mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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423 lines
14 KiB
C#
423 lines
14 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalStreamReader
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{
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#region ================== Constants
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// Name of the UDMF configuration file
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private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
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private Configuration config;
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private bool setknowncustomtypes;
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private bool strictchecking = true;
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#endregion
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#region ================== Properties
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public bool SetKnownCustomTypes { get { return setknowncustomtypes; } set { setknowncustomtypes = value; } }
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public bool StrictChecking { get { return strictchecking; } set { strictchecking = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalStreamReader()
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{
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// Make configuration
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config = new Configuration();
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// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
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// to this list, so that these don't show up in the custom
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// fields list either. We use true as dummy value (it has no meaning)
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// Add linedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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config.WriteSetting("managedfields.linedef." + flag.Key, true);
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// Add linedef activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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config.WriteSetting("managedfields.linedef." + activate.Key, true);
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// Add thing flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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#endregion
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#region ================== Reading
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// This reads from a stream
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public MapSet Read(MapSet map, Stream stream)
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{
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StreamReader reader = new StreamReader(stream, Encoding.ASCII);
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Dictionary<int, Vertex> vertexlink;
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Dictionary<int, Sector> sectorlink;
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UniversalParser textmap = new UniversalParser();
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textmap.StrictChecking = strictchecking;
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try
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{
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// Read UDMF from stream
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textmap.InputConfiguration(reader.ReadToEnd());
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// Check for errors
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if(textmap.ErrorResult != 0)
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{
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// Show parse error
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General.ShowErrorMessage("Error while parsing UDMF map data:\n" + textmap.ErrorDescription, MessageBoxButtons.OK);
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}
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else
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{
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// Read the map
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vertexlink = ReadVertices(map, textmap);
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sectorlink = ReadSectors(map, textmap);
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ReadLinedefs(map, textmap, vertexlink, sectorlink);
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ReadThings(map, textmap);
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}
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}
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catch(Exception e)
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{
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General.ShowErrorMessage("Unexpected error reading UDMF map data. " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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}
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return map;
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}
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// This reads the things
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private void ReadThings(MapSet map, UniversalParser textmap)
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{
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "thing");
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// Go for all collections
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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int[] args = new int[Linedef.NUM_ARGS];
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float x = GetCollectionEntry<float>(c, "x", true, 0.0f);
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float y = GetCollectionEntry<float>(c, "y", true, 0.0f);
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float height = GetCollectionEntry<float>(c, "height", false, 0.0f);
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int tag = GetCollectionEntry<int>(c, "id", false, 0);
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int angledeg = GetCollectionEntry<int>(c, "angle", false, 0);
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int type = GetCollectionEntry<int>(c, "type", true, 0);
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int special = GetCollectionEntry<int>(c, "special", false, 0);
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args[0] = GetCollectionEntry<int>(c, "arg0", false, 0);
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args[1] = GetCollectionEntry<int>(c, "arg1", false, 0);
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args[2] = GetCollectionEntry<int>(c, "arg2", false, 0);
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args[3] = GetCollectionEntry<int>(c, "arg3", false, 0);
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args[4] = GetCollectionEntry<int>(c, "arg4", false, 0);
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// Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>();
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(c, flag.Key, false, false);
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// Create new item
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Thing t = map.CreateThing();
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t.Update(type, x, y, height, Angle2D.DegToRad(angledeg), stringflags, tag, special, args);
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//t.DetermineSector();
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t.UpdateConfiguration();
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// Custom fields
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ReadCustomFields(c, t, "thing");
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}
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}
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// This reads the linedefs and sidedefs
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private void ReadLinedefs(MapSet map, UniversalParser textmap,
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Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
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{
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// Get list of entries
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List<UniversalCollection> linescolls = GetNamedCollections(textmap.Root, "linedef");
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List<UniversalCollection> sidescolls = GetNamedCollections(textmap.Root, "sidedef");
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// Go for all lines
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for(int i = 0; i < linescolls.Count; i++)
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{
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// Read fields
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UniversalCollection lc = linescolls[i];
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int[] args = new int[Linedef.NUM_ARGS];
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int tag = GetCollectionEntry<int>(lc, "id", false, 0);
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int v1 = GetCollectionEntry<int>(lc, "v1", true, 0);
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int v2 = GetCollectionEntry<int>(lc, "v2", true, 0);
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int special = GetCollectionEntry<int>(lc, "special", false, 0);
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args[0] = GetCollectionEntry<int>(lc, "arg0", false, 0);
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args[1] = GetCollectionEntry<int>(lc, "arg1", false, 0);
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args[2] = GetCollectionEntry<int>(lc, "arg2", false, 0);
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args[3] = GetCollectionEntry<int>(lc, "arg3", false, 0);
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args[4] = GetCollectionEntry<int>(lc, "arg4", false, 0);
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int s1 = GetCollectionEntry<int>(lc, "sidefront", true, -1);
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int s2 = GetCollectionEntry<int>(lc, "sideback", false, -1);
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// Flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>();
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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stringflags[flag.Key] = GetCollectionEntry<bool>(lc, flag.Key, false, false);
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// Activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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stringflags[activate.Key] = GetCollectionEntry<bool>(lc, activate.Key, false, false);
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// Create new item
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Linedef l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
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l.Update(stringflags, 0, tag, special, args);
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l.UpdateCache();
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// Custom fields
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ReadCustomFields(lc, l, "linedef");
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// Read sidedefs and connect them to the line
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if(s1 > -1) ReadSidedef(map, sidescolls[s1], l, true, sectorlink);
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if(s2 > -1) ReadSidedef(map, sidescolls[s2], l, false, sectorlink);
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}
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}
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// This reads a single sidedef and connects it to the given linedef
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private void ReadSidedef(MapSet map, UniversalCollection sc, Linedef ld,
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bool front, Dictionary<int, Sector> sectorlink)
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{
