mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
558 lines
24 KiB
C#
Executable file
558 lines
24 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Collections.Specialized;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public class ConfigurationInfo : IComparable<ConfigurationInfo>
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const string MODE_DISABLED_KEY = "disabled";
|
|
private const string MODE_ENABLED_KEY = "enabled";
|
|
|
|
// The { and } are invalid key names in a configuration so this ensures this string is unique
|
|
private const string MISSING_NODEBUILDER = "{missing nodebuilder}";
|
|
private readonly string[] LINEDEF_COLOR_PRESET_FLAGS_SEPARATOR = new[] { "^" }; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private string name;
|
|
private string filename;
|
|
private string settingskey;
|
|
private string defaultlumpname;
|
|
private string nodebuildersave;
|
|
private string nodebuildertest;
|
|
private string formatinterface; //mxd
|
|
private readonly string defaultscriptcompiler; //mxd
|
|
private DataLocationList resources;
|
|
private Configuration config; //mxd
|
|
private bool enabled; //mxd
|
|
private bool changed; //mxd
|
|
|
|
private List<EngineInfo> testEngines; //mxd
|
|
private int currentEngineIndex; //mxd
|
|
private LinedefColorPreset[] linedefColorPresets; //mxd
|
|
|
|
private List<ThingsFilter> thingsfilters;
|
|
private List<DefinedTextureSet> texturesets;
|
|
private Dictionary<string, bool> editmodes;
|
|
private string startmode;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Name { get { return name; } }
|
|
public string Filename { get { return filename; } }
|
|
public string DefaultLumpName { get { return defaultlumpname; } }
|
|
public string NodebuilderSave { get { return nodebuildersave; } internal set { nodebuildersave = value; } }
|
|
public string NodebuilderTest { get { return nodebuildertest; } internal set { nodebuildertest = value; } }
|
|
public string FormatInterface { get { return formatinterface; } } //mxd
|
|
public string DefaultScriptCompiler { get { return defaultscriptcompiler; } } //mxd
|
|
internal DataLocationList Resources { get { return resources; } }
|
|
internal Configuration Configuration { get { return config; } } //mxd
|
|
public bool Enabled { get { return enabled; } internal set { enabled = value; } } //mxd
|
|
public bool Changed { get { return changed; } internal set { changed = value; } } //mxd
|
|
|
|
//mxd
|
|
public string TestProgramName { get { return testEngines[currentEngineIndex].TestProgramName; } internal set { testEngines[currentEngineIndex].TestProgramName = value; } }
|
|
public string TestProgram { get { return testEngines[currentEngineIndex].TestProgram; } internal set { testEngines[currentEngineIndex].TestProgram = value; } }
|
|
public string TestParameters { get { return testEngines[currentEngineIndex].TestParameters; } internal set { testEngines[currentEngineIndex].TestParameters = value; } }
|
|
public bool TestShortPaths { get { return testEngines[currentEngineIndex].TestShortPaths; } internal set { testEngines[currentEngineIndex].TestShortPaths = value; } }
|
|
public bool TestLinuxPaths { get { return testEngines[currentEngineIndex].TestLinuxPaths; } internal set { testEngines[currentEngineIndex].TestLinuxPaths = value; } }
|
|
public int TestSkill { get { return testEngines[currentEngineIndex].TestSkill; } internal set { testEngines[currentEngineIndex].TestSkill = value; } }
|
|
public string TestAdditionalParameters { get { return testEngines[currentEngineIndex].AdditionalParameters; } internal set { testEngines[currentEngineIndex].AdditionalParameters = value; } }
|
|
public bool CustomParameters { get { return testEngines[currentEngineIndex].CustomParameters; } internal set { testEngines[currentEngineIndex].CustomParameters = value; } }
|
|
public List<EngineInfo> TestEngines { get { return testEngines; } internal set { testEngines = value; } }
|
|
public int CurrentEngineIndex { get { return currentEngineIndex; } internal set { currentEngineIndex = value; } }
|
|
public LinedefColorPreset[] LinedefColorPresets { get { return linedefColorPresets; } internal set { linedefColorPresets = value; } }
|
|
|
|
internal ICollection<ThingsFilter> ThingsFilters { get { return thingsfilters; } }
|
|
