mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
51 lines
No EOL
1.7 KiB
XML
51 lines
No EOL
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<ClCompile Include="IndexBuffer.cpp" />
|
|
<ClCompile Include="RenderDevice.cpp" />
|
|
<ClCompile Include="Texture.cpp" />
|
|
<ClCompile Include="VertexBuffer.cpp" />
|
|
<ClCompile Include="gl_load\gl_load.c">
|
|
<Filter>gl_load</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="OpenGLContext.cpp" />
|
|
<ClCompile Include="Precomp.cpp" />
|
|
<ClCompile Include="Shader.cpp" />
|
|
<ClCompile Include="ShaderManager.cpp" />
|
|
<ClCompile Include="RawMouse.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="IndexBuffer.h" />
|
|
<ClInclude Include="RenderDevice.h" />
|
|
<ClInclude Include="Texture.h" />
|
|
<ClInclude Include="VertexBuffer.h" />
|
|
<ClInclude Include="gl_load\gl_load.h">
|
|
<Filter>gl_load</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="gl_load\gl_system.h">
|
|
<Filter>gl_load</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="OpenGLContext.h" />
|
|
<ClInclude Include="Precomp.h" />
|
|
<ClInclude Include="Shader.h" />
|
|
<ClInclude Include="ShaderThings2D.h" />
|
|
<ClInclude Include="ShaderWorld3D.h" />
|
|
<ClInclude Include="ShaderManager.h" />
|
|
<ClInclude Include="ShaderDisplay2D.h" />
|
|
<ClInclude Include="RawMouse.h" />
|
|
<ClInclude Include="ShaderPlotter.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="exports.def" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Filter Include="gl_load">
|
|
<UniqueIdentifier>{6455e9b5-8f21-4621-8d8d-c16489a2b548}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Text Include="gl_load\gl_extlist.txt">
|
|
<Filter>gl_load</Filter>
|
|
</Text>
|
|
</ItemGroup>
|
|
</Project> |