mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
dc29b59fe8
Fixed, long texture names: textures located in a directory/pk3/pk7 root can't have long texture names. Fixed, texture selector controls, long texture names: both long and short texture names should be added to texture name auto-completion list. Changed: "Grid Increase" and "Grid Decrease" actions can now be bound to mouse wheel.
421 lines
14 KiB
C#
421 lines
14 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal sealed class VisualMiddleDouble : BaseVisualGeometrySidedef
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private bool repeatmidtex;
|
|
private Plane topclipplane;
|
|
private Plane bottomclipplane;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Setup
|
|
|
|
// Constructor
|
|
public VisualMiddleDouble(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
|
|
{
|
|
//mxd
|
|
geometrytype = VisualGeometryType.WALL_MIDDLE;
|
|
partname = "mid";
|
|
|
|
// Set render pass
|
|
this.RenderPass = RenderPass.Mask;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// This builds the geometry. Returns false when no geometry created.
|
|
public override bool Setup()
|
|
{
|
|
//mxd
|
|
if(Sidedef.LongMiddleTexture == MapSet.EmptyLongName) return false;
|
|
|
|
Vector2D vl, vr;
|
|
|
|
//mxd. lightfog flag support
|
|
int lightvalue;
|
|
bool lightabsolute;
|
|
GetLightValue(out lightvalue, out lightabsolute);
|
|
|
|
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0f),
|
|
Sidedef.Fields.GetValue("scaley_mid", 1.0f));
|
|
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
|
|
Sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
|
|
|
// Left and right vertices for this sidedef
|
|
if(Sidedef.IsFront)
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
}
|
|
else
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
}
|
|
|
|
// Load sector data
|
|
SectorData sd = mode.GetSectorData(Sidedef.Sector);
|
|
SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
|
|
if(!osd.Updated) osd.Update();
|
|
|
|
// Load texture
|
|
if(Sidedef.LongMiddleTexture != MapSet.EmptyLongName)
|
|
{
|
|
base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongMiddleTexture);
|
|
if(base.Texture == null || base.Texture is UnknownImage)
|
|
{
|
|
base.Texture = General.Map.Data.UnknownTexture3D;
|
|
setuponloadedtexture = Sidedef.LongMiddleTexture;
|
|
}
|
|
else if (!base.Texture.IsImageLoaded)
|
|
{
|
|
setuponloadedtexture = Sidedef.LongMiddleTexture;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Use missing texture
|
|
base.Texture = General.Map.Data.MissingTexture3D;
|
|
setuponloadedtexture = 0;
|
|
}
|
|
|
|
// Get texture scaled size
|
|
Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
|
|
tsz = tsz / tscale;
|
|
|
|
// Get texture offsets
|
|
Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
|
|
tof = tof + toffset;
|
|
tof = tof / tscale;
|
|
if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
|
|
tof = tof * base.Texture.Scale;
|
|
|
|
// Determine texture coordinates plane as they would be in normal circumstances.
|
|
// We can then use this plane to find any texture coordinate we need.
|
|
// The logic here is the same as in the original VisualMiddleSingle (except that
|
|
// the values are stored in a TexturePlane)
|
|
// NOTE: I use a small bias for the floor height, because if the difference in
|
|
// height is 0 then the TexturePlane doesn't work!
