mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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168 lines
4.1 KiB
C#
168 lines
4.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class DirectoryReader : DataReader
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Source
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private bool readtextures;
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private bool readflats;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DirectoryReader(DataLocation dl) : base(dl)
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{
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// Initialize
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this.readtextures = dl.textures;
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this.readflats = dl.flats;
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General.WriteLogLine("Opening directory resource '" + location.location + "'");
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing directory resource '" + location.location + "'");
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Not yet implemented
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return null;
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}
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#endregion
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#region ================== Textures
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// This loads the textures
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public override ICollection<ImageData> LoadTextures(PatchNames pnames)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Should we load the images in this directory as textures?
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if(readtextures) return LoadDirectoryImages(); else return null;
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}
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#endregion
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#region ================== Flats
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// This loads the textures
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public override ICollection<ImageData> LoadFlats()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Should we load the images in this directory as flats?
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if(readflats) return LoadDirectoryImages(); else return null;
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}
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#endregion
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#region ================== Methods
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// This loads the images in this directory
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private ICollection<ImageData> LoadDirectoryImages()
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{
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List<ImageData> images = new List<ImageData>();
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string[] files;
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string name;
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// Find all BMP files
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files = Directory.GetFiles(location.location, "*.bmp", SearchOption.TopDirectoryOnly);
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// Find all GIF files and append to files array
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AddToArray(ref files, Directory.GetFiles(location.location, "*.gif", SearchOption.TopDirectoryOnly));
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// Find all PNG files and append to files array
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AddToArray(ref files, Directory.GetFiles(location.location, "*.png", SearchOption.TopDirectoryOnly));
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// Go for all files
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foreach(string f in files)
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{
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// Make the texture name from filename without extension
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name = Path.GetFileNameWithoutExtension(f).ToUpperInvariant();
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if(name.Length > 8) name = name.Substring(0, 8);
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// Add image to list
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images.Add(new FileImage(name, f));
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}
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// Return result
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return images;
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}
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// This resizes a string array and adds to it
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private void AddToArray(ref string[] array, string[] add)
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{
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int insertindex = array.Length;
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Array.Resize<string>(ref array, array.Length + add.Length);
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add.CopyTo(array, insertindex);
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}
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#endregion
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}
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}
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