResourceData> GetGldefsData(string basegame)
{
if(issuspended) throw new Exception("Data reader is suspended");
List<TextResourceData> result = new List<TextResourceData>();
// Try to load game specific GLDEFS first
if(basegame != GameType.UNKNOWN)
{
string lumpname = GameType.GldefsLumpsPerGame[basegame];
result.AddRange(GetAllLumps(lumpname));
}
// Can be many entries per wad
result.AddRange(GetAllLumps("GLDEFS"));
return result;
}
//mxd
public override IEnumerable<TextResourceData> GetModeldefData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("MODELDEF");
}
//mxd
public override IEnumerable<TextResourceData> GetReverbsData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("REVERBS");
}
//mxd
public override IEnumerable<TextResourceData> GetSndInfoData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("SNDINFO");
}
//mxd
public override IEnumerable<TextResourceData> GetSndSeqData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("SNDSEQ");
}
//mxd
public override IEnumerable<TextResourceData> GetAnimdefsData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("ANIMDEFS");
}
//mxd
public override IEnumerable<TextResourceData> GetTerrainData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("TERRAIN");
}
//mxd
public override IEnumerable<TextResourceData> GetX11R6RGBData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("X11R6RGB");
}
//mxd
public override IEnumerable<TextResourceData> GetCvarInfoData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("CVARINFO");
}
//mxd
public override IEnumerable<TextResourceData> GetLockDefsData()
{
if(issuspended) throw new Exception("Data reader is suspended");
return GetAllLumps("LOCKDEFS");
}
//mxd
private IEnumerable<TextResourceData> GetFirstLump(string name)
{
List<TextResourceData> result = new List<TextResourceData>();
int lumpindex = file.FindLumpIndex(name);
if(lumpindex != -1)
result.Add(new TextResourceData(this, file.Lumps[lumpindex].Stream, name, lumpindex, true));
return result;
}
//mxd
private List<TextResourceData> GetAllLumps(string name)
{
List<TextResourceData> result = new List<TextResourceData>();
// Find all lumps with given name
int lumpindex = file.FindLumpIndex(name);
while(lumpindex > -1)
{
// Add to collection
result.Add(new TextResourceData(this, file.Lumps[lumpindex].Stream, name, lumpindex, true));
// Find next entry
lumpindex = file.FindLumpIndex(name, lumpindex + 1);
}
return result;
}
#endregion
#region ================== IO (mxd)
internal override MemoryStream LoadFile(string name)
{
Lump l = file.FindLump(name);
if(l != null)
{
l.Stream.Seek(0, SeekOrigin.Begin);
return new MemoryStream(l.Stream.ReadAllBytes());
}
return null;
}
internal override MemoryStream LoadFile(string name, int lumpindex)
{
if(lumpindex < 0 || file.Lumps.Count <= lumpindex || file.Lumps[lumpindex].Name != name)
return null;
Lump l = file.Lumps[lumpindex];
l.Stream.Seek(0, SeekOrigin.Begin);
return new MemoryStream(l.Stream.ReadAllBytes());
}
internal override bool SaveFile(MemoryStream lumpdata, string lumpname)
{
if(isreadonly) return false;
int insertindex = file.Lumps.Count;
// Remove the lump if it already exists
int li = file.FindLumpIndex(lumpname);
if(li > -1)
{
insertindex = li;
file.RemoveAt(li);
}
// Insert new lump
Lump l = file.Insert(lumpname, insertindex, (int)lumpdata.Length);
l.Stream.Seek(0, SeekOrigin.Begin);
lumpdata.WriteTo(l.Stream);
return true;
}
internal override bool SaveFile(MemoryStream lumpdata, string lumpname, int lumpindex)
{
if(isreadonly || lumpindex < 0 || file.Lumps.Count <= lumpindex || file.Lumps[lumpindex].Name != lumpname)
return false;
// Remove the lump
file.RemoveAt(lumpindex);
// Insert new lump
Lump l = file.Insert(lumpname, lumpindex, (int)lumpdata.Length);
l.Stream.Seek(0, SeekOrigin.Begin);
lumpdata.WriteTo(l.Stream);
return true;
}
internal override bool FileExists(string lumpname)