internal List<DefinedTextureSet> TextureSets { get { return texturesets; } }
|
|
internal Dictionary<string, bool> EditModes { get { return editmodes; } }
|
|
public string StartMode { get { return startmode; } internal set { startmode = value; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal ConfigurationInfo(Configuration cfg, string filename)
|
|
{
|
|
// Initialize
|
|
this.filename = filename;
|
|
this.config = cfg; //mxd
|
|
this.settingskey = Path.GetFileNameWithoutExtension(filename).ToLower();
|
|
|
|
// Load settings from game configuration
|
|
this.name = config.ReadSetting("game", "<unnamed game>");
|
|
this.defaultlumpname = config.ReadSetting("defaultlumpname", "");
|
|
|
|
// Load settings from program configuration
|
|
this.nodebuildersave = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildersave", MISSING_NODEBUILDER);
|
|
this.nodebuildertest = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildertest", MISSING_NODEBUILDER);
|
|
this.formatinterface = config.ReadSetting("formatinterface", "").ToLowerInvariant(); //mxd
|
|
this.defaultscriptcompiler = cfg.ReadSetting("defaultscriptcompiler", ""); //mxd
|
|
this.resources = new DataLocationList(General.Settings.Config, "configurations." + settingskey + ".resources");
|
|
this.startmode = General.Settings.ReadSetting("configurations." + settingskey + ".startmode", "VerticesMode");
|
|
this.enabled = General.Settings.ReadSetting("configurations." + settingskey + ".enabled", config.ReadSetting("enabledbydefault", false)); //mxd
|
|
|
|
//mxd. Read test engines
|
|
testEngines = new List<EngineInfo>();
|
|
IDictionary list = General.Settings.ReadSetting("configurations." + settingskey + ".engines", new ListDictionary());
|
|
currentEngineIndex = Math.Max(0, General.Settings.ReadSetting("configurations." + settingskey + ".currentengineindex", 0));
|
|
|
|
// No engine list found? Use old engine properties
|
|
if(list.Count == 0)
|
|
{
|
|
EngineInfo info = new EngineInfo();
|
|
info.TestProgram = General.Settings.ReadSetting("configurations." + settingskey + ".testprogram", "");
|
|
info.TestProgramName = General.Settings.ReadSetting("configurations." + settingskey + ".testprogramname", EngineInfo.DEFAULT_ENGINE_NAME);
|
|
info.TestParameters = General.Settings.ReadSetting("configurations." + settingskey + ".testparameters", "");
|
|
info.TestShortPaths = General.Settings.ReadSetting("configurations." + settingskey + ".testshortpaths", false);
|
|
info.TestLinuxPaths = General.Settings.ReadSetting("configurations." + settingskey + ".testlinuxpaths", false);
|
|
info.CustomParameters = General.Settings.ReadSetting("configurations." + settingskey + ".customparameters", false);
|
|
info.TestSkill = General.Settings.ReadSetting("configurations." + settingskey + ".testskill", 3);
|
|
info.AdditionalParameters = General.Settings.ReadSetting("configurations." + settingskey + ".additionalparameters", "");
|
|
testEngines.Add(info);
|
|
currentEngineIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
//read engines settings from config
|
|
foreach(DictionaryEntry de in list)
|
|
{
|
|
string path = "configurations." + settingskey + ".engines." + de.Key;
|
|
EngineInfo info = new EngineInfo();
|
|
info.TestProgram = General.Settings.ReadSetting(path + ".testprogram", "");
|
|
info.TestProgramName = General.Settings.ReadSetting(path + ".testprogramname", EngineInfo.DEFAULT_ENGINE_NAME);
|
|
info.TestParameters = General.Settings.ReadSetting(path + ".testparameters", "");
|
|
info.TestShortPaths = General.Settings.ReadSetting(path + ".testshortpaths", false);
|
|
info.TestLinuxPaths = General.Settings.ReadSetting(path + ".testlinuxpaths", false);
|
|
info.CustomParameters = General.Settings.ReadSetting(path + ".customparameters", false);
|
|
info.TestSkill = General.Settings.ReadSetting(path + ".testskill", 3);
|
|
info.AdditionalParameters = General.Settings.ReadSetting(path + ".additionalparameters", "");
|
|
testEngines.Add(info);
|
|
}
|
|
|
|
if(currentEngineIndex >= testEngines.Count) currentEngineIndex = 0;
|
|
}
|
|
|
|
//mxd. read custom linedef colors
|
|
List<LinedefColorPreset> colorPresets = new List<LinedefColorPreset>();
|
|
list = General.Settings.ReadSetting("configurations." + settingskey + ".linedefcolorpresets", new ListDictionary());
|
|
|
|
//no presets? add "classic" ones then.
|
|
if(list.Count == 0)
|
|
{
|
|
colorPresets.Add(new LinedefColorPreset("Any action", PixelColor.FromColor(System.Drawing.Color.PaleGreen), -1, 0, new List<string>(), new List<string>(), true));
|
|
}
|
|
else
|
|
{
|
|
//read custom linedef colors from config
|
|
foreach(DictionaryEntry de in list)
|
|
{
|
|
string path = "configurations." + settingskey + ".linedefcolorpresets." + de.Key;
|
|
string presetname = General.Settings.ReadSetting(path + ".name", "Unnamed");
|
|
bool presetenabled = General.Settings.ReadSetting(path + ".enabled", true);
|
|
PixelColor color = PixelColor.FromInt(General.Settings.ReadSetting(path + ".color", -1));
|
|
int action = General.Settings.ReadSetting(path + ".action", 0);
|
|
int activation = General.Settings.ReadSetting(path + ".activation", 0);
|
|
List<string> flags = new List<string>();
|
|
flags.AddRange(General.Settings.ReadSetting(path + ".flags", "").Split(LINEDEF_COLOR_PRESET_FLAGS_SEPARATOR, StringSplitOptions.RemoveEmptyEntries));
|
|
List<string> restrictedFlags = new List<string>();
|
|
restrictedFlags.AddRange(General.Settings.ReadSetting(path + ".restrictedflags", "").Split(LINEDEF_COLOR_PRESET_FLAGS_SEPARATOR, StringSplitOptions.RemoveEmptyEntries));
|
|
LinedefColorPreset preset = new LinedefColorPreset(presetname, color, action, activation, flags, restrictedFlags, presetenabled);
|
|
colorPresets.Add(preset);
|
|
}
|
|
}
|
|
linedefColorPresets = colorPresets.ToArray();
|
|
|
|
// Make list of things filters
|
|
thingsfilters = new List<ThingsFilter>();
|
|
IDictionary cfgfilters = General.Settings.ReadSetting("configurations." + settingskey + ".thingsfilters", new Hashtable());
|
|
foreach(DictionaryEntry de in cfgfilters)
|
|
{
|
|
thingsfilters.Add(new ThingsFilter(General.Settings.Config, "configurations." + settingskey + ".thingsfilters." + de.Key));
|
|
}
|
|
|
|
// Make list of texture sets
|
|
texturesets = new List<DefinedTextureSet>();
|
|
IDictionary sets = General.Settings.ReadSetting("configurations." + settingskey + ".texturesets", new Hashtable());
|
|
foreach(DictionaryEntry de in sets)
|
|
{
|
|
texturesets.Add(new DefinedTextureSet(General.Settings.Config, "configurations." + settingskey + ".texturesets." + de.Key));
|
|
}
|
|
|
|
// Make list of edit modes
|
|
this.editmodes = new Dictionary<string, bool>(StringComparer.Ordinal);
|
|
IDictionary modes = General.Settings.ReadSetting("configurations." + settingskey + ".editmodes", new Hashtable());
|
|
foreach(DictionaryEntry de in modes)
|
|
{
|
|
if(de.Key.ToString().StartsWith(MODE_ENABLED_KEY))
|
|
editmodes.Add(de.Value.ToString(), true);
|
|
else if(de.Key.ToString().StartsWith(MODE_DISABLED_KEY))
|
|
editmodes.Add(de.Value.ToString(), false);
|
|
}
|
|
}
|
|
|
|
// Constructor
|
|
private ConfigurationInfo()
|
|
{
|
|
}
|
|
|
|
//mxd. Destructor
|
|
~ConfigurationInfo()
|
|
{
|
|
