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Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
13 KiB
1024x512px
13 KiB
1024x512px
![](/stjr/UltimateZoneBuilder/raw/commit/082a718bcec3f21e9f31b682bf24f421b489dc84/Build/Textures/ThingTexture2D.png)