UltimateZoneBuilder/Source/Core/IO/UniversalMapSetIO.cs

159 lines
6.5 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using System.Collections;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using System.Linq;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalMapSetIO : MapSetIO
{
#region ================== Constructor / Disposer
// Constructor
public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
{
if((manager != null) && (manager.Config != null))
{
// Build the dictionary of UDMF fields that are managed by the UI and should not be shown in the custom UDMF field dialog
foreach ((MapElementType type, List<UniversalFieldInfo> data) in new[] {
(MapElementType.LINEDEF, General.Map.Config.LinedefFields),
(MapElementType.SECTOR, General.Map.Config.SectorFields),
(MapElementType.SIDEDEF, General.Map.Config.SidedefFields),
(MapElementType.THING, General.Map.Config.ThingFields),
(MapElementType.VERTEX, General.Map.Config.VertexFields)
})
{
uifields[type] = new Dictionary<string, UniversalType>(StringComparer.Ordinal);
foreach (UniversalFieldInfo ufi in data.Where(o => o.Managed))
uifields[type].Add(ufi.Name, (UniversalType)ufi.Type);
}
}
}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return int.MaxValue; } }
public override int MaxVertices { get { return int.MaxValue; } }
public override int MaxLinedefs { get { return int.MaxValue; } }
public override int MaxSectors { get { return int.MaxValue; } }
public override int MaxThings { get { return int.MaxValue; } }
public override int MinTextureOffset { get { return int.MinValue; } }
public override int MaxTextureOffset { get { return int.MaxValue; } }
public override int VertexDecimals { get { return 5; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
public override string DecimalsFormat { get { return "0.00000"; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
public override bool HasLinedefTag { get { return true; } }
public override bool HasThingTag { get { return true; } }
public override bool HasThingAction { get { return true; } }
public override bool HasCustomFields { get { return true; } }
public override bool HasThingHeight { get { return true; } }
public override bool HasActionArgs { get { return true; } }
public override bool HasMixedActivations { get { return true; } }
public override bool HasPresetActivations { get { return false; } }
public override bool HasBuiltInActivations { get { return false; } }
public override bool HasNumericLinedefFlags { get { return false; } }
public override bool HasNumericThingFlags { get { return false; } }
public override bool HasNumericLinedefActivations { get { return false; } }
public override int MaxTag { get { return int.MaxValue; } }
public override int MinTag { get { return int.MinValue; } }
public override int MaxAction { get { return int.MaxValue; } }
public override int MinAction { get { return int.MinValue; } }
public override int MaxArgument { get { return int.MaxValue; } }
public override int MinArgument { get { return int.MinValue; } }
public override int MaxEffect { get { return int.MaxValue; } }
public override int MinEffect { get { return int.MinValue; } }
public override int MaxBrightness { get { return int.MaxValue; } }
public override int MinBrightness { get { return int.MinValue; } }
public override int MaxThingType { get { return short.MaxValue; } } //mxd. Editor numbers must be in [1 .. 32767] range
public override int MinThingType { get { return 1; } } //mxd
public override float MaxCoordinate { get { return short.MaxValue; } } //mxd. UDMF maps are still bounded to -32768 .. 32767 range
public override float MinCoordinate { get { return short.MinValue; } } //mxd
public override int MaxThingAngle { get { return int.MaxValue; } }
public override int MinThingAngle { get { return int.MinValue; } }
public override Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get { return uifields; } } //mxd
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
UniversalStreamReader udmfreader = new UniversalStreamReader(uifields); //mxd
// Find the index where first map lump begins
int firstindex = wad.FindLumpIndex(mapname) + 1;
// Get the TEXTMAP lump from wad file
Lump lump = wad.FindLump("TEXTMAP", firstindex);
if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
// Read the UDMF data
lump.Stream.Seek(0, SeekOrigin.Begin);
udmfreader.SetKnownCustomTypes = false;
udmfreader.Read(map, lump.Stream);
// Return result
return map;
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
// Write map to memory stream
MemoryStream memstream = new MemoryStream();
memstream.Seek(0, SeekOrigin.Begin);
udmfwriter.RememberCustomTypes = true;
udmfwriter.Write(map, memstream, manager.Config.EngineName);
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
memstream.WriteTo(lump.Stream);
// Done
memstream.Dispose();
}
#endregion
}
}