mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
55e640b6e1
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
421 lines
11 KiB
C#
421 lines
11 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
public abstract class DragGeometryMode : BaseClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Mouse position on map where dragging started
|
|
private Vector2D dragstartmappos;
|
|
|
|
// Item used as reference for snapping to the grid
|
|
protected Vertex dragitem;
|
|
private Vector2D dragitemposition;
|
|
|
|
// List of old vertex positions
|
|
private List<Vector2D> oldpositions;
|
|
|
|
// List of selected items
|
|
protected ICollection<Vertex> selectedverts;
|
|
|
|
// List of non-selected items
|
|
protected ICollection<Vertex> unselectedverts;
|
|
|
|
// List of unstable lines
|
|
protected ICollection<Linedef> unstablelines;
|
|
|
|
// List of unselected lines
|
|
protected ICollection<Linedef> snaptolines;
|
|
|
|
// Text labels for all unstable lines
|
|
protected LineLengthLabel[] labels;
|
|
|
|
// Keep track of view changes
|
|
private float lastoffsetx;
|
|
private float lastoffsety;
|
|
private float lastscale;
|
|
|
|
// Options
|
|
private bool snaptogrid; // SHIFT to toggle
|
|
private bool snaptonearest; // CTRL to enable
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Just keep the base mode button checked
|
|
public override string EditModeButtonName { get { return General.Editing.PreviousStableMode.Name; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
if(labels != null)
|
|
foreach(LineLengthLabel l in labels) l.Dispose();
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Constructor to start dragging immediately
|
|
protected void StartDrag(Vector2D dragstartmappos)
|
|
{
|
|
// Initialize
|
|
this.dragstartmappos = dragstartmappos;
|
|
|
|
Cursor.Current = Cursors.AppStarting;
|
|
|
|
// We don't want to record this for undoing while we move the geometry around.
|
|
// This will be set back to normal when we're done.
|
|
General.Map.UndoRedo.IgnorePropChanges = true;
|
|
|
|
// Make list of selected vertices
|
|
selectedverts = General.Map.Map.GetMarkedVertices(true);
|
|
|
|
// Make list of non-selected vertices
|
|
// This will be used for snapping to nearest items
|
|
unselectedverts = General.Map.Map.GetMarkedVertices(false);
|
|
|
|
// Get the nearest vertex for snapping
|
|
dragitem = MapSet.NearestVertex(selectedverts, dragstartmappos);
|
|
|
|
// Lines to snap to
|
|
snaptolines = General.Map.Map.LinedefsFromMarkedVertices(true, false, false);
|
|
|
|
// Make old positions list
|
|
// We will use this as reference to move the vertices, or to move them back on cancel
|
|
oldpositions = new List<Vector2D>(selectedverts.Count);
|
|
foreach(Vertex v in selectedverts) oldpositions.Add(v.Position);
|
|
|
|
// Also keep old position of the dragged item
|
|
dragitemposition = dragitem.Position;
|
|
|
|
// Keep view information
|
|
lastoffsetx = renderer.OffsetX;
|
|
lastoffsety = renderer.OffsetY;
|
|
lastscale = renderer.Scale;
|
|
|
|
// Make list of unstable lines only
|
|
// These will have their length displayed during the drag
|
|
unstablelines = MapSet.UnstableLinedefsFromVertices(selectedverts);
|
|
|
|
// Make text labels
|
|
labels = new LineLengthLabel[unstablelines.Count];
|
|
int index = 0;
|
|
foreach(Linedef l in unstablelines)
|
|
labels[index++] = new LineLengthLabel(l.Start.Position, l.End.Position);
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// This moves the selected geometry relatively
|
|
// Returns true when geometry has actually moved
|
|
private bool MoveGeometryRelative(Vector2D offset, bool snapgrid, bool snapnearest)
|
|
{
|
|
Vector2D oldpos = dragitem.Position;
|
|
Vector2D anchorpos = dragitemposition + offset;
|
|
int i = 0;
|
|
|
|
// Snap to nearest?
|
|
if(snapnearest)
|
|
{
|
|
// Find nearest unselected vertex within range
|
|
Vertex nv = MapSet.NearestVertexSquareRange(unselectedverts, anchorpos, BuilderPlug.Me.StitchRange / renderer.Scale);
|
|
if(nv != null)
|
|
{
|
|
// Move the dragged item
|
|
dragitem.Move(nv.Position);
|
|
|
|
// Adjust the offset
|
|
offset = nv.Position - dragitemposition;
|
|
|
|
// Do not snap to grid!
|
|
snapgrid = false;
|
|
}
|
|
else
|
|
{
|
|
// Find the nearest unselected line within range
|
|
Linedef nl = MapSet.NearestLinedefRange(snaptolines, anchorpos, BuilderPlug.Me.StitchRange / renderer.Scale);
|
|
if(nl != null)
|
|
{
|
|
// Snap to grid?
|
|
if(snaptogrid)
|
|
{
|
|
// Get grid intersection coordinates
|
|
List<Vector2D> coords = nl.GetGridIntersections();
|
|
|
|
// Find nearest grid intersection
|
|
float found_distance = float.MaxValue;
|
|
Vector2D found_coord = new Vector2D();
|
|
foreach(Vector2D v in coords)
|
|
{
|
|
Vector2D delta = anchorpos - v;
|
|
if(delta.GetLengthSq() < found_distance)
|
|
{
|
|
found_distance = delta.GetLengthSq();
|
|
found_coord = v;
|
|
}
|
|
}
|
|
|
|
// Move the dragged item
|
|
dragitem.Move(found_coord);
|
|
|
|
// Align to line here
|
|
offset = found_coord - dragitemposition;
|
|
|
|
// Do not snap to grid anymore
|
|
snapgrid = false;
|
|
}
|
|
else
|
|
{
|
|
// Move the dragged item
|
|
dragitem.Move(nl.NearestOnLine(anchorpos));
|
|
|
|
// Align to line here
|
|
offset = nl.NearestOnLine(anchorpos) - dragitemposition;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Snap to grid?
