mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
21febe7ded
- added more handling for 'invalid' UDMF types to cast them to the correct type
194 lines
4.3 KiB
C#
194 lines
4.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(UniversalType.EnumOption, "Setting", false)]
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internal class EnumOptionHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private EnumList list;
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private EnumItem value;
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#endregion
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#region ================== Properties
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public override bool IsBrowseable { get { return true; } }
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public override bool IsEnumerable { get { return true; } }
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#endregion
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#region ================== Constructor
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// When set up for an argument
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public override void SetupArgument(TypeHandlerAttribute attr, ArgumentInfo arginfo)
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{
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base.SetupArgument(attr, arginfo);
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// Keep enum list reference
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list = arginfo.Enum;
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}
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// When set up for a universal field
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public override void SetupField(TypeHandlerAttribute attr, UniversalFieldInfo fieldinfo)
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{
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base.SetupField(attr, fieldinfo);
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// Keep enum list reference
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if(fieldinfo != null) list = fieldinfo.Enum; else list = new EnumList();
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}
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#endregion
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#region ================== Methods
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public override void SetValue(object value)
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{
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this.value = null;
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// Input null?
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if(value == null)
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{
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this.value = new EnumItem("0", "NULL");
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}
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else
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{
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// Compatible type?
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if((value is int) || (value is float) || (value is bool))
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{
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int intvalue = Convert.ToInt32(value);
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// First try to match the value against the enum values
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foreach(EnumItem item in list)
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{
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// Matching value?
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if(item.GetIntValue() == intvalue)
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{
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// Set this value
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this.value = item;
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}
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}
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}
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// No match found yet?
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if(this.value == null)
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{
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// First try to match the value against the enum values
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foreach(EnumItem item in list)
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{
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// Matching value?
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if(item.Value == value.ToString())
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{
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// Set this value
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this.value = item;
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}
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}
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}
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// No match found yet?
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if(this.value == null)
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{
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// Try to match against the titles
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foreach(EnumItem item in list)
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{
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// Matching value?
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if(item.Title.ToLowerInvariant() == value.ToString().ToLowerInvariant())
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{
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// Set this value
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this.value = item;
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}
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}
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}
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// Still no match found?
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if(this.value == null)
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{
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// Make a dummy value
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this.value = new EnumItem(value.ToString(), value.ToString());
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this.value = new EnumItem(this.value.GetIntValue().ToString(CultureInfo.InvariantCulture), value.ToString());
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}
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}
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}
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public override object GetValue()
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{
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return GetIntValue();
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}
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public override int GetIntValue()
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{
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if(this.value != null)
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{
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// Parse the value to integer
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int result;
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if(int.TryParse(this.value.Value, NumberStyles.Integer,
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CultureInfo.InvariantCulture, out result))
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{
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return result;
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}
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else
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{
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return 0;
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}
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}
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else
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{
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return 0;
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}
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}
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public override string GetStringValue()
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{
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if(this.value != null) return this.value.Title; else return "NULL";
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}
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// This returns an enum list
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public override EnumList GetEnumList()
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{
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return list;
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}
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// This returns the type to display for fixed fields
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// Must be a custom usable type
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public override TypeHandlerAttribute GetDisplayType()
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{
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return General.Types.GetAttribute((int)UniversalType.Integer);
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}
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#endregion
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}
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}
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