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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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159 lines
6.5 KiB
C#
Executable file
159 lines
6.5 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using System.Collections;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using System.Linq;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalMapSetIO : MapSetIO
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{
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
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{
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if((manager != null) && (manager.Config != null))
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{
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// Build the dictionary of UDMF fields that are managed by the UI and should not be shown in the custom UDMF field dialog
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foreach ((MapElementType type, List<UniversalFieldInfo> data) in new[] {
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(MapElementType.LINEDEF, General.Map.Config.LinedefFields),
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(MapElementType.SECTOR, General.Map.Config.SectorFields),
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(MapElementType.SIDEDEF, General.Map.Config.SidedefFields),
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(MapElementType.THING, General.Map.Config.ThingFields),
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(MapElementType.VERTEX, General.Map.Config.VertexFields)
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})
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{
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uifields[type] = new Dictionary<string, UniversalType>(StringComparer.Ordinal);
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foreach (UniversalFieldInfo ufi in data.Where(o => o.Managed))
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uifields[type].Add(ufi.Name, (UniversalType)ufi.Type);
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}
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}
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}
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#endregion
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#region ================== Properties
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public override int MaxSidedefs { get { return int.MaxValue; } }
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public override int MaxVertices { get { return int.MaxValue; } }
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public override int MaxLinedefs { get { return int.MaxValue; } }
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public override int MaxSectors { get { return int.MaxValue; } }
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public override int MaxThings { get { return int.MaxValue; } }
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public override int MinTextureOffset { get { return int.MinValue; } }
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public override int MaxTextureOffset { get { return int.MaxValue; } }
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public override int VertexDecimals { get { return 5; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
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public override string DecimalsFormat { get { return "0.00000"; } } // SRB2 only has integer coordinates, but this setting affects every single numeric field
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public override bool HasLinedefTag { get { return true; } }
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public override bool HasThingTag { get { return true; } }
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public override bool HasThingAction { get { return true; } }
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public override bool HasCustomFields { get { return true; } }
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public override bool HasThingHeight { get { return true; } }
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public override bool HasActionArgs { get { return true; } }
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public override bool HasMixedActivations { get { return true; } }
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public override bool HasPresetActivations { get { return false; } }
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public override bool HasBuiltInActivations { get { return false; } }
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public override bool HasNumericLinedefFlags { get { return false; } }
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public override bool HasNumericThingFlags { get { return false; } }
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public override bool HasNumericLinedefActivations { get { return false; } }
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public override int MaxTag { get { return int.MaxValue; } }
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public override int MinTag { get { return int.MinValue; } }
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public override int MaxAction { get { return int.MaxValue; } }
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public override int MinAction { get { return int.MinValue; } }
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public override int MaxArgument { get { return int.MaxValue; } }
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public override int MinArgument { get { return int.MinValue; } }
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public override int MaxEffect { get { return int.MaxValue; } }
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public override int MinEffect { get { return int.MinValue; } }
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public override int MaxBrightness { get { return int.MaxValue; } }
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public override int MinBrightness { get { return int.MinValue; } }
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public override int MaxThingType { get { return short.MaxValue; } } //mxd. Editor numbers must be in [1 .. 32767] range
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public override int MinThingType { get { return 1; } } //mxd
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public override float MaxCoordinate { get { return short.MaxValue; } } //mxd. UDMF maps are still bounded to -32768 .. 32767 range
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public override float MinCoordinate { get { return short.MinValue; } } //mxd
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public override int MaxThingAngle { get { return int.MaxValue; } }
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public override int MinThingAngle { get { return int.MinValue; } }
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public override Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get { return uifields; } } //mxd
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#endregion
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#region ================== Reading
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// This reads a map from the file and returns a MapSet
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public override MapSet Read(MapSet map, string mapname)
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{
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UniversalStreamReader udmfreader = new UniversalStreamReader(uifields); //mxd
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// Find the index where first map lump begins
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int firstindex = wad.FindLumpIndex(mapname) + 1;
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// Get the TEXTMAP lump from wad file
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Lump lump = wad.FindLump("TEXTMAP", firstindex);
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if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
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// Read the UDMF data
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lump.Stream.Seek(0, SeekOrigin.Begin);
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udmfreader.SetKnownCustomTypes = false;
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udmfreader.Read(map, lump.Stream);
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// Return result
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return map;
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}
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#endregion
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#region ================== Writing
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// This writes a MapSet to the file
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public override void Write(MapSet map, string mapname, int position)
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{
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UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
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// Write map to memory stream
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MemoryStream memstream = new MemoryStream();
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memstream.Seek(0, SeekOrigin.Begin);
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udmfwriter.RememberCustomTypes = true;
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udmfwriter.Write(map, memstream, manager.Config.EngineName);
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// Find insert position and remove old lump
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int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumps);
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if(insertpos == -1) insertpos = position + 1;
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if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
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// Create the lump from memory
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Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
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lump.Stream.Seek(0, SeekOrigin.Begin);
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memstream.WriteTo(lump.Stream);
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// Done
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memstream.Dispose();
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}
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#endregion
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}
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}
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