mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
5eb438e3ba
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
203 lines
5.1 KiB
C#
Executable file
203 lines
5.1 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
public class UniValue
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const string NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789_";
|
|
private const string START_CHARS = "abcdefghijklmnopqrstuvwxyz_";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private object value;
|
|
private int type;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public object Value
|
|
{
|
|
get
|
|
{
|
|
return this.value;
|
|
}
|
|
|
|
set
|
|
{
|
|
// Value may only be a primitive type
|
|
if((!(value is int) && !(value is double) && !(value is string) && !(value is bool)) || (value == null))
|
|
throw new ArgumentException("Universal field values can only be of type int, double, string or bool.");
|
|
|
|
this.value = value;
|
|
}
|
|
}
|
|
|
|
public int Type { get { return this.type; } set { this.type = value; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
// Constructor
|
|
public UniValue(int type, object value)
|
|
{
|
|
// Value may only be a primitive type. Throwing exceptions in the constructor! Civil war!
|
|
if ((!(value is int) && !(value is double) && !(value is string) && !(value is bool)) || (value == null))
|
|
throw new ArgumentException("Universal field values can only be of type int, double, string or bool.");
|
|
|
|
this.type = type;
|
|
this.value = value;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Constructor
|
|
public UniValue(UniversalType type, object value)
|
|
{
|
|
// Value may only be a primitive type. Throwing exceptions in the constructor! Civil war!
|
|
if ((!(value is int) && !(value is double) && !(value is string) && !(value is bool)) || (value == null))
|
|
throw new ArgumentException("Universal field values can only be of type int, double, string or bool.");
|
|
|
|
this.type = (int)type;
|
|
this.value = value;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Constructor
|
|
public UniValue(UniValue v)
|
|
{
|
|
this.type = v.type;
|
|
this.value = v.value;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Constructor
|
|
public UniValue()
|
|
{
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Serialize / deserialize
|
|
internal void ReadWrite(IReadWriteStream s)
|
|
{
|
|
s.rwInt(ref type);
|
|
switch((UniversalType)type)
|
|
{
|
|
case UniversalType.AngleRadians:
|
|
case UniversalType.AngleDegreesFloat:
|
|
case UniversalType.Float:
|
|
{
|
|
double v = 0.0f;
|
|
//mxd. Seems to work faster this way
|
|
//try { v = (float)value; } catch(NullReferenceException e) { }
|
|
if(value != null) v = (double)value;
|
|
s.rwDouble(ref v);
|
|
value = v;
|
|
break;
|
|
}
|
|
|
|
case UniversalType.AngleDegrees:
|
|
case UniversalType.AngleByte: //mxd
|
|
case UniversalType.Color:
|
|
case UniversalType.EnumBits:
|
|
case UniversalType.EnumOption:
|
|
case UniversalType.Integer:
|
|
case UniversalType.LinedefTag:
|
|
case UniversalType.LinedefType:
|
|
case UniversalType.SectorEffect:
|
|
case UniversalType.SectorTag:
|
|
case UniversalType.ThingTag:
|
|
case UniversalType.ThingType:
|
|
{
|
|
int v = 0;
|
|
//mxd. Seems to work faster this way
|
|
//try { v = (int)value; } catch(NullReferenceException e) { }
|
|
if(value != null) v = (int)value;
|
|
s.rwInt(ref v);
|
|
value = v;
|
|
break;
|
|
}
|
|
|
|
case UniversalType.Boolean:
|
|
{
|
|
bool v = false;
|
|
//mxd. Seems to work faster this way
|
|
//try { v = (bool)value; } catch(NullReferenceException e) { }
|
|
if(value != null) v = (bool)value;
|
|
s.rwBool(ref v);
|
|
value = v;
|
|
break;
|
|
}
|
|
|
|
case UniversalType.Flat:
|
|
case UniversalType.String:
|
|
case UniversalType.Texture:
|
|
case UniversalType.EnumStrings:
|
|
case UniversalType.ThingClass:
|
|
{
|
|
string v = (string)value;
|
|
s.rwString(ref v);
|
|
value = v;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
General.Fail("Unknown field type to read/write!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This validates a UDMF field name and returns the valid part
|
|
public static string ValidateName(string name)
|
|
{
|
|
// Keep only valid characters
|
|
string fieldname = name.Trim().ToLowerInvariant();
|
|
string validname = "";
|
|
for(int c = 0; c < fieldname.Length; c++)
|
|
{
|
|
string valid_chars = (validname.Length > 0) ? NAME_CHARS : START_CHARS;
|
|
if(valid_chars.IndexOf(fieldname[c]) > -1) validname += fieldname[c];
|
|
}
|
|
return validname;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|