|
|
TexturePlane tp = new TexturePlane();
|
|
float floorbias = (Sidedef.Sector.CeilHeight == Sidedef.Sector.FloorHeight) ? 1.0f : 0.0f;
|
|
float geotop = Math.Min(Sidedef.Sector.CeilHeight, Sidedef.Other.Sector.CeilHeight);
|
|
float geobottom = Math.Max(Sidedef.Sector.FloorHeight, Sidedef.Other.Sector.FloorHeight);
|
|
float zoffset = Sidedef.Sector.CeilHeight - Sidedef.Other.Sector.CeilHeight; //mxd
|
|
|
|
// When lower unpegged is set, the middle texture is bound to the bottom
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
tp.tlt.y = tsz.y - (geotop - geobottom);
|
|
|
|
if (zoffset > 0) tp.tlt.y -= zoffset; //mxd
|
|
tp.trb.x = tp.tlt.x + Sidedef.Line.Length;
|
|
tp.trb.y = tp.tlt.y + (Sidedef.Sector.CeilHeight - (Sidedef.Sector.FloorHeight + floorbias));
|
|
|
|
// Apply texture offset
|
|
tp.tlt += tof;
|
|
tp.trb += tof;
|
|
|
|
// Transform pixel coordinates to texture coordinates
|
|
tp.tlt /= tsz;
|
|
tp.trb /= tsz;
|
|
|
|
// Left top and right bottom of the geometry that
|
|
tp.vlt = new Vector3D(vl.x, vl.y, Sidedef.Sector.CeilHeight);
|
|
tp.vrb = new Vector3D(vr.x, vr.y, Sidedef.Sector.FloorHeight + floorbias);
|
|
|
|
// Make the right-top coordinates
|
|
tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
|
|
tp.vrt = new Vector3D(tp.vrb.x, tp.vrb.y, tp.vlt.z);
|
|
|
|
// Keep top and bottom planes for intersection testing
|
|
top = sd.Ceiling.plane;
|
|
bottom = sd.Floor.plane;
|
|
|
|
// Create initial polygon, which is just a quad between floor and ceiling
|
|
WallPolygon poly = new WallPolygon();
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Floor.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Floor.plane.GetZ(vr)));
|
|
|
|
// Determine initial color
|
|
int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
|
|
//mxd
|
|
PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
|
|
PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
|
|
poly.color = wallcolor.WithAlpha(255).ToInt();
|
|
|
|
// Cut off the part below the other floor and above the other ceiling
|
|
CropPoly(ref poly, osd.Ceiling.plane, true);
|
|
CropPoly(ref poly, osd.Floor.plane, true);
|
|
|
|
// Determine if we should repeat the middle texture
|
|
repeatmidtex = Sidedef.IsFlagSet("wrapmidtex") || Sidedef.Line.IsFlagSet("wrapmidtex"); //mxd
|
|
if(!repeatmidtex)
|
|
{
|
|
// First determine the visible portion of the texture
|
|
float textop;
|
|
|
|
// Determine top portion height
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
textop = geobottom + tof.y + Math.Abs(tsz.y);
|
|
else
|
|
textop = geotop + tof.y;
|
|
|
|
// Calculate bottom portion height
|
|
float texbottom = textop - Math.Abs(tsz.y);
|
|
|
|
// Create crop planes (we also need these for intersection testing)
|
|
topclipplane = new Plane(new Vector3D(0, 0, -1), textop);
|
|
bottomclipplane = new Plane(new Vector3D(0, 0, 1), -texbottom);
|
|
|
|
// Crop polygon by these heights
|
|
CropPoly(ref poly, topclipplane, true);
|
|
CropPoly(ref poly, bottomclipplane, true);
|
|
}
|
|
|
|
// Cut out pieces that overlap 3D floors in this sector
|
|
List<WallPolygon> polygons = new List<WallPolygon>(1);
|
|
polygons.Add(poly);
|
|
foreach(Effect3DFloor ef in sd.ExtraFloors)
|
|
{
|
|
//mxd. Walls should be clipped by solid 3D floors
|
|
if(!ef.RenderInside && ef.Alpha == 255)
|
|
{
|
|
int num = polygons.Count;
|
|
for(int pi = 0; pi < num; pi++)
|
|
{
|
|
// Split by floor plane of 3D floor
|
|
WallPolygon p = polygons[pi];
|
|
WallPolygon np = SplitPoly(ref p, ef.Ceiling.plane, true);
|
|
|
|
if(np.Count > 0)
|
|
{
|
|
// Split part below floor by the ceiling plane of 3D floor
|
|
// and keep only the part below the ceiling (front)
|
|
SplitPoly(ref np, ef.Floor.plane, true);
|
|
|
|
if(p.Count == 0)
|
|
{
|
|
polygons[pi] = np;
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
polygons.Add(np);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(polygons.Count > 0)
|
|
{
|
|
// Keep top and bottom planes for intersection testing
|
|
top = osd.Ceiling.plane;
|
|
bottom = osd.Floor.plane;
|
|
|
|
// Process the polygon and create vertices
|
|
List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
|
|
if(verts.Count > 2)
|
|
{
|
|
// Apply alpha to vertices
|
|
byte alpha = SetLinedefRenderstyle(true);
|
|
if(alpha < 255)
|
|
{
|
|
for(int i = 0; i < verts.Count; i++)
|
|
{
|
|
WorldVertex v = verts[i];
|
|
PixelColor c = PixelColor.FromInt(v.c);
|
|
v.c = c.WithAlpha(alpha).ToInt();
|
|
verts[i] = v;
|
|
}
|
|
}
|
|
|
|
base.SetVertices(verts);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
base.SetVertices(null); //mxd
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This performs a fast test in object picking
|
|
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
|
|
{
|
|
if(!repeatmidtex)
|
|
{
|
|
// When the texture is not repeated, leave when outside crop planes
|
|
if((pickintersect.z < bottomclipplane.GetZ(pickintersect)) ||
|
|
(pickintersect.z > topclipplane.GetZ(pickintersect)))
|
|
return false;
|
|
}
|
|
|
|
return base.PickFastReject(from, to, dir);
|
|
}
|
|
|
|
//mxd. Alpha based picking
|
|
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
|
|
{
|
|
if(!Texture.IsImageLoaded) return base.PickAccurate(from, to, dir, ref u_ray);
|
|
|
|
float u;
|
|
new Line2D(from, to).GetIntersection(Sidedef.Line.Line, out u);
|
|
if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;
|
|
|
|
// Get correct offset to texture space...
