mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
629 lines
17 KiB
C#
629 lines
17 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Types;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Things Mode",
|
|
SwitchAction = "thingsmode", // Action name used to switch to this mode
|
|
ButtonImage = "ThingsMode.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
|
|
ButtonGroup = "000_editing",
|
|
UseByDefault = true,
|
|
SafeStartMode = true)]
|
|
|
|
public class ThingsMode : BaseClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Thing highlighted;
|
|
private Association[] association = new Association[Thing.NUM_ARGS];
|
|
private Association highlightasso = new Association();
|
|
|
|
// Interface
|
|
private bool editpressed;
|
|
private bool thinginserted;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override object HighlightedObject { get { return highlighted; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("e_things.html");
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new ThingsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
renderer.SetPresentation(Presentation.Things);
|
|
|
|
// Convert geometry selection to linedefs selection
|
|
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
|
|
General.Map.Map.SelectionType = SelectionType.Things;
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Going to EditSelectionMode?
|
|
if(General.Editing.NewMode is EditSelectionMode)
|
|
{
|
|
// Not pasting anything?
|
|
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
|
|
if(!editmode.Pasting)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
|
|
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
|
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso);
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
|
}
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Selecting?
|
|
if(selecting)
|
|
{
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Thing t)
|
|
{
|
|
bool completeredraw = false;
|
|
LinedefActionInfo action = null;
|
|
|
|
// Often we can get away by simply undrawing the previous
|
|
// highlight and drawing the new highlight. But if associations
|
|
// are or were drawn we need to redraw the entire display.
|
|
|
|
// Previous association highlights something?
|
|
if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
|
|
|
|
// Set highlight association
|
|
if(t != null)
|
|
highlightasso.Set(t.Tag, UniversalType.ThingTag);
|
|
else
|
|
highlightasso.Set(0, 0);
|
|
|
|
// New association highlights something?
|
|
if((t != null) && (t.Tag > 0)) completeredraw = true;
|
|
|
|
if(t != null)
|
|
{
|
|
// Check if we can find the linedefs action
|
|
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
|
|
action = General.Map.Config.LinedefActions[t.Action];
|
|
}
|
|
|
|
// Determine linedef associations
|
|
for(int i = 0; i < Thing.NUM_ARGS; i++)
|
|
{
|
|
// Previous association highlights something?
|
|
if((association[i].type == UniversalType.SectorTag) ||
|
|
(association[i].type == UniversalType.LinedefTag) ||
|
|
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
|
|
|
|
// Make new association
|
|
if(action != null)
|
|
association[i].Set(t.Args[i], action.Args[i].Type);
|
|
else
|
|
association[i].Set(0, 0);
|
|
|
|
// New association highlights something?
|
|
if((association[i].type == UniversalType.SectorTag) ||
|
|
(association[i].type == UniversalType.LinedefTag) ||
|
|
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
|
|
}
|
|
|
|
// If we're changing associations, then we
|
|
// need to redraw the entire display
|
|
if(completeredraw)
|
|
{
|
|
// Set new highlight and redraw completely
|
|
highlighted = t;
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Undraw previous highlight
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
|
|
|
// Set new highlight
|
|
highlighted = t;
|
|
|
|
// Render highlighted item
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowThingInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Flip selection
|
|
highlighted.Selected = !highlighted.Selected;
|
|
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Start making a selection
|
|
StartMultiSelection();
|
|
}
|
|
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Not ending from a multi-selection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Render highlighted item
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
thinginserted = false;
|
|
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
|
|
{
|
|
// Make this the only selection
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
thinginserted = true;
|
|
|
|
// Insert a new item and select it for dragging
|
|
General.Map.UndoRedo.CreateUndo("Insert thing");
|
|
Thing t = InsertThing(mousemappos);
|
|
General.Map.Map.ClearSelectedThings();
|
|
t.Selected = true;
|
|
Highlight(t);
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit pressed in this mode?
|
|
if(editpressed)
|
|
{
|
|
// Anything selected?
|
|
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
|
|
if(selected.Count > 0)
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
// Edit only when preferred
|
|
if(!thinginserted || BuilderPlug.Me.EditNewThing)
|
|
{
|
|
// Show thing edit dialog
|
|
General.Interface.ShowEditThings(selected);
|
|
|
|
// When a single thing was selected, deselect it now
|
|
if(selected.Count == 1) General.Map.Map.ClearSelectedThings();
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not holding any buttons?
|
|
if(e.Button == MouseButtons.None)
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(t != highlighted) Highlight(t);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this sector for dragging
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
|
|
|
|
if(BuilderPlug.Me.AutoClearSelection && !selectionvolume)
|
|
General.Map.Map.ClearSelectedThings();
|
|
|
|
if(selectionvolume)
|
|
{
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
{
|
|
// Go for all things
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
{
|
|
t.Selected |= ((t.Position.x >= selectionrect.Left) &&
|
|
(t.Position.y >= selectionrect.Top) &&
|
|
(t.Position.x <= selectionrect.Right) &&
|
|
(t.Position.y <= selectionrect.Bottom));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Go for all things
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
{
|
|
t.Selected = ((t.Position.x >= selectionrect.Left) &&
|
|
(t.Position.y >= selectionrect.Top) &&
|
|
(t.Position.x <= selectionrect.Right) &&
|
|
(t.Position.y <= selectionrect.Bottom));
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new thing at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public virtual void InsertThing()
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Insert new thing
|
|
General.Map.UndoRedo.CreateUndo("Insert thing");
|
|
Thing t = InsertThing(mousemappos);
|
|
|
|
// Edit the thing?
|
|
if(BuilderPlug.Me.EditNewThing)
|
|
{
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
|
|
List<Thing> things = new List<Thing>(1);
|
|
things.Add(t);
|
|
General.Interface.ShowEditThings(things);
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This creates a new thing
|
|
private Thing InsertThing(Vector2D pos)
|
|
{
|
|
// Create things at mouse position
|
|
Thing t = General.Map.Map.CreateThing();
|
|
General.Settings.ApplyDefaultThingSettings(t);
|
|
t.Move(pos);
|
|
t.UpdateConfiguration();
|
|
|
|
// Update things filter so that it includes this thing
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Snap to grid enabled?
|
|
if(General.Interface.SnapToGrid)
|
|
{
|
|
// Snap to grid
|
|
t.SnapToGrid();
|
|
}
|
|
else
|
|
{
|
|
// Snap to map format accuracy
|
|
t.SnapToAccuracy();
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
|
|
}
|
|
|
|
// Dispose selected things
|
|
foreach(Thing t in selected) t.Dispose();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
OnMouseMove(e);
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|