// biwa. There have been crash reports because of null references
|
|
// https://github.com/jewalky/UltimateDoomBuilder/issues/251
|
|
// https://github.com/jewalky/UltimateDoomBuilder/issues/352
|
|
// https://github.com/jewalky/UltimateDoomBuilder/issues/514
|
|
// Can't reproduce, but add a safeguard anyway.
|
|
if (thingsfilters != null) foreach(ThingsFilter tf in thingsfilters) if(tf != null) tf.Dispose();
|
|
if (testEngines != null) foreach(EngineInfo ei in testEngines) if(ei != null) ei.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
/// <summary>
|
|
/// This returns the resource locations as configured.
|
|
/// </summary>
|
|
public DataLocationList GetResources()
|
|
{
|
|
return new DataLocationList(resources);
|
|
}
|
|
|
|
// This compares it to other ConfigurationInfo objects
|
|
public int CompareTo(ConfigurationInfo other)
|
|
{
|
|
// Compare
|
|
return String.Compare(name, other.name, StringComparison.Ordinal);
|
|
}
|
|
|
|
// This saves the settings to program configuration
|
|
internal void SaveSettings()
|
|
{
|
|
//mxd
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".enabled", enabled);
|
|
if(!changed) return;
|
|
|
|
// Write to configuration
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildersave", nodebuildersave);
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildertest", nodebuildertest);
|
|
|
|
//mxd. Test Engines
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".currentengineindex", currentEngineIndex);
|
|
SaveTestEngines();
|
|
|
|
//mxd. Custom linedef colors
|
|
SaveLinedefColorPresets();
|
|
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".startmode", startmode);
|
|
resources.WriteToConfig(General.Settings.Config, "configurations." + settingskey + ".resources");
|
|
|
|
// Write filters to configuration
|
|
General.Settings.DeleteSetting("configurations." + settingskey + ".thingsfilters");
|
|
for(int i = 0; i < thingsfilters.Count; i++)
|
|
{
|
|
thingsfilters[i].WriteSettings(General.Settings.Config,
|
|
"configurations." + settingskey + ".thingsfilters.filter" + i.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// Write texturesets to configuration
|
|
General.Settings.DeleteSetting("configurations." + settingskey + ".texturesets"); //mxd
|
|
for(int i = 0; i < texturesets.Count; i++)
|
|
{
|
|
texturesets[i].WriteToConfig(General.Settings.Config,
|
|
"configurations." + settingskey + ".texturesets.set" + i.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
// Write edit modes to configuration
|
|
ListDictionary modeslist = new ListDictionary();
|
|
int index = 0;
|
|
foreach(KeyValuePair<string, bool> em in editmodes)
|
|
{
|
|
if(em.Value)
|
|
modeslist.Add(MODE_ENABLED_KEY + index.ToString(CultureInfo.InvariantCulture), em.Key);
|
|
else
|
|
modeslist.Add(MODE_DISABLED_KEY + index.ToString(CultureInfo.InvariantCulture), em.Key);
|
|
|
|
index++;
|
|
}
|
|