|
|
if(snapgrid)
|
|
{
|
|
// Move the dragged item
|
|
dragitem.Move(anchorpos);
|
|
|
|
// Snap item to grid
|
|
dragitem.SnapToGrid();
|
|
|
|
// Adjust the offset
|
|
offset += dragitem.Position - anchorpos;
|
|
}
|
|
|
|
// Drag item moved?
|
|
if(!snapgrid || (dragitem.Position != oldpos))
|
|
{
|
|
// Move selected geometry
|
|
foreach(Vertex v in selectedverts)
|
|
{
|
|
// Move vertex from old position relative to the
|
|
// mouse position change since drag start
|
|
v.Move(oldpositions[i] + offset);
|
|
|
|
// Next
|
|
i++;
|
|
}
|
|
|
|
// Update labels
|
|
int index = 0;
|
|
foreach(Linedef l in unstablelines)
|
|
labels[index++].Move(l.Start.Position, l.End.Position);
|
|
|
|
// Moved
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// No changes
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Cancelled
|
|
public override void OnCancel()
|
|
{
|
|
// Move geometry back to original position
|
|
MoveGeometryRelative(new Vector2D(0f, 0f), false, false);
|
|
|
|
// Resume normal undo/redo recording
|
|
General.Map.UndoRedo.IgnorePropChanges = false;
|
|
|
|
// If only a single vertex was selected, deselect it now
|
|
if(selectedverts.Count == 1) General.Map.Map.ClearSelectedVertices();
|
|
|
|
// Update cached values
|
|
General.Map.Map.Update();
|
|
|
|
// Cancel base class
|
|
base.OnCancel();
|
|
|
|
// Return to vertices mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
EnableAutoPanning();
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
}
|
|
|
|
// Disenagaging
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
DisableAutoPanning();
|
|
|
|
// When not cancelled
|
|
if(!cancelled)
|
|
{
|
|
Cursor.Current = Cursors.AppStarting;
|
|
|
|
// Move geometry back to original position
|
|
MoveGeometryRelative(new Vector2D(0f, 0f), false, false);
|
|
|
|
// Resume normal undo/redo recording
|
|
General.Map.UndoRedo.IgnorePropChanges = false;
|
|
|
|
// Make undo for the dragging
|
|
General.Map.UndoRedo.CreateUndo("Drag geometry");
|
|
|
|
// Move selected geometry to final position
|
|
MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptonearest);
|
|
|
|
// Stitch geometry
|
|
if(snaptonearest) General.Map.Map.StitchGeometry();
|
|
|
|
// Make corrections for backward linedefs
|
|
MapSet.FlipBackwardLinedefs(General.Map.Map.Linedefs);
|
|
|
|
// Snap to map format accuracy
|
|
General.Map.Map.SnapAllToAccuracy();
|
|
|
|
// Update cached values
|
|
General.Map.Map.Update();
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
General.Map.IsChanged = true;
|
|
}
|
|
}
|
|
|
|
// This checks if the view offset/zoom changed and updates the check
|
|
protected bool CheckViewChanged()
|
|
{
|
|
bool viewchanged = false;
|
|
|
|
// View changed?
|
|
if(renderer.OffsetX != lastoffsetx) viewchanged = true;
|
|
if(renderer.OffsetY != lastoffsety) viewchanged = true;
|
|
if(renderer.Scale != lastscale) viewchanged = true;
|
|
|
|
// Keep view information
|
|
lastoffsetx = renderer.OffsetX;
|
|
lastoffsety = renderer.OffsetY;
|
|
lastscale = renderer.Scale;
|
|
|
|
// Return result
|
|
return viewchanged;
|
|
}
|
|
|
|
// This updates the dragging
|
|
private void Update()
|
|
{
|
|
snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
// Move selected geometry
|
|
if(MoveGeometryRelative(mousemappos - dragstartmappos, snaptogrid, snaptonearest))
|
|
{
|
|
// Update cached values
|
|
General.Map.Map.Update(true, false);
|
|
|
|
// Redraw
|
|
UpdateRedraw();
|
|
renderer.Present();
|
|
//General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This redraws only the required things
|
|
protected virtual void UpdateRedraw()
|
|
{
|
|
}
|
|
|
|
// When edit button is released
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Just return to base mode, Disengage will be called automatically.
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
// Mouse moving
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
Update();
|
|
}
|
|
// When a key is released
|
|
public override void OnKeyUp(KeyEventArgs e)
|
|
{
|
|
base.OnKeyUp(e);
|
|
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
|
|
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
|
|
}
|
|
|
|
// When a key is pressed
|
|
public override void OnKeyDown(KeyEventArgs e)
|
|
{
|
|
base.OnKeyDown(e);
|
|
if((snaptogrid != (General.Interface.ShiftState ^ General.Interface.SnapToGrid)) ||
|
|
(snaptonearest != (General.Interface.CtrlState ^ General.Interface.AutoMerge))) Update();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|