{
return file.FindLumpIndex(lumpname) != -1;
}
internal override bool FileExists(string lumpname, int lumpindex)
{
return file.FindLumpIndex(lumpname) == lumpindex;
}
#endregion
#region ================== Compiling (mxd)
// This compiles a script lump and returns any errors that may have occurred
// Returns true when our code worked properly (even when the compiler returned errors)
internal override bool CompileLump(string lumpname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
{
int index = file.FindLumpIndex(lumpname);
if(index == -1)
{
errors.Add(new CompilerError { description = "Lump \"" + lumpname + "\" does not exist", filename = this.location.GetDisplayName() });
return false;
}
return CompileLump(lumpname, index, scriptconfig, errors);
}
// This compiles a script lump and returns any errors that may have occurred
// Returns true when our code worked properly (even when the compiler returned errors)
internal override bool CompileLump(string lumpname, int lumpindex, ScriptConfiguration scriptconfig, List<CompilerError> errors)
{
// No compiling required
if(scriptconfig.Compiler == null) return true;
string inputfile;
Compiler compiler;
string reallumpname = lumpname;
// Find the lump
if(lumpname == MapManager.CONFIG_MAP_HEADER) reallumpname = MapManager.TEMP_MAP_HEADER;
Lump lump = file.FindLump(reallumpname);
if(lump == null)
throw new Exception("Unable to find lump \"" + reallumpname + "\" to compile in \"" + location.GetDisplayName() + "\".");
// Determine source file
string sourcefile = (General.Map.FilePathName.Length > 0 ? General.Map.FilePathName : file.Filename);
// Initialize compiler
try
{
compiler = scriptconfig.Compiler.Create();
}
catch(Exception e)
{
// Fail
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
return false;
}
try
{
// Write lump data to temp script file in compiler's temp directory
inputfile = General.MakeTempFilename(compiler.Location, "tmp");
lump.Stream.Seek(0, SeekOrigin.Begin);
BinaryReader reader = new BinaryReader(lump.Stream);
File.WriteAllBytes(inputfile, reader.ReadBytes((int)lump.Stream.Length));
}
catch(Exception e)
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Unable to write script to working file. " + e.GetType().Name + ": " + e.Message));
return false;
}
// Make random output filename
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
// Run compiler
compiler.Parameters = scriptconfig.Parameters;
compiler.InputFile = Path.GetFileName(inputfile);
compiler.OutputFile = Path.GetFileName(outputfile);
compiler.SourceFile = sourcefile;
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
//mxd. AccCompiler requires some additional settings...
if(scriptconfig.ScriptType == ScriptType.ACS)
{
AccCompiler acccompiler = compiler as AccCompiler;
if(acccompiler != null)
{
acccompiler.SourceIsMapScriptsLump = (this == General.Map.TemporaryMapFile && lumpname == "SCRIPTS");
}
}
if(compiler.Run())
{
// Process errors
foreach(CompilerError e in compiler.Errors)
{
CompilerError newerror = e;
// If the error's filename equals our temporary file, use the lump name instead and prefix it with ?
if(string.Compare(e.filename, inputfile, true) == 0) newerror.filename = "?" + reallumpname;
errors.Add(newerror);
}
// No errors?
if(compiler.Errors.Length == 0)
{
// Output file exists?
if(File.Exists(outputfile))
{
// Copy output file data into a lump?
if(!string.IsNullOrEmpty(scriptconfig.ResultLump))
{
// Do that now then
byte[] filedata;
try
{
filedata = File.ReadAllBytes(outputfile);
}
catch(Exception e)
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Unable to read compiler output file. " + e.GetType().Name + ": " + e.Message));
return false;
}
// Store data
SaveFile(new MemoryStream(filedata), scriptconfig.ResultLump);
}
}
}
// Clean up
compiler.Dispose();
// Done
return true;
}
// Fail
compiler.Dispose();
return false;
}
#endregion
}
}