|
|
float zoffset;
|
|
int ox = (int)Math.Floor((u * Sidedef.Line.Length * UDMFTools.GetFloat(Sidedef.Fields, "scalex_mid", 1.0f) / Texture.Scale.x + Sidedef.OffsetX + UDMFTools.GetFloat(Sidedef.Fields, "offsetx_mid")) % Texture.Width);
|
|
int oy;
|
|
|
|
if(repeatmidtex)
|
|
{
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
zoffset = Sidedef.Sector.FloorHeight;
|
|
else
|
|
zoffset = Sidedef.Sector.CeilHeight;
|
|
|
|
oy = (int)Math.Floor(((pickintersect.z - zoffset) * UDMFTools.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / Texture.Scale.y - Sidedef.OffsetY - UDMFTools.GetFloat(Sidedef.Fields, "offsety_mid")) % Texture.Height);
|
|
}
|
|
else
|
|
{
|
|
zoffset = bottomclipplane.GetZ(pickintersect);
|
|
oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UDMFTools.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / Texture.Scale.y) % Texture.Height);
|
|
}
|
|
|
|
// Make sure offsets are inside of texture dimensions...
|
|
while(ox < 0) ox += Texture.Width;
|
|
while(oy < 0) oy += Texture.Height;
|
|
|
|
// Check pixel alpha
|
|
if(Texture.GetBitmap().GetPixel(General.Clamp(ox, 0, Texture.Width - 1), General.Clamp(Texture.Height - oy, 0, Texture.Height - 1)).A > 0)
|
|
{
|
|
return base.PickAccurate(from, to, dir, ref u_ray);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Return texture name
|
|
public override string GetTextureName()
|
|
{
|
|
return this.Sidedef.MiddleTexture;
|
|
}
|
|
|
|
// This changes the texture
|
|
protected override void SetTexture(string texturename)
|
|
{
|
|
this.Sidedef.SetTextureMid(texturename);
|
|
General.Map.Data.UpdateUsedTextures();
|
|
this.Setup();
|
|
}
|
|
|
|
protected override void SetTextureOffsetX(int x)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (float)x);
|
|
}
|
|
|
|
protected override void SetTextureOffsetY(int y)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (float)y);
|
|
}
|
|
|
|
protected override void MoveTextureOffset(Point xy)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
|
float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
|
|
float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldx, xy.X, scalex, Texture != null ? Texture.Width : -1)); //mxd
|
|
|
|
//mxd. Don't clamp offsetY of clipped mid textures
|
|
bool dontClamp = (Texture == null || (!Sidedef.IsFlagSet("wrapmidtex") && !Sidedef.Line.IsFlagSet("wrapmidtex")));
|
|
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldy, xy.Y, scaley, dontClamp ? -1 : Texture.Height));
|
|
}
|
|
|
|
protected override Point GetTextureOffset()
|
|
{
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
|
return new Point((int)oldx, (int)oldy);
|
|
}
|
|
|
|
//mxd
|
|
protected override void ResetTextureScale()
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
if(Sidedef.Fields.ContainsKey("scalex_mid")) Sidedef.Fields.Remove("scalex_mid");
|
|
if(Sidedef.Fields.ContainsKey("scaley_mid")) Sidedef.Fields.Remove("scaley_mid");
|
|
}
|
|
|
|
//mxd
|
|
public override void OnTextureFit(FitTextureOptions options)
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
if(string.IsNullOrEmpty(Sidedef.MiddleTexture) || Sidedef.MiddleTexture == "-" || !Texture.IsImageLoaded) return;
|
|
FitTexture(options);
|
|
Setup();
|
|
}
|
|
|
|
//mxd
|
|
public override void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight)
|
|
{
|
|
SelectNeighbours(Sidedef.MiddleTexture, select, withSameTexture, withSameHeight);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|