mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 21:01:33 +00:00
1dad4b68c6
- fixed memory leak in PixelColorBlock - several small changes and bugfixes
408 lines
8.9 KiB
C#
408 lines
8.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class WAD
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{
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#region ================== Constants
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// WAD types
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public const string TYPE_IWAD = "IWAD";
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public const string TYPE_PWAD = "PWAD";
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// Encoder
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public static readonly Encoding ENCODING = Encoding.ASCII;
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#endregion
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#region ================== Variables
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// File objects
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private string filename;
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private FileStream file;
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private BinaryReader reader;
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private BinaryWriter writer;
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// Header
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private string type;
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private int numlumps;
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private int lumpsoffset;
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// Lumps
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private List<Lump> lumps;
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// Status
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private bool isreadonly = false;
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public string Filename { get { return filename; } }
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public string Type { get { return type; } }
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public Encoding Encoding { get { return ENCODING; } }
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public bool IsReadOnly { get { return isreadonly; } }
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public bool IsDisposed { get { return isdisposed; } }
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public List<Lump> Lumps { get { return lumps; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor to open or create a WAD file
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public WAD(string pathfilename)
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{
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// Initialize
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this.isreadonly = false;
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this.Open(pathfilename);
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}
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// Constructor to open or create a WAD file
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public WAD(string pathfilename, bool openreadonly)
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{
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// Initialize
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this.isreadonly = openreadonly;
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this.Open(pathfilename);
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}
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// Destructor
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~WAD()
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{
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// Make sure everything is disposed
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this.Dispose();
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Flush all changes
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Flush();
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// Clean up
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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if(writer != null) writer.Close();
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if(reader != null) reader.Close();
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if(file != null) file.Dispose();
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== IO
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// Open a WAD file
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private void Open(string pathfilename)
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{
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FileAccess access;
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FileShare share;
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// Determine if opening for read only
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if(isreadonly)
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{
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// Read only
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access = FileAccess.Read;
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share = FileShare.ReadWrite;
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}
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else
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{
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// Private access
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access = FileAccess.ReadWrite;
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share = FileShare.Read;
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}
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// Keep filename
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filename = pathfilename;
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// Open the file stream
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file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
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// Create file handling tools
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reader = new BinaryReader(file, ENCODING);
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if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
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// Is the WAD file zero length?
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if(file.Length == 0)
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{
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// Create the headers in file
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CreateHeaders();
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}
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else
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{
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// Read information from file
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ReadHeaders();
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}
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}
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// This creates new file headers
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private void CreateHeaders()
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{
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// Default settings
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type = TYPE_PWAD;
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lumpsoffset = 12;
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// New lumps array
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lumps = new List<Lump>(numlumps);
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// Write the headers
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WriteHeaders();
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}
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// This reads the WAD header and lumps table
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private void ReadHeaders()
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{
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int offset, length;
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byte[] fixedname;
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// Make sure the write is finished writing
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if(!isreadonly) writer.Flush();
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Read WAD type
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type = ENCODING.GetString(reader.ReadBytes(4));
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// Number of lumps
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numlumps = reader.ReadInt32();
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// Lumps table offset
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lumpsoffset = reader.ReadInt32();
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Dispose old lumps and create new list
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if(lumps != null) foreach(Lump l in lumps) l.Dispose();
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lumps = new List<Lump>(numlumps);
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// Go for all lumps
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for(int i = 0; i < numlumps; i++)
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{
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// Read lump information
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offset = reader.ReadInt32();
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length = reader.ReadInt32();
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fixedname = reader.ReadBytes(8);
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// Create the lump
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lumps.Add(new Lump(file, this, fixedname, offset, length));
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}
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}
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// This reads the WAD header and lumps table
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public void WriteHeaders()
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{
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// Seek to beginning
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file.Seek(0, SeekOrigin.Begin);
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// Write WAD type
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writer.Write(ENCODING.GetBytes(type));
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// Number of lumps
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writer.Write(numlumps);
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// Lumps table offset
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writer.Write(lumpsoffset);
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// Seek to the lumps table
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file.Seek(lumpsoffset, SeekOrigin.Begin);
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// Go for all lumps
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for(int i = 0; i < lumps.Count; i++)
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{
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// Write lump information
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writer.Write(lumps[i].Offset);
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writer.Write(lumps[i].Length);
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writer.Write(lumps[i].FixedName);
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}
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}
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// This flushes writing changes
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public void Flush()
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{
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// Only possible when not read-only
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if(!isreadonly)
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{
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// Flush writing changes
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if(writer != null) writer.Flush();
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if(file != null) file.Flush();
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}
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}
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#endregion
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#region ================== Lumps
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// This creates a new lump in the WAD file
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public Lump Insert(string name, int position, int datalength)
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{
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Lump lump;
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// We will be adding a lump
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numlumps++;
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// Extend the file
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file.SetLength(file.Length + datalength + 16);
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// Create the lump
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lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
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lumps.Insert(position, lump);
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// Advance lumps table offset
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lumpsoffset += datalength;
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// Write the new headers
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WriteHeaders();
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// Return the new lump
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return lump;
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}
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// This removes a lump from the WAD file by index
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public void RemoveAt(int index)
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{
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Lump l;
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// Remove from list
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l = lumps[index];
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lumps.RemoveAt(index);
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l.Dispose();
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numlumps--;
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// Write the new headers
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WriteHeaders();
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}
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// This removes a lump from the WAD file
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public void Remove(Lump lump)
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{
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// Remove from list
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lumps.Remove(lump);
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lump.Dispose();
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numlumps--;
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// Write the new headers
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WriteHeaders();
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name)
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{
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int index = FindLumpIndex(name);
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if(index == -1)
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return null;
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else
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return lumps[index];
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name, int start)
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{
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int index = FindLumpIndex(name, start);
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if(index == -1)
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return null;
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else
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return lumps[index];
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}
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// This finds a lump by name, returns null when not found
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public Lump FindLump(string name, int start, int end)
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{
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int index = FindLumpIndex(name, start, end);
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if(index == -1)
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return null;
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else
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return lumps[index];
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name)
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{
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// Do search
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return FindLumpIndex(name, 0, lumps.Count - 1);
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name, int start)
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{
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// Do search
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return FindLumpIndex(name, start, lumps.Count - 1);
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}
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// This finds a lump by name, returns -1 when not found
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public int FindLumpIndex(string name, int start, int end)
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{
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byte[] fixedname;
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long longname = Lump.MakeLongName(name);
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// Fix end when it exceeds length
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if(end > (lumps.Count - 1)) end = lumps.Count - 1;
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// Make sure name is in uppercase
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name = name.ToUpperInvariant();
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// Make fixed name
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fixedname = Lump.MakeFixedName(name, ENCODING);
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// Loop through the lumps
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for(int i = start; i <= end; i++)
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{
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/*
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// Check if first byte matches
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if(lumps[i].FixedName[0] == fixedname[0])
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{
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// Check if the lump name matches
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if(lumps[i].Name.StartsWith(name, false, CultureInfo.InvariantCulture))
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{
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// Found the lump!
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return i;
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}
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}
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*/
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// Check if the lump name matches
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if(lumps[i].LongName == longname)
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{
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// Found the lump!
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return i;
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}
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}
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// Nothing found
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return -1;
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}
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#endregion
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}
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}
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