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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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666154edfc
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
177 lines
No EOL
5 KiB
C#
177 lines
No EOL
5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.IO;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class VertexEditForm : DelayedForm
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private ICollection<Vertex> vertices;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor
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// Constructor
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public VertexEditForm()
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{
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InitializeComponent();
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// Fill universal fields list
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fieldslist.ListFixedFields(General.Map.Config.VertexFields);
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// Custom fields?
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if(!General.Map.FormatInterface.HasCustomFields)
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tabs.TabPages.Remove(tabcustom);
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// Decimals allowed?
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if(General.Map.FormatInterface.VertexDecimals > 0)
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{
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positionx.AllowDecimal = true;
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positiony.AllowDecimal = true;
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}
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// Initialize custom fields editor
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fieldslist.Setup("vertex");
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}
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#endregion
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#region ================== Methods
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// This sets up the form to edit the given vertices
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public void Setup(ICollection<Vertex> vertices)
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{
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// Keep this list
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this.vertices = vertices;
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if(vertices.Count > 1) this.Text = "Edit Vertices (" + vertices.Count + ")";
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////////////////////////////////////////////////////////////////////////
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// Set all options to the first vertex properties
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////////////////////////////////////////////////////////////////////////
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// Get first vertex
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Vertex vc = General.GetByIndex(vertices, 0);
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// Position
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positionx.Text = vc.Position.x.ToString();
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positiony.Text = vc.Position.y.ToString();
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// Custom fields
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fieldslist.SetValues(vc.Fields, true);
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////////////////////////////////////////////////////////////////////////
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// Now go for all sectors and change the options when a setting is different
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////////////////////////////////////////////////////////////////////////
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// Go for all vertices
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foreach(Vertex v in vertices)
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{
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// Position
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if(positionx.Text != v.Position.x.ToString()) positionx.Text = "";
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if(positiony.Text != v.Position.y.ToString()) positiony.Text = "";
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// Custom fields
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fieldslist.SetValues(v.Fields, false);
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}
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}
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#endregion
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#region ================== Events
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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string undodesc = "vertex";
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// Verify the coordinates
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if((positionx.GetResultFloat(0.0f) < General.Map.FormatInterface.MinCoordinate) || (positionx.GetResultFloat(0.0f) > General.Map.FormatInterface.MaxCoordinate) ||
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(positiony.GetResultFloat(0.0f) < General.Map.FormatInterface.MinCoordinate) || (positiony.GetResultFloat(0.0f) > General.Map.FormatInterface.MaxCoordinate))
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{
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General.ShowWarningMessage("Vertex coordinates must be between " + General.Map.FormatInterface.MinCoordinate + " and " + General.Map.FormatInterface.MaxCoordinate + ".", MessageBoxButtons.OK);
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return;
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}
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// Make undo
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if(vertices.Count > 1) undodesc = vertices.Count + " vertices";
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General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
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// Go for all vertices
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foreach(Vertex v in vertices)
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{
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// Apply position
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Vector2D p = new Vector2D();
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p.x = General.Clamp(positionx.GetResultFloat(v.Position.x), (float)General.Map.FormatInterface.MinCoordinate, (float)General.Map.FormatInterface.MaxCoordinate);
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p.y = General.Clamp(positiony.GetResultFloat(v.Position.y), (float)General.Map.FormatInterface.MinCoordinate, (float)General.Map.FormatInterface.MaxCoordinate);
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v.Move(p);
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// Custom fields
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fieldslist.Apply(v.Fields);
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}
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// Done
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General.Map.IsChanged = true;
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Just close
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Help requested
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private void VertexEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_vertexeditor.html");
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hlpevent.Handled = true;
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}
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#endregion
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}
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} |