General.Settings.WriteSetting("configurations." + settingskey + ".editmodes", modeslist);
|
|
}
|
|
|
|
//mxd
|
|
private void SaveTestEngines()
|
|
{
|
|
// Fill structure
|
|
IDictionary resinfo = new ListDictionary();
|
|
|
|
for(int i = 0; i < testEngines.Count; i++)
|
|
{
|
|
IDictionary rlinfo = new ListDictionary();
|
|
rlinfo.Add("testprogramname", testEngines[i].TestProgramName);
|
|
rlinfo.Add("testprogram", testEngines[i].TestProgram);
|
|
rlinfo.Add("testparameters", testEngines[i].TestParameters);
|
|
rlinfo.Add("testshortpaths", testEngines[i].TestShortPaths);
|
|
rlinfo.Add("testlinuxpaths", testEngines[i].TestShortPaths);
|
|
rlinfo.Add("customparameters", testEngines[i].CustomParameters);
|
|
rlinfo.Add("testskill", testEngines[i].TestSkill);
|
|
rlinfo.Add("additionalparameters", testEngines[i].AdditionalParameters);
|
|
|
|
// Add structure
|
|
resinfo.Add("engine" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
|
|
}
|
|
|
|
// Write to config
|
|
General.Settings.Config.WriteSetting("configurations." + settingskey + ".engines", resinfo);
|
|
}
|
|
|
|
//mxd
|
|
private void SaveLinedefColorPresets()
|
|
{
|
|
// Fill structure
|
|
IDictionary resinfo = new ListDictionary();
|
|
|
|
for(int i = 0; i < linedefColorPresets.Length; i++)
|
|
{
|
|
IDictionary rlinfo = new ListDictionary();
|
|
rlinfo.Add("name", linedefColorPresets[i].Name);
|
|
rlinfo.Add("enabled", linedefColorPresets[i].Enabled);
|
|
rlinfo.Add("color", linedefColorPresets[i].Color.ToInt());
|
|
rlinfo.Add("action", linedefColorPresets[i].Action);
|
|
rlinfo.Add("activation", linedefColorPresets[i].Activation);
|
|
rlinfo.Add("flags", string.Join(LINEDEF_COLOR_PRESET_FLAGS_SEPARATOR[0], linedefColorPresets[i].Flags.ToArray()));
|
|
rlinfo.Add("restrictedflags", string.Join(LINEDEF_COLOR_PRESET_FLAGS_SEPARATOR[0], linedefColorPresets[i].RestrictedFlags.ToArray()));
|
|
|
|
// Add structure
|
|
resinfo.Add("preset" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
|
|
}
|
|
|
|
// Write to config
|
|
General.Settings.Config.WriteSetting("configurations." + settingskey + ".linedefcolorpresets", resinfo);
|
|
}
|
|
|
|
|
|
// String representation
|
|
public override string ToString()
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// This clones the object
|
|
internal ConfigurationInfo Clone()
|
|
{
|
|
ConfigurationInfo ci = new ConfigurationInfo();
|
|
ci.name = this.name;
|
|
ci.filename = this.filename;
|
|
ci.settingskey = this.settingskey;
|
|
ci.nodebuildersave = this.nodebuildersave;
|
|
ci.nodebuildertest = this.nodebuildertest;
|
|
ci.formatinterface = this.formatinterface; //mxd
|
|
ci.resources = new DataLocationList(this.resources);
|
|
|
|
//mxd
|
|
ci.testEngines = new List<EngineInfo>();
|
|
foreach(EngineInfo info in testEngines) ci.testEngines.Add(new EngineInfo(info));
|
|
ci.currentEngineIndex = this.currentEngineIndex;
|
|
