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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Reflection;
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#endregion
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namespace CodeImp.DoomBuilder.Actions
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{
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/// <summary>
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/// This binds a method to an action.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = true)]
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public class ActionAttribute : Attribute
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{
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#region ================== Variables
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// The action to bind to
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protected string action;
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protected bool baseaction;
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protected string library;
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#endregion
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#region ================== Properties
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/// <summary>
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/// Set to true to indicate this is a core Doom Builder action when used within a plugin.
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/// </summary>
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public bool BaseAction { get { return baseaction; } set { baseaction = value; } }
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/// <summary>
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/// Set this to the name of the plugin library when this action is defined by another plugin. The library name is the filename without extension.
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/// </summary>
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public string Library { get { return library; } set { library = value; } }
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internal string ActionName { get { return action; } }
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// This binds a method to an action.
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/// </summary>
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/// <param name="action">The action name as defined in Actions.cfg resource.</param>
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public ActionAttribute(string action)
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{
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// Initialize
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this.action = action;
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this.baseaction = false;
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this.library = "";
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}
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#endregion
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#region ================== Methods
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// This makes the proper name
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public string GetFullActionName(Assembly asm)
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{
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string asmname;
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if(library.Length > 0)
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asmname = library.ToLowerInvariant();
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else if(baseaction)
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asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
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else
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asmname = asm.GetName().Name.ToLowerInvariant();
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return asmname + "_" + action;
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}
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#endregion
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}
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}
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