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// Read fields
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int offsetx = GetCollectionEntry<int>(sc, "offsetx", false, 0);
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int offsety = GetCollectionEntry<int>(sc, "offsety", false, 0);
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string thigh = GetCollectionEntry<string>(sc, "texturetop", false, "-");
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string tlow = GetCollectionEntry<string>(sc, "texturebottom", false, "-");
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string tmid = GetCollectionEntry<string>(sc, "texturemiddle", false, "-");
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int sector = GetCollectionEntry<int>(sc, "sector", true, 0);
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// Create sidedef
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Sidedef s = map.CreateSidedef(ld, front, sectorlink[sector]);
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s.Update(offsetx, offsety, thigh, tmid, tlow);
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// Custom fields
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ReadCustomFields(sc, s, "sidedef");
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}
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// This reads the sectors
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private Dictionary<int, Sector> ReadSectors(MapSet map, UniversalParser textmap)
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{
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Dictionary<int, Sector> link;
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "sector");
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// Create lookup table
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link = new Dictionary<int, Sector>(collections.Count);
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// Go for all collections
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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int hfloor = GetCollectionEntry<int>(c, "heightfloor", false, 0);
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int hceil = GetCollectionEntry<int>(c, "heightceiling", false, 0);
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string tfloor = GetCollectionEntry<string>(c, "texturefloor", true, "-");
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string tceil = GetCollectionEntry<string>(c, "textureceiling", true, "-");
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int bright = GetCollectionEntry<int>(c, "lightlevel", false, 160);
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int special = GetCollectionEntry<int>(c, "special", false, 0);
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int tag = GetCollectionEntry<int>(c, "id", false, 0);
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// Create new item
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Sector s = map.CreateSector();
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s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright);
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// Custom fields
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ReadCustomFields(c, s, "sector");
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// Add it to the lookup table
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link.Add(i, s);
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}
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// Return lookup table
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return link;
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}
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// This reads the vertices
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private Dictionary<int, Vertex> ReadVertices(MapSet map, UniversalParser textmap)
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{
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Dictionary<int, Vertex> link;
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// Get list of entries
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List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "vertex");
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// Create lookup table
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link = new Dictionary<int, Vertex>(collections.Count);
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// Go for all collections
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for(int i = 0; i < collections.Count; i++)
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{
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// Read fields
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UniversalCollection c = collections[i];
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float x = GetCollectionEntry<float>(c, "x", true, 0.0f);
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float y = GetCollectionEntry<float>(c, "y", true, 0.0f);
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// Create new item
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Vertex v = map.CreateVertex(new Vector2D(x, y));
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// Custom fields
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ReadCustomFields(c, v, "vertex");
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// Add it to the lookup table
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link.Add(i, v);
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}
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// Return lookup table
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return link;
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}
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// This reads custom fields from a collection and adds them to a map element
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private void ReadCustomFields(UniversalCollection collection, MapElement element, string elementname)
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{
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// Go for all the elements in the collection
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foreach(UniversalEntry e in collection)
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{
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// Check if not a managed field
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if(!config.SettingExists("managedfields." + elementname + "." + e.Key))
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{
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int type = (int)UniversalType.Integer;
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// Determine default type
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if(e.Value.GetType() == typeof(int)) type = (int)UniversalType.Integer;
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else if(e.Value.GetType() == typeof(float)) type = (int)UniversalType.Float;
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else if(e.Value.GetType() == typeof(bool)) type = (int)UniversalType.Boolean;
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else if(e.Value.GetType() == typeof(string)) type = (int)UniversalType.String;
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// Try to find the type from configuration
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if(setknowncustomtypes)
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type = General.Map.Options.GetUniversalFieldType(elementname, e.Key, type);
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// Make custom field
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element.Fields.Add(e.Key, new UniValue(type, e.Value));
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}
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}
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}
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// This validates and returns an entry
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private T GetCollectionEntry<T>(UniversalCollection c, string entryname, bool required, T defaultvalue)
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{
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T result = default(T);
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bool found = false;
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// Find the entry
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foreach(UniversalEntry e in c)
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{
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// Check if matches
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if(e.Key == entryname)
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{
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// Let's be kind and cast any int to a float if needed
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if((typeof(T) == typeof(float)) &&
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(e.Value.GetType() == typeof(int)))
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{
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// Make it a float
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result = (T)e.Value;
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}
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else
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{
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// Verify type
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e.ValidateType(typeof(T));
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// Found it!
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result = (T)e.Value;
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}
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// Done
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found = true;
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}
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}
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// Not found?
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if(!found)
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{
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// Entry is required?
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if(required)
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{
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// Error, cannot find required entry!
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throw new Exception("Error while reading UDMF map data: Missing required field '" + entryname + "'.");
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}
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else
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{
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// Make default entry
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result = defaultvalue;
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}
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}
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// Return result
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return result;
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}
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// This makes a list of all collections with the given name
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private List<UniversalCollection> GetNamedCollections(UniversalCollection collection, string entryname)
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{
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List<UniversalCollection> list = new List<UniversalCollection>();
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// Make list
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foreach(UniversalEntry e in collection)
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if((e.Value is UniversalCollection) && (e.Key == entryname)) list.Add(e.Value as UniversalCollection);
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return list;
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}
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#endregion
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}
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}
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