ci.linedefColorPresets = new LinedefColorPreset[linedefColorPresets.Length];
|
|
for(int i = 0; i < linedefColorPresets.Length; i++)
|
|
ci.linedefColorPresets[i] = new LinedefColorPreset(linedefColorPresets[i]);
|
|
|
|
ci.startmode = this.startmode;
|
|
ci.config = this.config; //mxd
|
|
ci.enabled = this.enabled; //mxd
|
|
ci.changed = this.changed; //mxd
|
|
ci.texturesets = new List<DefinedTextureSet>();
|
|
foreach(DefinedTextureSet s in this.texturesets) ci.texturesets.Add(s.Copy());
|
|
ci.thingsfilters = new List<ThingsFilter>();
|
|
foreach(ThingsFilter f in this.thingsfilters) ci.thingsfilters.Add(new ThingsFilter(f));
|
|
ci.editmodes = new Dictionary<string, bool>(this.editmodes);
|
|
return ci;
|
|
}
|
|
|
|
// This applies settings from an object
|
|
internal void Apply(ConfigurationInfo ci)
|
|
{
|
|
this.name = ci.name;
|
|
this.filename = ci.filename;
|
|
this.settingskey = ci.settingskey;
|
|
this.nodebuildersave = ci.nodebuildersave;
|
|
this.nodebuildertest = ci.nodebuildertest;
|
|
this.formatinterface = ci.formatinterface; //mxd
|
|
this.currentEngineIndex = ci.currentEngineIndex; //mxd
|
|
this.resources = new DataLocationList(ci.resources);
|
|
|
|
//mxd
|
|
this.testEngines = new List<EngineInfo>();
|
|
foreach(EngineInfo info in ci.testEngines) testEngines.Add(new EngineInfo(info));
|
|
if(this.currentEngineIndex >= testEngines.Count) this.currentEngineIndex = Math.Max(0, testEngines.Count - 1);
|
|
this.linedefColorPresets = new LinedefColorPreset[ci.linedefColorPresets.Length];
|
|
for(int i = 0; i < ci.linedefColorPresets.Length; i++)
|
|
this.linedefColorPresets[i] = new LinedefColorPreset(ci.linedefColorPresets[i]);
|
|
|
|
this.startmode = ci.startmode;
|
|
this.config = ci.config; //mxd
|
|
this.enabled = ci.enabled; //mxd
|
|
this.changed = ci.changed;
|
|
this.texturesets = new List<DefinedTextureSet>();
|
|
foreach(DefinedTextureSet s in ci.texturesets) this.texturesets.Add(s.Copy());
|
|
this.thingsfilters = new List<ThingsFilter>();
|
|
foreach(ThingsFilter f in ci.thingsfilters) this.thingsfilters.Add(new ThingsFilter(f));
|
|
this.editmodes = new Dictionary<string, bool>(ci.editmodes);
|
|
}
|
|
|
|
// This applies the defaults
|
|
internal void ApplyDefaults(GameConfiguration gameconfig)
|
|
{
|
|
// Some of the defaults can only be applied from game configuration
|
|
if(gameconfig != null)
|
|
{
|
|
// No nodebuildes set?
|
|
if(nodebuildersave == MISSING_NODEBUILDER) nodebuildersave = gameconfig.DefaultSaveCompiler;
|
|
if(nodebuildertest == MISSING_NODEBUILDER) nodebuildertest = gameconfig.DefaultTestCompiler;
|
|
|
|
// No texture sets?
|
|
if(texturesets.Count == 0)
|
|
{
|
|
// Copy the default texture sets from the game configuration
|
|
foreach(DefinedTextureSet s in gameconfig.TextureSets)
|
|
{
|
|
// Add a copy to our list
|
|
texturesets.Add(s.Copy());
|
|
}
|
|
}
|
|
|
|
// No things filters?
