UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_importterrain.html
2014-03-07 12:37:47 +00:00

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<h1>Terrain Importer</h1>
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<p>This mode allows you to create sectors from a Wavefront .obj model.<br />
<b>Menu path:</b> File -&gt; Import -&gt; Terrain from Wavefront .obj.<br>
<b>Action category:</b> Transform.<br />
<b>Default key:</b> none.</p>
<p><strong>Usage:</strong><br />
Create a terrain model in your favorite 3d modeling app (<a href="http://www.blender.org/">Blender</a>, <a href="http://www.earthsculptor.com/">Earth Sculptor</a> or any other, which can save a model to Wavefront .obj format)<br />
Use <strong>File -&gt; Import -&gt; Terrain from Wavefront .obj</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
<strong>Limitations:</strong><br />
The model should be triangulated.<br />
Polygons should not overlap each other when viewed from the top.<br />
<strong>UDMF only</strong>, because the mode uses vertex height offsets to create sloped floors (&quot;zfloor&quot; vertex field).
<p><img src="terrain1.jpg" alt="" width="842" height="722" /></p>
<p><img src="terrain2.jpg" alt="" width="842" height="632" /></p>
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