mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
b90b7b8a79
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public class ResultStuckThingInLine : ErrorResult
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly Thing thing;
|
|
private readonly Linedef line; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override int Buttons { get { return 1; } }
|
|
public override string Button1Text { get { return "Delete Thing"; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Destructor
|
|
|
|
// Constructor
|
|
public ResultStuckThingInLine(Thing t, Linedef l)
|
|
{
|
|
// Initialize
|
|
thing = t;
|
|
line = l; //mxd
|
|
viewobjects.Add(t);
|
|
hidden = t.IgnoredErrorChecks.Contains(this.GetType()); //mxd
|
|
description = "This thing is stuck in a wall (single-sided line) and will likely not be able to move around.";
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets if this result is displayed in ErrorCheckForm (mxd)
|
|
internal override void Hide(bool hide)
|
|
{
|
|
hidden = hide;
|
|
Type t = this.GetType();
|
|
if(hide) thing.IgnoredErrorChecks.Add(t);
|
|
else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
|
|
}
|
|
|
|
// This must return the string that is displayed in the listbox
|
|
public override string ToString()
|
|
{
|
|
return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") is stuck in linedef " + line.Index + " at " + thing.Position.x + ", " + thing.Position.y;
|
|
}
|
|
|
|
// Rendering
|
|
public override void RenderOverlaySelection(IRenderer2D renderer)
|
|
{
|
|
renderer.RenderThing(thing, renderer.DetermineThingColor(thing), 0.8f);
|
|
}
|
|
|
|
// mxd. More rencering
|
|
public override void PlotSelection(IRenderer2D renderer)
|
|
{
|
|
renderer.PlotLinedef(line, General.Colors.Selection);
|
|
renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
|
|
renderer.PlotVertex(line.End, ColorCollection.VERTICES);
|
|
}
|
|
|
|
// This removes the thing
|
|
public override bool Button1Click(bool batchMode)
|
|
{
|
|
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
|
|
thing.Dispose();
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|