|
|
if(thingsfilters.Count == 0)
|
|
{
|
|
// Copy the things filters from game configuration
|
|
foreach(ThingsFilter f in gameconfig.ThingsFilters)
|
|
thingsfilters.Add(new ThingsFilter(f));
|
|
}
|
|
|
|
//mxd. Validate filters. Do it only for currently used ConfigInfo
|
|
if(General.Map != null && General.Map.ConfigSettings == this)
|
|
{
|
|
foreach(ThingsFilter f in thingsfilters) f.Validate();
|
|
}
|
|
}
|
|
|
|
// Go for all available editing modes
|
|
foreach(EditModeInfo info in General.Editing.ModesInfo)
|
|
{
|
|
// Is this a mode that is optional?
|
|
if(info.IsOptional)
|
|
{
|
|
// Add if not listed yet
|
|
if(!editmodes.ContainsKey(info.Type.FullName))
|
|
editmodes.Add(info.Type.FullName, info.Attributes.UseByDefault);
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
internal void PasteResourcesFrom(ConfigurationInfo source)
|
|
{
|
|
resources = new DataLocationList(source.resources);
|
|
changed = true;
|
|
}
|
|
|
|
//mxd
|
|
internal void PasteTestEnginesFrom(ConfigurationInfo source)
|
|
{
|
|
currentEngineIndex = source.currentEngineIndex;
|
|
testEngines = new List<EngineInfo>();
|
|
foreach(EngineInfo info in source.testEngines) testEngines.Add(new EngineInfo(info));
|
|
if(currentEngineIndex >= testEngines.Count) currentEngineIndex = Math.Max(0, testEngines.Count - 1);
|
|
changed = true;
|
|
}
|
|
|
|
//mxd
|
|
internal void PasteColorPresetsFrom(ConfigurationInfo source)
|
|
{
|
|
linedefColorPresets = new LinedefColorPreset[source.linedefColorPresets.Length];
|
|
for(int i = 0; i < source.linedefColorPresets.Length; i++)
|
|
linedefColorPresets[i] = new LinedefColorPreset(source.linedefColorPresets[i]);
|
|
changed = true;
|
|
}
|
|
|
|
//mxd. Not all properties should be pasted
|
|
internal void PasteFrom(ConfigurationInfo source)
|
|
{
|
|
nodebuildersave = source.nodebuildersave;
|
|
nodebuildertest = source.nodebuildertest;
|
|
currentEngineIndex = source.currentEngineIndex;
|
|
resources = new DataLocationList(source.resources);
|
|
|
|
testEngines = new List<EngineInfo>();
|
|
foreach(EngineInfo info in source.testEngines)
|
|
testEngines.Add(new EngineInfo(info));
|
|
if(currentEngineIndex >= testEngines.Count) currentEngineIndex = Math.Max(0, testEngines.Count - 1);
|
|
linedefColorPresets = new LinedefColorPreset[source.linedefColorPresets.Length];
|
|
for(int i = 0; i < source.linedefColorPresets.Length; i++)
|
|
linedefColorPresets[i] = new LinedefColorPreset(source.linedefColorPresets[i]);
|
|
|
|
startmode = source.startmode;
|
|
changed = true;
|
|
texturesets = new List<DefinedTextureSet>();
|
|
foreach(DefinedTextureSet s in source.texturesets) texturesets.Add(s.Copy());
|
|
thingsfilters = new List<ThingsFilter>();
|
|
foreach(ThingsFilter f in source.thingsfilters) thingsfilters.Add(new ThingsFilter(f));
|
|
editmodes = new Dictionary<string, bool>(source.editmodes);
|
|
}
|
|
|
|
//mxd. This checks if given map name can cause problems
|
|
internal bool ValidateMapName(string name)
|
|
{
|
|
// Get the map lump names
|
|
IDictionary maplumpnames = config.ReadSetting("maplumpnames", new Hashtable());
|
|
|
|
// Check if given map name overlaps with maplumpnames defined for this game configuration
|
|
foreach(DictionaryEntry ml in maplumpnames)
|
|
{
|
|
// Ignore the map header (it will not be found because the name is different)
|
|
string lumpname = ml.Key.ToString().ToUpperInvariant();
|
|
if(lumpname.Contains(name)) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|