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BaseVisualGeometrySector.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
BaseVisualGeometrySidedef.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
BaseVisualMode.cs
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Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
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2013-04-05 10:56:07 +00:00 |
BaseVisualSector.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
BaseVisualThing.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
BaseVisualVertex.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
Effect3DFloor.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
EffectBrightnessLevel.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
EffectCopySlope.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
EffectLineSlope.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
EffectThingLineSlope.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
EffectThingVertexSlope.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
EffectUDMFVertexOffset.cs
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More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
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2013-03-25 14:49:03 +00:00 |
IVisualEventReceiver.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
NullVisualEventReceiver.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
SectorData.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
SectorEffect.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
SectorLevel.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
SectorLevelComparer.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
SectorLevelType.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
TexturePlane.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
ThingData.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
VertexData.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
VisualActionResult.cs
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@ work in progress (do not use this revision)
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2009-05-02 14:59:05 +00:00 |
VisualCeiling.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
VisualFloor.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
VisualLower.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
VisualMiddle3D.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
VisualMiddleBack.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
VisualMiddleDouble.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
VisualMiddleSingle.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
VisualSidedefParts.cs
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
VisualUpper.cs
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Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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2013-04-01 11:06:01 +00:00 |
WallPolygon.cs
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |